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TagerTime

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Everything posted by TagerTime

  1. Grandia is the highest ranked Tager in japan at 17th Dan and is ranked 24th place in the overall Nation wide rankings. With all this talk of Tager matchups its good to take a look at Grandia fight history. It gives a quick look at what matchups are easier or harder for Tager. http://translate.google.com/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fsp.bbcp.ac%2Fmember_profile_view.php%3Fuser_id%3D2637&sandbox=1 See his great performance in the tournament i just posted in the video thread http://www.dustloop.com/forums/showthread.php?15330-CP-Iron-Tager-Video-Thread&p=1610426&viewfull=1#post1610426 Quick look at Grandia's stats Total matches = 5185 Total wins = 3726 wins Total winning percentage = 71% Longest winning streak = 81 matches in a row Total Match history http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http%3A%2F%2Fsp.bbcp.ac%2Fmember_record_battle_view.php%3Fuser_id%3D2637%26charactor%3Dtg vs Makoto: 134 wins 148 races (91%) vs Barrett: 87 wins in 96 races (91%) vs Amane: 181 wins 204 races (89%) vs Noel: 147 wins 171 races (86%) vs Vu~aruken Hein: 140 wins 169 races (83%) vs Azrael: 267 wins 323 races (83%) vs Laguna: 394 wins 495 races (80%) vs Hazama: 196 wins 246 races (80%) vs Platinum: 41 wins 52 races (79%) vs Izayoi: 49 wins in 63 races (78%) vs Jin: 271 wins 357 races (76%) vs Teiga: 131 wins 173 races (76%) vs Bang: 81 wins in 111 races (73%) vs Hakumen: 202 wins 293 races (69%) vs Reriusu: 74 wins in 111 races (67%) vs lychee: 196 wins 293 races (67%) vs New: 155 wins 234 races (66%) vs Carl: 278 wins 431 races (65%) vs Tsubaki: 72 wins in 110 races (65%) vs Arachne: 82 wins in 129 races (64%) vs Mu: 79 wins in 126 races (63%) vs Rachel: 99 wins in 159 races (62%) vs Taokaka: 152 wins 289 races (53%) I re-ordered the list from highest to lowest percent
  2. Tager is still doing good in japan. Great play in this tournament from Grandia (the highest dan Tager) who makes it to top 5. His only loss was to the 2 people that made it to Grand Finals Tsujikawa(Kokonoe) and Dogura(Azrael). Grandia 17th Dan Tager ranked #24 overall nation wide ranking BBCP 2/22/2014 Mix Up Night #17 Singles Tournament http://www.youtube.com/watch?v=ZpcSutUJU-4&list=PLZdIFjEqBX4IrSYgBJTOwUiZlXmwkGvny&index=2&t=25m31s http://www.youtube.com/watch?v=ClSqX2qXpQo&feature=youtu.be http://www.youtube.com/watch?v=hMikPi2WWS4&feature=youtu.be&t=23m24s http://www.youtube.com/watch?v=nDXHSdvncNI&feature=youtu.be&t=22m33s http://www.youtube.com/watch?v=YOSgOIfzYoA&feature=youtu.be http://www.youtube.com/watch?v=b8M4BPXB8RI&feature=youtu.be&t=15m3s http://www.youtube.com/watch?v=gmiHrAh_8Ow&feature=youtu.be
  3. So far 6 out of that list: Hakumen, Hazama, Kokonoe, Litchi, Taokaka, Valk, got hit hard with pretty huge nerfs. I dont know about the rest of them.
  4. Well here is 4 more for you to add http://www.famitsu.com/matome/bbcp/tyousei3.html
  5. This may be of interest to you bang players. http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=78159
  6. I doubt it. Errol came to that conclusion on his own but he didn't explain how.
  7. While i think skullgirls is a very good game and has great high quality HD sprite work, most people including myself just don't like the overall Art style of the game. The game would be that much more popular if it didn't use an overal artstyle that most would be players find unappealing and a turn off.
  8. Of course you can tell during the cut scenes its a 3d model moving but during normal gameplay they look just like 2d sprites, unless the camera rotates around on purpose its hard to tell that they are not. The point was that they did make anime characters into 3D models that look good. Also he just said that "This reminds me of the Black Rock Shooter anime." so evidently it does give off an anime-like feel to others.
