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TagerTime

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Everything posted by TagerTime

  1. Not true, CSX will be out in japanese arcades before the end of this month, thats within the next 10days. Then we will finally have tons of Tager videos to study. I cant wait to see Akira's CSX Tager and I hope CSX will bring Galileo back to us. They are the ones that will show us if Tager finally is good or not. If Akira had CSX Tager he would have won SBO lol. Also i hope MikeZ is finaly finished with skullgirls by the time CSX is released to consoles. So he can finaly go back to schooling America on the Power of Science. The old King of Tager defeated the new King of Tager using CS2 Tagers arch nemesis. How sad
  2. Speak for yourself. Tager should be as good as everyone else. If that means giving him corner loops like they have then so be it.
  3. I hope the new repeat proration on Hammer is only slight and not overdone. link
  4. What changes do you guys think will be added to Tager in the next location test at the Tokyo game show this weekend?
  5. All known CSX Tager changes so far (since soniti hasnt updated the location test thread) Buffs Character combo rate increased. 2D has extremely little knockback 4D Now pulls about as much as 5D does in CS2 5D pull from magnetism lasts longer 5A - Attack level increased (?). 5A > 3C combos. No longer cancels into itself (maybe it links instead now, like Hakumen?) 5B - Attack level increased. 5B > 5C and 5B > 2C now both combo vs ground and air. Is now approx. neutral on block. Now jump cancelable 6A guardpoint ability strengthened 6B Now forces crouch 3C - Now emergency techable, but can now be special canceled. Air untechable time has also been greatly increased. 3C air hit combos into Magna Tech Wheel. For a magnetized opponent in the air, 3C>Collider works. B sledge hammer - Can now be held. The charged version does more damage and drags farther. But, now roughly neutral on block Spark bolt - Air untechable time greatly increased Atomic Collider Untechable time has been increased Voltic charge - Gauge gain increased, can chain into sledge hammer if used to guardpoint an attack Terra Break - Minimum damage increased to 1000 Forward throw knockaway distance decreased, now special cancelable so B sledge followup is possible Volt charge - Day 1 combo from sledge counter if an opponent hits the guard point yields 4000 damage New charged sledge hammer combos, involving 5d->5c and j.c->sledge In the corner, 3C > A sledge > hammer > 5C > ~ works Atomic Collider in corner > B sledge > hammer > 5C ~ works In the corner, 3C > A sledge can combo into 5B, 2B From 3C > A sledge > hammer, 3C also works When magnetized - A driver > 3C > collider > 4D whiff > gadget 3079 - B driver > 3C > collider > 4D whiff > gadget 4079 Nerfs 2C, 3C no longer take primer 6A Pull from magnetism slightly weakened Spark bolt - Amount of wallbounce on normal hit slightly decreased. P1 proration slightly weakened. Atomic Collider Repeat proration now more severe. Getting an air hit with sledge causes a spinning knockback (like deadspike), making it hard to follow up without a corner
  6. They better make it in the final version that we are able to use non-magged 360A or B>Asledge>Hammer>3C>Gadget, 360A or B>5B>2C>AC or 360A or B>5B>5C>6A>2C>AC anywhere midscreen or i am going to be extremely mad and sad.
  7. Actually there quite a few brand new sledgehammer combos already posted here - In the corner, 3C > A sledge > hammer > 5C > ~ works - collider in corner > B sledge > hammer > 5C ~ works - In the corner, 3C > A sledge can chain into 5B, 2B - From 3C > A sledge > hammer, 3C also works - In midscreen, an air hit with A sledge knocks the opponent away horizontally, so 5A > 3C > A sledge > 5A > spark bolt is pretty much all that you can follow up with Plus it says this on the 1st page of the location test thread even though it sounds weird: New charged sledge hammer combos, involving 5d->5c and j.c->sledge JBBS posted this corner combo but i don't know if it was tried or just speculation since i didnt ask for a translation. AC > B sledge > Hammer > 5C > A sledge > Hammer> 3C> Gadget
  8. It sucks that we will probably have to wait till TGS before we get any location test gameplay videos of Tager. Thats realy all i care about right now is seeing CSX Tager in action.
