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BloodyRootBeers

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Everything posted by BloodyRootBeers

  1. Pretty Psyched for this year here on out, got a cheap ass car and can go to FFA when college starts. I don't even have the pleasure of netplay because I steal my neighbors internet lol. I'll probably be able to make a few NCIs as well, hopefully.
  2. Zeromus was there, according to C0r, so he must've been the other mu.
  3. Nah, its easier playing a potent character that is underplayed... no one knows what to expect lol.
  4. I'm trying to picture that oki setup, at midscreen it makes no sense at all, unless the opponent just air techs and dashes right back in. Too bad about getting eliminated, but playing mu at evo makes you a badass.
  5. Reminds me of the her imperial ray super in unlimited mode... now make it travel sonic boom speed for hilarity. Invisible mix ups all day lol
  6. They should make 3c untechable again XP LOL
  7. statistically good XP, C0R for Finals!
  8. C0R's CH j.C into 2C 5C Habacan applied to a 2C CH yields awesome results. If it is a close to ground hit, 5C 2C or 2C 5C ->6C. If it is a high hit, then 5C->6C for the pickup. Also compatible with the 2C 5C OS.
  9. My tips for that combo would be after SOD, delay the 6B a little bit after the 6A, ideally it should hit him when he starts to fall after the 6A. After that, it helps to do a 9 j.c, then 7dj.c so the 2B 6A 6C pickup will hit. Actually, the 6A>6B should be always delayed slightly on half the cast. @ got ninjad by c0r lol
  10. Not sure if its been posted, but possible blockstring into resetting pressure, kind of like a ghetto jin 6B 2B, 5B, 2C, 3C, j.2C, j.236A dash 5a/2a... as you're positioned so that the j.2C hits at the very tip, it seems safe enough due to the distance.
  11. j.c CH > (Dash) :2c > :5c > :6c > Habacan > 6a > :6b > Dash 5c > SoD > Dash 6a > j.2c> j.d > Dash 2b > 5c > 2c > j.2c > 3c > SoD > 632146c = 6014, 49 heat think you were missing a j.d in there, otherwise the 2nd j.2c would bluebeat. the entire sequence builds 49 heat, I tried adding a 6A before the super, but the super whiffs, or I'm not doing the super fast enough.
  12. and if you guess wrong and he gets a CH Zainega... ouch.
  13. most damaging midscreen j.C CH with knockdown i could find so far j.C CH, land, 6A, j.2C, dash, 2B, 6A, 6C, 214D, dash, 6A, 6B, 5C, 2C, j.C, j.2C 3732 dmg, 34 heat
  14. and with the buffed normals and ib nerf, rtsd gameplay gets more viable as well :3, she's just so much better compared to CS1
  15. She still has her oki, just do it in the corner.
  16. Guilty Gear was the only game I had on PSX when I was a kid (Baldhead ftw)... kind of gave up video games for a while until the end of high school, and picked up AC. After hearing the Awakening the Chaos/Motor head while looking for GG OST, I figured a game with such kickass music was worth picking up. Daisuke FTW.
  17. is the gatling from 2C to 5C work after a 5C? and also, with the changed laser speed, does the 5[D], 4[D], 63214C, 63214C (charged) still work (assuming they respect you enough to block on wakeup)? The primer system change seems to be very conducive for a guard breaking focused setups, as bursts leave most characters at 2 primers.
  18. Did the 6C -> 5D 6D 236D setup become more viable with all the air unblockables?
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