  9. Well hopefully you can orgnaize all American and Japanese players to quit and riot against ArkSystem works in protest to this Atrocity!
  10. That was mainly just a collection of win poses and super attacks. I was specifically referring to the character models and animations in the cuts scenes of the video to address the part where he said "From my point of view, making anime characters into 3D models that look good would be very difficult, especially cell-shading and hair movement." With Xrd they succeeded in doing just that and it will only get better as it will be very easy for them to continue to further improve upon the character models and animations at any time for future updates. Absolutely Blazblue is the best quality looking 2d fighter ever made but to me Xrd actually managed to matches that quality from what ive seen so far.
  11. I take it you never seen any GG Xrd videos yet? Tell me that this doesn't look just like an anime. http://www.youtube.com/watch?v=gQ9Cd4MKqHs
  12. if BB fought GG i would imagine the fights to be like this or if it was a versus game these would be the team ups like in Xmen vs SF sol vs ragna ky vs jin pot vs tager justice vs mu or nu zato vs relius slayer vs valk axel vs hazama chip vs bang millia vs noel or tsubaki jam vs taokaka or makoto or litchi venom vs hakumen baiken or faust vs kokonoe aba vs litchi johny vs azrael dizzy vs rachel may vs platinum zappa vs arakune bridget vs amane testament vs kagura roboky vs carl or hakumen ino vs bullet jubei vs cliff valentine vs nu or mu or izayoi i left out a couple chars on purpose
  13. This used to be true before Xrd came out. I would have agreed with you 100% before, but now that i have seen Xrd it is no longer the case. Xrd looks amazing. They perfected making 3D models look exactly like HD 2d sprites. You cant even tell the difference at all unless the camera purposely rotates around the characters. I never thought 3d models would actually look way better than HD 2d sprites of BlazBlue but Xrd just looks better. Sadly the 3D models for most characters in SF4, Marvel and 3D KOF do all look like hot garbage. Now that Arc System Works proved it can be done right, hopefully Capcom copys their perfect method with all thier fighting games in the future. edit: I think its pretty stupid for some of these people to be attacking you or calling you names. I guess deep inside they really care so much that they really dont want you to quit fighting games...... Also Zelda WW didn't suck because it was cell shaded it sucked because they completely ruined link. Nintendo did the same thing to link as Capcom did to Dante. That's why i refused to Play WW or DmC
  14. Tager: Duration of backstep animation increased, making it easier to hit out of. 5A and 2A combo rate time changed to "Moment" type (less punishing for people to get A'd when watching out for throws). 2D made safer. - Changelist - Backstep: Full animation 23F->28F. Invuln 1~19->1~20. Airborn 1~23->1~28. Movement distance slightly decreased. 5A, 2A: Combo rate time changed to "Moment" type. 3C: Startup 14F->13F 2D: Recovery 24->18F. Hitstun 34F->28F. Blockstun 32F->26F j2C: Made aerial CH bounce heights always be about the same. Gadget Finger: Heat gauge multiplier 1300%->700%. (Actual gain 936->504) "Moment" = VS http://www.dustloop.com/forums/showthread.php?17720-CP-News-Gameplay-Discussion&p=1608264&viewfull=1#post1608264 I really dont know what to think.
  15. Well someone posted this translation. http://pastebin.com/3t02Gqgg It doesn't have the extra description paragraphs though. I guess we will have to wait for shoryuken.com to post a another full thorough translation like they did for the last five chars.
  16. I never liked Potemkin because he was such a stupid looking character, which guilty gear had alot of. But I sure do love Potagerfaust!
  17. That was a really great combo video! What is the name of the song? it was a perfect fit.
  18. I do agree it is a stupid pointless and unnecessary nerf. We should have got all these buffs without this nerf, but i am happy for the rest of the overall buffs. Im saying the total length of any normal combo from a VS starter is not supposed to exceed 4.6 seconds or 280 frames. It is the maximum amount of combo time you have to put a combo together.
  19. You get 4.6 seconds. edit: it will be great if 3C buff gives us back 3C combos after busters again like in extend. It would be sweet doing combos after air buster lol.
