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Surf

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Everything posted by Surf

  1. Ive never seen so much Mugen before in my life.
  2. Then gets stab through her body again. Stupid in every timeline. I love everything about her except that aspect
  3. You would think she would have a mind of her own now. Guess not #BlameMori
  4. Im aware of her feelings towards him and their intros in each respective game. But Im still asking why. If what Wild Candy says is right then shes not under Mind Eater anymore during her conversation with Rachel. Instead of going after the person (Imperator) that controled her and almost forced her to kill her 2 best friends and the man she loves, she goes after..... Ragna. Logic
  5. Why It does come off that he suddenly wants to kill/erase Ragna. But why
  6. God no Kazu. Not you too
  7. Like we said in the comments, " v1.06 is just background changes and not anything gameplay related."
  8. The matchup was always frustrating the hell out of Tager though
  9. 46x will most likely be useful yea. If they continue to jump over the ball we can intercept with j.B. But air suplex would be a problem. I wonder what will win between shield charge aura and sledge. If you think about it. If she kept either unblock or 22B knockdown, the Tager matchup would be lulz. But I still need to go over all the new changes he has.
  10. I think the biggest drawback to the Tager matchup is that 22B doesnt knock down. When i fight Tagers, I bully the living hell out of them with 22A/C. C for primers, and Afor CHs. But the unblock does hurt alot though. Even with improved DP, i dont think it makes up for those 2 loses. So the matchup i alot more difficult. Also, Tager is "better" in CP Are you calling j.236x a DP. Or is that a typo
  11. Im sure that C DP not being a projectile anymore was mentioned quite awhile ago. And no landing recovery on j.236x still doesnt help much since neither performs like the old j.236C which would be amazing if they did. I guess j.236A will have its uses since the ball will keep them in blockstun. But why do that and risk losing pressure when you can just command grab or 6B.
  12. Lol Im just hoping he doesnt get bodied
  13. But imo hes the weakest of the 4. Tsu vs Bang isnt a terrible matchup. But knowing Kuresu hes either going to win convincingly, or get bodied extremely fast. I still want one of them to get very far at least though.
  14. I dont expect Konan or Kuresu to make it past round one. Specifically Kuresu. Pichi Bang is no joke. And neither is Matoi Tao. Kazu might be able to. Havnt seen that Jin before from what I know
  15. Well this proves 5B doesnt extend her hurtbox. On the Z Saber anyway, not sure about her arm Nvm. Guess its just 2C's guard point at work. 5B isnt jumpcancel so maybe 5B > 214A would be a decent way to avoid 2C
  16. Female Ragna's boots are what Ragna's pants should have been.
  17. Finding more stuff. Now it's j.D oki. The confirm is pretty similar to another one I posted here 5AA > 214AB > 22[b/C/D] > 2A > 5B~B/C/D > IAD j.BB > j.D > Rising j.A > Mixup (j.A, 2A, late airdash j.A) Its decent corner carry and builds from green axe to mid/late yellow axe. And from green/yellow it goes straight to red. 5B~Tsurugi send them flying near the corner where it will be most effective. After the j.BB they should tech, so j.D would hit them meaty. Rising j.A is for the high low mixup while their blocking j.D. And if their not completely in the corner from it, you can even cross them up, which is kind of hard to see which side because of j.D's hitbox. If they air tech backwards they tech right into j.D's last gear and drop back down. Neutral tech they fall to the ground but cant jump and must deal with your mixup. Teching forwards gets them hit with the first gear but its the safest way for them to get out. Second route is for corner. And its meterless. But loses to forward air tech completely, sadly. You can do it from any corner Tsurugi confirm. Any axe level. Confirm > Tsurugi hits > dash in charge 5B > 22[A]~D > 5AA~D > j.BB > j.D Air teching backwards will have them within j.D's hitbox again and they will be in blockstun unable to do anything until they hit the ground. Neutral teching has them in blockstun in the air for a bit before hitting the ground. Your still granted frame advantage. Interesting to note that j.DD has a wallbounce effect, so they bounce off the wall and enter blockstun from j.D. Its very small, but there's a window where you can IAD, appear behind them, and j.B for a deceptive crossup. This route is actually pretty decent damage for a Tsurugi confirm. 2.5k in yellow and 2.7k in red axe. The only character who can punish on neutral tech are Yu, Mitsuru, and Aigis. Since they can DP in the air.
  18. Need to watch that Bob guy. But the couple of matches I saw I dont rememner liking him too much. Purepure is still my favorite Labrys
  19. I havnt messed around with it too much. i dont have access to my game right now either
  20. She uh. Really doesnt have much of any that hasnt already been mentioned by you just now or in the critique thread. If she has 5AA > 5B thatd be incredible. But she doesnt. Her limited gatlings really hurt her alot more than oeople realize
  21. You can just do 6A > 5CC > 22B if you think its too prorated
  22. Its effective if you go into 5A > 5B at the tip of the 5A. Most DP attempts would fail at that range
  23. Theres a gap between 2A > 5B. Its a frametrap but very dp'able
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