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BloodyRootBeers

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Everything posted by BloodyRootBeers

  1. Because SF4 doesn't have shitty anime intros and endings in arcade mode owait
  2. Play Oni Spam air dash backwards the whole round lolol
  3. instead of j.d try j.2d or j.6d instead.
  4. 5C, 2C Superjump, j2c. best way to practice it is on makoto, bitch has a hitbox that requires slightly delayed timing on superjump j.2c
  5. how many setups do you currently have? I can bring 2 sticks, ps3+monitor, and 2 pads if you want.
  6. about setups, do we need to bring them?
  7. Going from Eagle Rock, anyone needs rides?
  8. If things work out. San Diego on Friday, Xie's on Saturday, and FFA on Sunday lol Fuck Yes.
  9. Just missing the link, advanced input really helps here.
  10. 6b > SoD > 6a > 5c > 2c > j.c > j.2c j.6d > 2b > 5c > 2c > j.2c > 3C> 632146c 4727 dmg, 36 MG 6B >SOD >6A >5C > 2C > j.C > j.2C j.2D >2B >6A >2C >j.2C >6A > 632146C 4709 dmg currently messing around with the rest, 6A OTG is iffy on some characters, edit it seems the 6A OTG requires a 2b 6a 2c pickup, and instead of j.6c you have to do j.2d In addition, it seems that to 6A is only useful for comboing into rave super, because 3c into super does more damage and is arguably easier to do, so im going to post combos using 3c into super as opposed to 6A pickups into super.
  11. Is it alright if I make it at around 6? Think the drive from LA to San Diego is roughly 2 hours.
  12. The way I practice 2C CH combos is to set CPU to jump+CH on, close my eyes, run in 2C, and attempt to pick it up. for ezmode, start with tao or tager hardmode for me personally are the murakamos and bang.
  13. For all purposes, 2C->5C is good enough, 2C 5C/5C 2C habacan is for pushing them out far enough into the 6C if you hit them at point blank range with 2C while they're on the ground. For CHs with 2C when the opponent is higher in the air 2C CH 5C is easier.
  14. I would drive down from LA right after my last class ends at 4:25
  15. D.E.A.D. by 2 times terror would be great for an aggressive combo video
  16. habakiri is the way to go against tager
  17. She needs an ABA palette, carl doesn't do it justice =(
  18. Should put the goldburst 9.7k fatal as well, credits to zeromus, who transcribed it from a vid somewhere in general i think http://www.youtube.com/watch?v=5ks4VOQtxQ0 Midscreen to corner, 6C Fatal > 6[D] > Goldburst > 6A > 5[D] > sjc > 6[D] hits > j.C > ::j.2C > j.2[D] > airdash > 5[D] hits > j.C > j.2C > 5[D] > j.2[D] hits > 63214C > ::6A > 2[D] > 5[D] hits > j.C > j.2C > 3C > 2[D] hits > j.2C > 663C > 632146D > 5d > 214D > j.2C> 3C > 632146C universal 9.6k combo, doing 632146C instead of 632146D does about 8k damage. I find this combo quite lenient on the timing, with the important points being to jumpcancel the first 5D ASAP to get the j.C, and delaying the j.2C as much as possible so the j.2D will hit.
  19. DLC 1, good stuff, DLC lei lei, and night elf mu XP
  20. Technically, we are noel XP, but that aside, since we don't even how half the changes work, I think its a bit too early to be crying doomsday for dat ass. With no gravity changes and proration changes, we still get good damage off of half our moves.
  21. Might as well add negative penalty when you block too much then :3
  22. フルノツルギがLv3からガープラを削るように translates roughly as SOD lv3 primer breaking reduced I think that really reads as SOD lvl3+ only breaks 1 primer, lower levels still break primers as well.
  23. and the next update, the barrier gauge has been officially removed and combined with the heat gauge nvm.
  24. anyone from socal willing to carpool? I don't mind driving.
  25. Mu can corner carry on any hit due to SOD, so generally in a blockstring I'm more concerned about getting a hit then pushing towards the corner. but in terms of conditioning, he looked very happy downbacking, and you probably could've capitalized on it sooner.
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