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Zaido

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Everything posted by Zaido

  1. I am pretty sure you did it to just troll harder!!! :X
  2. It was good seeing you again copperdabbit. Btw I also played against you for 1 set!
  3. his 6B is the last thing to worry about, its those random Gauntlet Hades that are the main problems :V and the many variations that make it so silly ~.~
  4. Actually Blueyesdevil is right, its basically pure footsies... see all of that Ragna's 5B? ITS ALL OF HIS FOOT The foot is too long! The match is basically you trying to outsmart the other guy and punishing on their predictable set of movements, and blocking a lot. Or that is how i feel it is. *Goes back into hiding*
  5. Most of Tsubaki's Follow up Normals have better prorate then her initial normals.
  6. A Better Outfit.
  7. Might as well release a Tsubaki Beginner Mode Combo video with Guile's Theme song as BGM!
  8. just want to mention the AI 2 on 2 was March 10' since the video was delayed uploaded for almost a month.
  9. OH well, excuse me... I am sorry I did not double check and proof read what I just typed when I posted, cause I thought i would just give a personal opinion on why basing a characters match up chart to actually playing the character would mean much. BBCS being patched 6 month after is news to me, since i didn't know so... now I know! MAC: well i am only saying that the top 3 in CT made the game feel pretty hard as hakumen... And i am not trying to convince you not to play the character, I feel you should play who you want, and whatever you think its your opinion, but i was only giving my opinion on saying top 3 in CT made the game pretty one sided most of the time.
  10. I don't see the point of comparing a certain character in a previous game is to a character to this version of the game gona prove anything if their style of play and what not are different through match up charts. Plus the CT top 3 back then were pretty much lolz compare to CS top 3, imo. And anything saying about Tsubaki now is only refers to the arcade Tsubaki, since console version might have tweaks or what not which would make a world of difference in argument/comparison.
  11. Time to add in that Guile Theme
  12. obviously we were all talking about Hakumen, and this thread is talking about a Hakumen Move called Tsubaki. which is actually a good Tsubaki!
  13. Because she is better then Rachel... OH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! In all seriousness... it was probably time invested in the character already, since i don't really go to the arcade all that much, all the time i went was already invested on this character so i just stuck to my guns.
  14. alright, time to combo it at the end of the combo with the ball hitting for the win!
  15. that ball is useless by itself, because if you do not follow up after it, you basically recover on the ground right as that thing touches the opponent if they were standing to guard it. even if it hit it has no hit stun. So if you have 1 level and used it on that thing in the air, its safe to say if the opponent KNOWS tsubaki, he will just run under that and punish her for free cause ur basically vulnerable on the way down Only reason you would use it is for combo purposes or actually burning 2 level meters to do that and the dive in order to power up the dive move to get in.
  16. I doubt it, since they can hit you before you recover from the move. Unless they did a Slow poke to try to punish you. You probably could do this bait if you hit with the move.. but usually you probably follow it up if it hit... or if you didn't follow it up the other guy probably be blocking cause he assumes you gona do a follow up or they have no idea what tsubaki is doing anyways... I wont stop you guys from playing this character cause i dont care what you feel about tiers or what not other feelings about having handicap or stuff. if you want to have fun or learn another character go ahead knock your socks off Ginseng just wanted to let you guys know what your impressions of her MIGHT be is to when you play her what you actually FEEL about the character.
  17. this thread is actually active... basically lets say you did her 236A/B/C on block they can punish you; On hit if you do not cancel into her follow ups they can punish; On standing counter hit if you don't follow up you probably can't follow up with her fastest normal either not like Ragna's Hells Fang... Most of her so called "Get in their face" specials like 236 or j214 are all minus on block and are to the point where they can punish you, thus you have to get in without relying on those moves unless ur 100 percent sure its gona hit or have Heat to rapid cancel. I feel Tsubaki's high low game is weak But she has a pretty good throw game
  18. it is written somewhere in the tsubaki guide thingy. whatever works works right? lol

  19. 623A/B/C all have the same prorate and yea 623D prorate is far better. Just a note all A/B/C specials all do the same Dmg and prorate the same

  20. Tagers Spark Charge is Guard point, meaning it guards melee attacks as well. Tsubaki would need a move that is an actual guard point to block burst. Tsubaki mix ups are not that strong, but you just got to get people into mindsets and force habits on them as you play. Max distance Kara throw is one of her best tools imo... 22D unblockable can only be used so many times, a lot of her other gimmicks are all in her having lots of meters and switching off between 22C and 22D mind games. She is pretty straight forward, however due to lack of people playing as tsubaki, people have no idea what tsubaki wants to do anyways, they just see her spin and twirl and go wtf is going on :V...

  21. her B series are projectile immune or inv however you want to describe it, but it does not protect you from Bursts. Because if that is the case, Tager can Sledge through it, Hakumen can Cut it, etc... So burst baiting with B specials wont work (though i have not really tried it myself to see, but i am 90 percent sure you can't). for projectile inv moves 22B through out the whole charge period to swing period 236B the Start up of the charge 623B I am not sure about this one but i think the start up of the uppercut 214B its like during the Run motion of the move j214B no idea... in one of the vid i tried it against Nail Rain super and failed... j236B i hear it has inv, i have seen a vid of it clash with Haku's Hotaru but i am not sure where the inv is.

  22. 22B by itself is only comboable off CH and mid screen, near corner you cant really combo after even on CH. RC to combo off of 22B regularly is expensive and probably not worth it. i usually wouldnt' care much about burst baiting with RC unless it will Kill them if you successfully baited it. if you hit with j214D is what i am assuming ur referring too.. can always be followed up with 236C to follow ups, you wont get much dmg, but that is the current follow up if you have no meter, if you do have an extra meter just 22D follow up to 6CC air combo.

  23. I feel the difference is like saying getting 1 full to 1.5 bar over getting 1/2-1 bar. In the corner i believe you can do 6C or 3CC after when you do 214A 22C vs 236A 214B 22C of course you can squeeze more dmg, but it all depends on what you find is more important

  24. because it gives 22A/B/C longer sliding property due to less prorate due to not using 236A (Hence longer charging time), you only use 236A when you feel 214A will not reach to ensure the knock away and a little more dmg.

  25. but the picture shows he is holding a pitchfork... NOT A GUN! i actually wish i can play this game on a stick like how it was back in the days of pac man :V...
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