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Everything posted by BloodyRootBeers
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A neat little left/right mixup, requires some respect 2A 3C 866 j.2D or 2A 3C 766 j.2D Done at the proper spacing, it can be quite ambiguous, as Ignis will hit the opponent right as Relius is about crossup to or after he crosses up.
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5B 6D then 66 5B 3C jc 6D airdash j.B j.C land 6B sj.B j.c 236C 214B for meter efficient corner carry 66 5B 6B jc sj.B jc j.B j.C j.236C j.214B if you're close enough, you can use a 6B instead and if you got doll meter to blow 66 5B 6B 6C 214A 669 j.B j.9D j.B j.9D land sj.B j.9D jc j.236C j.214B land 2C 6C 4D 236c 214A 3c 632146C unsummon 236C
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[CSE] Relius Clover Critique and Self-Improvement Thread
BloodyRootBeers replied to Kurushii's topic in Archive
Frame Traps are only effective if the opponent is pressing buttons/upbacking. If they like spamming reversals, bait it and punish it hard with a 6C FC to keep them honest. If they like upbacking, 6C or 2C catches most attempts to jump out. If they want to sit there all day and block, go for a throw or unblockable. Also, his overhead is really good because it can be made gapless. -
Led Ley 6D works pretty well at neutral against 5B, and canceling into led ley 6D in a blockstring catches him trying to DP.
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Thats just bad stein usage
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Ambiguous 236Ds are awesome.
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try it on taokaka, she has an easy hitbox for it. if 6A is whiffing after habacan, either they're too far away/ not high enough from 6C, or you just need to work on habacan more.
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For 2C CH Technically, 2C CH - 6A - j.2C is just as good as 2CH j.c j.2c 6A does 20 more damage, and is slightly more stable (more time to dash 2b) at the cost of less corner carry compared to j.c Ideally though, 2C CH -> 5C (2C) 6C is the way to go, generally the 2C is omitted unless you hit them point blank close to the ground, but for most cases 5C 6C is more stable. kind of hard to descibe the ideal spacing for 5C to 6C, but generally, you want the 6C to hit them as close to you as possible and as high as possible.
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Its relatively quick for the distance it covers
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DiamonD plateD Guns, golD CHAINS, backwarDs hat, gDlk.
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sweet, hopefully you do come down
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Cerritos every other Saturday, generally.
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Air tsunugui is probably useful for getting opponents to respect you while putting up air steins, similar to canceling to tsunugui while setting up ground steins. or it might be useful against tao....
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people still not blocking on wakeup when will they learn...
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lvl 3 takes a while, lvl 2 doesn't break primers either =( At least it still takes 2 primers at max charge, time for some dedicated guard break setups
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try playing offline. level 1 SOD is not that great for a combo finisher now due to it not breaking a primer anymore.
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I meant it more along the lines of doing it before a place where we would do 6C oki BC > 5c > 2c > 6c > Habacan > 66~6a > :6b > 5c > 6c > 5d > 214d > 6C ->stuff With the habakiri nerf, i don't really think optimal combos would involve them anymore.
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Throw is back to 1k, so 3k in the corner off a throw is good news.
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San Diego's thread of meetups every Friday Night at SD Saltmines
BloodyRootBeers replied to shtkn's topic in West Coast
it might get a bit crowded in the sedan, but i guess i could -
From what i saw on the mu boards, midscreen damage seems to be increased a the 6c to boom combos, but I think in the corner the damage will be more or less the same, as the j.2c level nerf possibly means we get less loops, but since the moves do more damage, we end up getting about the same damage. Mu's still gonna be underplayed because of Valk lolol
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San Diego's thread of meetups every Friday Night at SD Saltmines
BloodyRootBeers replied to shtkn's topic in West Coast
yea, shadowfiend, bond, don, and i are heading down =) -
A few damage buffs listed on JP mu boards Combo rate seems unchanged. 5B 450→530 2B 350→450 6B 2 hits 1037 also, J2C> 2B> 6A> 6C> 5D> Boom is apparently easier to do habakiri p1 is 80....
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mid tier to dodge nerfs yo. |i i'| l l l l l .l l l l l l .l l .l -‐  ̄ ̄ ‐- l .l l / l l、 rト , 、 .ト, / \ | / /´ ̄  ̄`ト `〈 / ', ,i/ / | <.十 > |丶 ヽ .l ノノ| / _L_´.二 `_」/__メ |、 ./ ! {从rテ示`ー-‐´rテ示7 } .i,〉 メ / , /リ ヒソ ヒソ i i \ .i ハ/ヘ ′ // l /::| ゝ小,ヽ_ / / ., .l r':::::::| ヘ ー> .. _ ̄ \_/ ./i l´:::::::::::| . V /:::::::::::クニ{iニフ/::::リ::::::::::::::| /:::,-‐ /+\ ` ー -. 、:::::::::::| /:/ ハ .ニ ハ ヽ:::::::::| _/,' / `ニ´ ヽ. 、 |:::::::::| ,ヘ二ニー-./ 〉⌒〈ヽ,t─ニ二二7::::::|
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Rebel Up! - SoCal Danisen Season 1 OVER - [Finals Canceled]
BloodyRootBeers replied to Xie's topic in Archive
vh236h is the evo monitor. -
when you absolutely can't risk dropping a corner combo, very useful against makoto.