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Zaido

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Everything posted by Zaido

  1. Zaido

    Slayer AC Combos

    not to sure how to answer you on this other then what i think might be the answer? and is that frame data say +7 on standing hit right? so... lets say crouching hit is like more + Frames then just 7, so you the moves gives + this much as the 5K recovers completely if i am not mistaken?? so... you can cancel it early into 6P which over all makes the 6P hit.. so if you cancel and against crouchers wouldn't the frame be enough for 6P to hit crouchers? and the 5k->6P only works against crouchers... so the combo woudl be soemthign like 6K->5K->6P (against crouchers) i dunno how to really do this frame data chat blah blah, but i think that is how it goes??? people shoudl tell me if i am hitting somethign here or am i only hitting air
  2. Zaido

    Slayer AC Combos

    think of it this way... bounce property has this much of un tech property, and so, if you hit them really high up to bounce, they fly higher, and yet easier to tech... so.. if you hit them lower, they have lesser chance to tech, and yet you can hit them much easier... and 5S xx PB is not the same as 5H bounce -> PIle bunker...
  3. Eiji doesn't really post on any known forum that i know of :V
  4. Zaido

    Slayer AC strats

    well yea, BBU has start up, and it isn't inv from throw.. so why not? i have bitten slayer out of BBUs so meh :/
  5. that is my problem solver for light weight characters.. the problem is the timing is tight so it takes practice to get :3 there are harder ones like jk->j2K->delay djK blah blah but that is too hard... harder then djK->djD timing :/ like i said, i havn'et fought bridget for a while, but my psychic BBU's been pretty helpful in certain match ups.. :3 but sometimes it does fail me as hard as it helped XD... the risk reward is cut about even
  6. and he is fat... :P and heavy like no other!! you can even youse jS(2)-> j2K and stuff, but yea... if you can get a combo to start off with 5H-> its actually not so bad.. and does pretty decent dmg? :o Villianous: i do the combos i listed... though i haven't fought any bridgets lately.. or any... as of now... i woudl just go for watever you do to get the combo started=> after you do ur 2nd jump do djk->djD->dj2K->blah blah, instead of djk->dj2K->djD
  7. that kid should eat ur 5D to missle loop his asszors... that shit is unblockable almost like knockdown FB-> land 5D to lol..
  8. Zaido

    Slayer AC Combos

    actually i think the 2D is better, because it feels liek it can HIT them earlier so you can hit them if they tend to do some block string and rush in again.. but this can also be a bad thing too if it hits too early if it was blocked !
  9. Zaido

    Slayer AC Combos

    there were times i did 2H, did liek i think delay 5K -> mappa punch combo, man, after able to do mappa punch, 5K mappa punch-> air combo, i felt good !
  10. i think stormlocke had enough of my Baty Cload of death :p, though i am kind of interested in what Robo shoudl be doing against Slayer as well incase i ever get a chacne to use RObo against a slayer :o! but 5H FRC against some of Slayer Oki stuff seem to work last time we fought :V
  11. Zaido

    Slayer AC Combos

    ok so its a gattling that kind of loooks like a link... fair enough :X so i guess its a timed gattling
  12. that thread is pretty kick ass Stormlocke :P
  13. Gj jo for uploading the vid
  14. Mike_Z barely made it in time for his turn :P, so i guess makign it start a little bit later is cool with me :X
  15. Zaido

    Slayer AC Combos

    like you said urself 2K Linking -> 2D or 2H even though i hear argument of it is a gattling too but watever it is, timing it is always better then mashing it.. trust me on that... you probably jsut timed it wrong Mashing might get it to hit a few times, but mashing itself actually might delay the move from coming out :o
  16. i have them, in my head, but i nvr got a chacne to write it down.. Ch jH -> dpeending on how you land, you can always jsut do the walk up 5S combo, or the land 5H at the heighest point they are and do the jump ad jD->j2K->jK->land-> the rest or jK->Land 5P->the rest, Depending on the character specifics, CH Undertow really dpeends where you are, i usually just go for 5H, or 5S depending on how hard it is to combo the character after 5H , Cross wise is simple, depending on which hit is CH you can either do 5H or do a jump the rest combo, or stand 5P -> the rest or what not CH its late after UP-> 6H -> watever is necessary to launch -> the rest CH off of its late diretly dpeend on if ur in cornor or not, you can either do a BBU, or 5H iad jK-> land 5S or 5P watever the rest blah blah blah i am too lazy to write down every character specific one cause of no real time... so yea.. i woudl of written it down in my guide but yea... anyways.. alot of the combos might soudn really unreliable, and looks somewhat fancy??(Imo it looks hot ;3) but like these are the stuff i woudl attempt to pull in matches if i get the chance... (though sometimes i blank otu and jsut follow up with something really really simple but like yea... most of the stuff you can just follow up witha walk up 5S IMHO... so... go with that for now...
  17. you can also do the real ghetto ones like jS(2) ->j2K ->jK->land 5S -> relaunch combo or something.. as much as i remember... i remember jH ->j2K jK -> blah blah works?
  18. its called timing, to relaunch, or use 5H jump JH -> to the rest
  19. Zaido

    Slayer AC Combos

    what areyou guys talking about.... slayer did a jH jK already and landed to do a 5H, at that point, it got Jump Installed already... you do'nt need to JI it again.. if you did a double jump or SJ version, then its a different story... it was regular one jump, thus you JIed whatever thing you do after you do an attack right after land. example is lets say you do jH-> or just JUmed and land and do Dandy step Cross wise-> RC the 2nd hit, you can air dash...
  20. Zaido

    Slayer AC Combos

    think of it this way, after you get ur mappa punch in, what do you do after that?? after you get a 2D in and knockdown -> you get choices things after mappa doesn't give you much choices.. unless it gona kill them.
  21. Zaido

    Slayer AC Combos

    i had a friend who probalby shaken out of it like 50/50, i think i even have a match recorded of him doing it and do a gold burst just in time :/... made me lose the match ;O... (i think i also staggered the BBU input just by a little but not sure :/..)
  22. Zaido

    Slayer AC Combos

    i woudl think a combo off of Bite with 1 BBU is goodenough unless you knwo the FB pB will kill them...like for me usually when i land a bite its mostly toward the end of the match (which i have alot of tension) or the very beginning of the match (when i have either no tension) so no tension i try 2D with tension, i go for BBU, sometimes i just do a BBU xN cause it will kill them and i am lazy to do actual combo that i know i might fuck up :/... underpressure hahaXD
  23. Zaido

    Slayer AC Combos

    a part of me says no to "sexy combos" but, my body prefer "sexyness" cause its more eye appealing... sounds erotic? it sure is !
  24. Zaido

    Slayer AC Combos

    certain character who has big hit box you can do that, but it is only recommended in the corner... unless your goan do SJC jH ->j2K->jD-> the rest, that works i think in mid screen?
  25. Zaido

    Slayer AC Combos

    i thought the thing about 5H -> FB PB was how 5H hit and how high they are before they can tech so PB can hit, some character float to high so you have to hit as low as you can but o wells i dunno... i fail :/
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