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Everything posted by Zaido
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basic thing is learn the combos, character specific combos and stuff as well learn to just block sometimes, using FD what not BBU is good anti air, but sometimes throwing it out while they airdash from certain distances will just leave you open and lead them to hit you for free. use different jump normals, like jK what not add in some mix up high lows, dash grabs, bites, etc...
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i will watch the matches and hopefully i can provide some good feedback info or maybe take some ideas as well :P
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thign is sometimes you do a Long distance 2K and it might knock them away from 5K range, so i woudl just suggest going to either 2D or you can do a gutsy 2H -> BBU, which might whiff :/...
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the thign he can match range with his range and his projectiles and zoning ability, once he gets a knockdown you can expect his net set up to mix up to then run away set more traps if he gets more knockdown he jsut repeat the process etc... i remember seeing one vid, i forgot the outcome but Slayer basically coudln't do anything, he can always try the DOT super when Testy does the EXE beast that goes from behind..., but Testy always manages to block it and punish after i believe... so only way is to striek when you can , and punish any mistake he might give :/... but then again i havent fought a pro testy yet.. and this is only speculation from fighting my friends mediocre testy...
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logically speaking its very very very hard... liek what dandy stepper said, time i can get in is if he miss layed a trap and i get a BBU on him or soemthign, but his new forward exebeast and stuff really stops my movement clean.. some safe jK and 5K might work as well from a distance against traps, sometimes a 2H but 2H is really unsafe against him imo... and once he gets away... have fun tryign to get back in.
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what is with people and their flashy avatars :/.... anyways... i hate how jam is so freaken light so i ahve to do really crappy version's of "The Rest" when i fight her :/... sometimes i even leads to me unable to end it with the final jD part so i had to bait the tech if she does with an airthrow :O.. also i did somethign really hillarious with slayer was as i was doing the rest i did a miss timed djS, and instead it didn't come out but dj2K did and it whiffed, Jam teched and i air threw her as soon as my dj2K recovered XD... good shit.. luv that j2K XD...
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i do'tn think you can do it with 2K but you can with 5K by jump canceling into a special
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well you added RC so i was like that part isn't really needed :p...
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i do 6K->2K->2H->BBU-> depending on character hit -> the rest or 6K->2P->2K->2D or 6K->5K-> mappa punch if youw ant to you can RC -> c.S pile bunker or 5H->2D
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well first thing is, certain Mappa CH you can just go directly into BBU you dont' even need to RC it imo... you could use that extra 50 percent tension for seomthign else more worth while :X...
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i actually wan tto try doing anti air 2S CH -> dandy step P or K or maybe even S -> low hit under pressure, to 5S -> air combo or soemthignif possible.. gona test it later today maybe...
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depending on the thign usually when i get a 2S CH or crouching slash counter hit, i do iad jH land walk a little 5S-> air combo depending on character weight 5S5S might work etc.. you might even be able to switch iad jH > land > 5H might work as well :X it was posted either do mappa P fient or osemthign also.. to 5S5S or soemthign and also CH 2S is like almost untechable all the way to the ground? so you can use that time to do stuff like walk forward 5S or 5P or watever to help the combo as well..
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just got to make sure you dont' hit them too far away :X
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depending on the character you are fighting, the options you can try doing are: jP>jK>j2K>jK>etc... heavy character like Johnny or what not you will have to add in more jP to get him up to the rigth height... if they are really low maybe you can add in f.S as well to help juggle them more. now if it was counter hit you can probalby wait for the 5S to recover and add other attacks to help get the height right... if you can't get the height right dont be afraid to add in hits to help get the height right cause if it isn't right there is not alot of way for you to really compensate it unless you add those hits in :/... but osmeitmes too many will make them able to tech out more easily.. EDIT: if they are too low for the next jK> whatever you can just do jK>land relaunch combo or using jS(1hit) land 5P which is pretty precise timing :X...
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c.s is what?? close slash? crouch Slash??
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o jeez adler gona be cheeze :O...
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it will be even scarrier if he does walk forward flash kick, and if he has meter and you block it he cancels to Electric ball super ><... for safe D:...
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if you press a button they do soemthing ! o shii no way to land a hit in :o
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Yes Kanae!!!!
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so far i am liking the normal throw cause it sets them farther away:o.. the CH Robo Dash i still haven't got a chance to mess with Force Break.... and for now i am messing up all my 5HS frc timing :/... rofl... so far his attacks that set people on fire is the shizz!!!
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so just wondering about the reset jump option part, so lets say i do jump S double jump S FB-> i can do jS and jump S again? or you meant seomthign else?
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Kanae also needs to corner and only off of soem jump in to grab or a neutral jump C.. and a parry to do some decent dmg so... so far the tier list seems pretty right ;o... damn you akatsuki :P...
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well i don't think Kanae sucks.. just her options are pretty limited compared to some of the cast who can just range her with projectiles and stuff... kind of making me have to play a patient game but other hten taht i don't htink she sucks... (just to clarify so i dont' give the impression me sayign she sucks :O) but anyways.. C and 6C are good as they are... C is good and long range same with 2C but the thign is if it whiffs i am kind of screwed :/... and 6C is good with the frame and all but getting it to hit them is what matters and usually them just spamming hit will just CH hit me so yea... i been working on midsets to tick throws.. and also thinking of corporating the counter moves.. plus i am tryign to get used to the parry since i sometimes accidently parry then press parry again so i need to work on that.. but i willl try the C out more... and see :X
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hmmm any tips on Fighting Akatsuki with Kanae? i have an idea.. but i want to hear other thoughts :o
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hmm o wells since Kanae is wierd.. cause her moves are pretty limited and her chains are lol... so.. i guess i will pick her up and see if i can find somethign.. :o