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Everything posted by Zaido
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i try telling myself that too, but there is this side of me where it tells me "JumpAD jD j2K jK combo" XD... and if i mess up th j2K part i get the jD part :3 but yea :X i try not to do the really wierd ones like blah to 5H-> SJ combos XD... so i jsut do 5S -> air combo :X sometimes what gets me is when i hit my BBU too far away and its kind of hard to follow up with anything unless its in the corner :X i will try to keep things more simple in the future XD..
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haha no sweat, more or less i need critisizims since i dont' get matches recorded much, it was really rare that i had a chance to get it recorded, so obviouslly i want people to tell me what to do more on and what to do less on. as for links, i will practice more on that, but i will actually try to get more casuals to practice it since doing it in training mode, i can do, just doing it in the heat of battle is problem :/ so i will work on that. My punishes that day was lol.. but i will try better next time :X As for jP alot, i use jP to help withmy rythm, and consistancy with some jump ins, also it helps me punch characters who like to jump up at me with a jP of their own so i stick a jP out to keep them out of my face while i jump away :X and using jP since its fast and easy to block after i use it kind of often to help with those specific things :X o yes and thx for critisizms! well appreciated
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nvr thought getting matches recorded was so nerve wrecking XD messed up stuff i would nvr thought i would mess up, or it might be the widescreen :/.. but watevers well i went to my friends house on friday and we had a few casuals and it was recorded, though i felt i didnt' play as best as i hoped, but watevers no excuses, plz watch and critique we uploaded some of the casuals here: http://www.youtube.com/user/madt3apar7y
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well i personally didnt' look at any vids while making my vid(i dont' have proof of me not looking so... you probably have to just take my word for it ><)so i didn't know it was already done, so if it was already posted and if it is felt that i just took the combo and made it my own i will give credit to whoever discovered it first. i dont' htink i said i discovered it first or anything, i was just using it as a combo for the vid, but if it is needed, then i will put it on credit in description or what is needed to
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(no its some japanese player named Zaido j/k ) yea its me:sweatdrop: i think i put a rapidshare link of the song on the thread that i posted the vid :o somewhere there :X
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the invinc bite still works.. didn't know what gave you the impression taht it doesn't go thruogh things still :p as lesser the inv just got to pro long it good enough to go through the shit and give thema good biting ;X
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jH is good cause it does more dmg supposedly, i been working on it after 5H but on certain character if you do JH->j2K->jK sometimes jK will not reach because of height bounce issue and jH connectivity, there is always sjH-> blah blah, but that only works on corner cause of push back, and during midscreen chances of them going too far is higher possibility, so i only use it on certain character with Long vertical hit box cause it works best on them.. most of the higher dmg combo works with jH, but the chances of using jH in certain combos are also hard to get by cause i can only see stuff liek wall stick for long time to iad JH 2SCH -> jH, 5H ->jH etc..
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i think i am goan find all the KO combos i can get on all characters.. so far i dont htink i can get a 1 combo KO on ABA :X... gona start going down the cast :X ahha
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air combo has to be specific for certain characters.
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you can cancel the whiffed slash back into a special? so slash back doesn't have some sort of can't block property when you whiff a slash back before you do anythign after?
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it is just timing issue.. when you do an airdash hit there are times lets say you do jump airdash jH you do jH and start losing altitude, and sometimes you do jH and ur still airdashing.. well you need to do jD whiel still airdashing. basically this combo isn't really a super practical combo to do.. but once the timing is down, then it shouldn't be too bad.. certain cahracters have certain height they need to be hit up to in order for the combo to work.. btw everyone, do you guys want combo from just 2Hit DHD or combo from DOT -> DHD? or just some combos that can be done into DHD?
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the key is the j~ad.jD part there are what i see are 2 forms of j~ad.j.D: there is oen which you use the jUmp momentum of jumping diagonal and airdashign which increases airdash speed? or distance? and just jumping up and using the airdash itself to help with distance... you want to use the Diagonal jump to help with momentum as you airdash to help cover the distance for everythign to work. its not easy for me to explain this but the 2 difference is in speed and distance all i can say, both have its distinctiveness because youcan tell the difference in speed as it is done correct or not.. other cases is your not jumping diagonal enough after 5S. DHD= Direct Hit Dandy Chokkagatta Dandy or however this thing is spelled
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i got a few but i just haven't written it down yet since... i probalby gona do some and maybe hopefully get videos for it too :X...except the 2 i already done in my vid XD...
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well yea.. but there are those that prorate so bad that i might as well go for knockdown and try for okizeme reset combo for more dmg, but when i get around to this i will try to post something... XD...
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Lol... i have nvr actually came down to this part of the thread Lol...haha
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srry for the double post... just a question about the Relaunch combo such as lets say blah blah -> 2S->5H FRC->dash->jS->jP->jH->Land->sjK->sjS->blah blah is there some delay in the between jP -> jH in order to delay it long enough so you land and so that sjK will connect? cause so far i am failing that part pretty horribly :X..
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there is one thing about the 2Hit DHD, there are ones that are 2 hits but techable and the 2 hits Untechable ones, some characters i am able to get the 2hits that are untechable and ones that are techable, should it still be listed? cause some characters i am only able to get techable 2 hits :X
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well you can always cancel the 2s to a special, or cancel to a 2D or what not.. and i dont' think its upper body invcinble i only think the leg itself would be invincible ;X.. a jH from like Johnny might either trade or you win :X in cases liek taht :o
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the horizontal range is invisible ! they get hit and go like wtf hit me??!!!
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there was some pretty sexy relaunch combos ;X.. i gona have to try those when i get a chance :X...
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most of his so called links or gattlings watever you guys want to call it can leave to what i think safe block strings, isntead of always doing to mappa punch or what not.. 4F is fast... (but i will got to say some character like OS i heard from friend have a 3F 5K??? wtf???? but anyways that doesnt' matter) anyways i woudl think most of his stuff can help considerably because of safe ground strings, able to end combo to kncokdown and continue okizeme, not like back in Slash days... ground game improved i woudl think Anti air game is better? and so on :X...
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overall he can do pretty good dmg off of more then just a few attacks back in / uses less tension to get more dmg etc.. since most of his moves can be followed into, he got way more options? other then that there are still those match ups that are just really stupid the Pot vs Slayer thing doesn't feel too impossible now.
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Okizeme: 6P FRC FDC Bite 6H FRC Bite Dandy P FRC FDC Bite 6K -> walk forward throw 5K 5K FD throw DandyK underpressure whiff -> bite Dash behind them throw etc etc.. just got to be super creative afterwards or cycle through the process :X i also do stuff liek IB stuff FD through an attack throw... the most waste of tension blocked DOT -> RC or FRC land throw usually RC cause its unexpected, only uses this for sure kill :X... sometimes you can try doing undertow -> throw or 2P -> throw thing is they can throw back so be careful and have we all forgotten Mappa Feints? :O
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i can't really say having trouble since i did the combo :X.. but timing is a little more strict but it is possible.
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2S works on most of Pots air shit, watch out for his jump S? and jump HS. got to be aware of Pot wake up options and tick throws...