  9. here is the actual quote
  10. We might even have to fully charge B-sledge to catch them. i hope fully charged B-sledgehammer goes full screen and non charged B-sledge has a much faster start up. Since forward throw B-sledge would cause deadspike spinning knockback effect, forward throw maybe throws them close enough to the corner on purpose so we can combo off of sledgespike. i hope sledgespike has the same proration as deadspike too . I like how 6B forces crouch without fatal, so we can combo from it anytime when hitting a standing opponent. And the new 2D is gona make its combos so much easier to do.
  11. i really haven't had time to play or practice very much at all since i started my job when cs2 came out. But i just want to say that from my experience fighting Cirno (the self proclaimed best Platinum outside of japan) Gadget Finger is actually a really Great tool against Platinum even if she has the bat or not.
  12. Which char are you trying to micro walk on? the difficulty depends on the charachter your doing it to. valk, makoto are effortless, lambda, mu, noel, tsubaki are the next easiset and hazama is a little harder. everyone else that you can do it to is either to hard to be worth trying on unless there magnetized. in CSX we will be able to effortlessly do it to the entire cast without microwalk but only if there magged. I think its a decent trade off compared to what we have now. but ill still be very upset if we wont be able to do it non magged anymore midscreen.
  13. Why shouldn't he put it here? I want to know too. Alot of Tager players have this problem online.
  14. " i would like primer breaking on 6A, 5D, 2D, back on 6B and the 1st hit of sledge also not just the hammer part to serve as replacements >.> " i put >.> at the end of that sentence for a reason
  15. It appears they are taking primer breaking away from the moves of alot of other characthers also besides tager, but yea I dont understand this why they would do this to tager unless they gave him new primer breaking on other moves instead. i would like primer breaking on 6A, 5D, 2D, back on 6B and the 1st hit of sledge also not just the hammer part to serve as replacements >.> Also i want my instant guard crush back from Terra Break, it should destroy 5 Primers
  16. Cool it turns out i was exactly right about magnetized 360A/B>3C>AC after all and Sledge really is like dead spike now. Quite a bit of new stuff here besides the things already known.
  17. So apparently sledge is similar to deadspike now? i dont have time to ask for translations in the loketest thread about it from the jbbs.
  18. Id be happy if they at least gave us our CS1 Damage back. i want all of our 100% P1s back that they took away from CS1
  19. Hes talking to all Tager players.
  20. Cool ill probably do that when your all finished then. Im glad everyone is enjoying it, that's why i made it so all Tager players can learn the Power of Science! EDIT: Ok i think im done with the improved counter hit section for now with new stronger counter hit combos tested on every char. Also added some more Makoto and Carl specific stuff. Now updated to v8.05
  21. OH LOL I forgot the Classic CS1 combo, silly me. Thats what sleep depravation does . Now updated to 8.03 EDIT: Osuna if you want you can add heat gain to all the combos in my list to make it more complete since i dont plan on adding that. Plus it seems like your doing that anyway. And so far Osuna has fully endorsed 2 of the combos i came up with. I guess AXIS is right, my combos truly are life changing!
  22. Your Tag explains your post beautifully.
  23. But in this test 3C causes emergency tech even if they are standing. So it would be the same if they were hit standing or OTG. So since magged 3C>AC works standing then why would magged OTG 3C>AC not work also? i just checked ingame to see and OTG 3C causes the exact same hit stun animation that knocks them in the up off the ground in the air as standing 3C, and the system guide says they cannot emergecy tech untill the instant they touch the ground. Then again Mori Hates Tager so any bad outcome will not surprise me i would expect at least the balance portion of CS2+ be completely free dlc, but have to pay for all the extra CS2+ content.
  24. Min damage on Terra is another thing from my wishlist thats been granted, but i still think that it needs to be closer to 1700. Also another buff i think they need to do alot more to make magnetism alot better in general.
  25. i auto updated the link on the first page to version 8.02 just a corrected a couple small typos and damage value errors that i just found
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