  20. i think going from S to VS will reduce the combo time from 7.6 sec to 4.6 sec.
  21. 5a/2a nerf only makes combo time less only if 5a/2a is used to start the combo. None of our gadget whiff combos start with 5a/2a so they will be completely unaffected by this change. With 3c start up being faster it might hopefully give us enough time to add in an extra hit into all our combos using 3c before combo timer runs out, since 3c is used very early in many of our combos. Also i agree that 2D being much faster on whiff is a great change. I just wish they made it so we could always combo on hit without rapid cancel
  22. Im very glad they fixed the probelm with Fatal j.2c. See just like i said, overall buffs as expected. This was just a very minor balance patch anyway. We will have to wait for the next full game to get my major wishlist updates! No and No
  23. IT'S MAHVEL BABY!!!! I knew the non tager players would rush in and complain. I feed off your hate!
  24. What is with you guys? I dont understand your crazy fear of tager being nerfed. New game updates is always my favorite time for tager players becuase we always receive progressive overall buffs each game. The only consistnet problem is that were just never buffed enough to the point that we should be in the first place. I do agree with Darlos improvements above. Here is my personal full wishlist ideas for next patch tager update. Hopefully some of them get implemented like they did for my last wish list. In General: Make magnetism much better as, good as kokonoes gravitons Normals: Make 2a a real anti air with invuln Super armor on all C moves 6A not weak to lows, much earilier armor startup, stronger pull (same as CP unlimited tager 6A) Increase p2 on 2C from 82 to 89 Drives: Super armor on all D moves p2s are way to low increase p2 on all D moves form 72 to 80+ (or at least 85+ in overdrive) Longer untech time on ground 4d counter hit or Return 4d counter hit to wallbounce, currently to unnecessarily to hard combo from Be able to Aim j.D's direction up or down like iron mans j.fierce punch Gurren Punish: (its already good so cant thing of much to make it better) Super armor Remove or reduce extra landing recovery frames on whiff/block Sledgehamer: (this move needs to be better ASAP) Normal blsedge travels as far as current fully charged versions distance New fully charge version + hammer should be faster and travel close to full screen Both versions of sledge + hammer have either super armor plus projectile armor or just super armor Able to cancel charge animation back to neutral Suction on charge up when magnetized Spark Bolt: (we need to be able to use spark bolt much more often) Invuln on startup One Full voltec charge = full spark meter Faster automatic recharge rate like full meter every 10 sec Voltec charge: (its offensive ability sucks and needs to be better) [*]Add super armor or guard point to hammer counter (like unlimited version) [*]Return removed voltec 720 counter. [*]Current voltec 720 is trash at least add much bigger window for command input on voltec 720. Airbuster: (so far its a good move but it needs small improvements) [*]Larger hitbox [*]Some invuln frames [*]Remove/reduce extra landing recovery frames Atomic collider (i like new collider but it needs tweaks) [*]Replace invuln with upper body super armor from start up till end of suction [*]p2 is to low increase from 80 to 85 [*]Opponent lands closer so Bsledge will connect on all chars for non mag combos midscreen and 6C gadget flinger will work on all opponents magnetized midscreen Supers: (why they heck do they refuse to give tager new supers out of everyone else?) [*]Standalone terra break super (from unlimited tager) [*]Atomic collider super (from unlimited tager) [*]Kokonoe finally gives him his tager beam but smaller faster weaker version of her mecha tager beam. Over drive: (it currently is a weak overdrive and needs improvement) [*]Also add instant magnetism [*]Greatly increase magnetizem pull and autiomatic suction [*]Instant full spark meter on activation [*]Increase P2 of D moves to 85+ so we can do cool over drive combos that actually do damage like everyone else [*]Gives back ability to combo after busters again like extend (ex. OD>360B>5b>4d into combo or super) I think these improvement to his current tools would fill the large glaring holes he has against the rest of the cast without needing to give him dashes or double jumps. It would make him solid in all areas like the rest of the really good characters in the game but not be overpowered if at least some of these were implemented from each area. It would also make landing counter hits a bigger part of his gameplay. What do you guys think? (Now i wait for people to come and tell me im all wrong! )
  25. I agree Platinum should get more nerfs in the new update.
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