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Everything posted by BloodyRootBeers
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[CS1-CSE] Mu-12 Critique and Self-Improvement Thread
BloodyRootBeers replied to FlyingVe's topic in Archive
Is there a reason you don't use 6B in blockstrings against hazama, or tick throws? running up 2b 5b 5c (3c) 236A gets a bit predictable, and isn't completely safe as proven by the jayoku. -
Epic. Epic. Epic. I like where the stick is poking out of :3. Wish I could find the time/money to mod my stick, too bad i'm currently poverty right now.
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2C CH -> 5C 6C is stable on most heights for Ragna, Jin, Noel, Tager, Hakumanz, Tao (Extremely stable on her, which is a godsend considering how awesome 2c is against her), Litchi, Haz, and valk. Its not as stable on Lambda, Mu, and Bang (damn your small vertical hitbox and fat horizontal hitbox), or at least it tends to whiff more often for me. I haven't finished testing the other characters yet. SOD 6B works as long as the opponent is high enough off the ground, generally after they are SOD'd in the air, so instead of trying to 6A 6B which will whiff, just go directly into the 6B.
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Most likely, I don't mind driving people either.
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I'd imagine 5k-6k w/ super on a knockdown hit would be easily achievable, although if it was a grounded it'd require an 3C RC if not close to a corner. This is assuming that no normals got proration tweaks, as none have been mentioned
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The problem with online for me Instant Block hells fang follow up-> dash 2B -> get counterhit by INFERNO DIVIDAH. =(
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NORCAL INSTALL! [Main Information and Ranbat Update Thread]
BloodyRootBeers replied to Chun's topic in Archive
So if I were to drive from Socal, would anyone be interested in carpooling? I don't want to go to my first NCI alone =( -
she has 3 jumps and 3 drive actions, and air throwing her out of 6B is hilarious.
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Nurarihyon no Mago: Hyakki Ryouran Taisen
BloodyRootBeers replied to Onlysol's topic in Misc Fighter Central
Wonder how strong natto kozo will be... -
hopcanceled hotaru should be able to reach 4c would work, and he might get a lucky void as well
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during the charging period, and im guessing if you get hit out of it, explosions don't happen, just like now.
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Hotaru.
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when do people generally go for GG?
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Ouch, oh well, eventually a nerf had to come.
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mu is noel by proxy maybeh?
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Apparently B sledge can be held down as well...
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I'm more interested in the new blocking system, it only benefits mu because she doesn't have long block strings, making it easier to safely pressure and gtfo as well as getting out of pressure. I think charged Habakiri will work more like SOD, because being able to store a random habakiri at neutral would be a bit much. It'd be great if fully charged habakiri breaks 2 guard primers though lol
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Wonder how the hold down mechanic would work, but Air Yata is Hype if it has less delay than the ground version. mid air tsunugui... I can chickenblock while DPing woo
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Come September, I can make Weekly FFA Runs =)
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Aside from FFA, are there any other gatherings for fighters? I would actually like to play with people, since netplay for me isn't an option.
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Totally Random, but extending a mid screen SOD with command laser is sooooo satisfying.
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Existence The Original Sheep will Sleep Keep the Flag Flying Push a Bush Midnight Carnival Megatona Furioso Pillars of the Underworld Blacklight Babe
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Lol, I was just working with the jb ja fuzzy yesterday, and was deciding whether or not to post on it before. I don't think laser hits were necessary to pick up j.a, because j.a>2B combos every time, even when j.a hits really high. J.A also does stupid dmg as well if it lands in the corner, too. P1 90 is glorious.
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and if he overheads with 6B instead of 5C, he'll sail right over the 2A and CH you