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Surf

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Everything posted by Surf

  1. Ive been using most of the oki setups for a long time except the 5D ones. But i have to say its really effective in the corner once you get the feel for how to use it. Havnt had anyone avoid it yet. And it was done on me in a mirror match and i found it annoying to deal with, even though i knew the answer to it. I might try to come up with some other setups involving it. Maybe some midscreen stuff too, that doesnt involve CH 5B
  2. Thats... really cool. Cant wait to experiment with it
  3. 6BB slides now? And for a full second? Thats interesting
  4. Are you on pad or stick
  5. Think happened to me like 5 times or less. Last time I think it happened was about a month ago. Forgot why it happened though. With Guillotine I can kind of see it happening accidentaly. But not tsurugi
  6. Havnt gotten the chance to say it because of work and I kind of forgot. But happy belated birthday Labrys
  7. This matchup isnt as bad as people think it is or make it seem. It just takes alot of getting used to. You will be bodied when your new to it. But as long as your patient and focused, it wont be as bad. Neutral At long range its pretty much all Yukiko. She will zone and keep you away with her fans, agi/maragi, and Konohana. Getting in on her in most cases is extremely difficult. If your aggressive that is. The first thing that you have to realize in this matchup is that j.B is a liability. Do not use the normal much at all during neutral. The man reason being her 1/2/3B fans. That will CH and she will go into Maragi into 2.7-8k combo for more oki. Now if you DO decide to use j.B. Make sure it extremely low to the ground or your punishing her for a whiff/mistake. Or just opt to use j.A instead (rarely as well). But never approach with j.B, its basically asking for you to be CH and will take chunks out of your life every time. She can even use 5A as an anti air because of its absurd hitbox and that it's 4 frames faster than 1/2/3B. But other than fans, you have to worry about Konohana. But in most cases she will not be called out unless your blocking or on your wakeup game. But if she is called, 5C goes a decent range and 2C clips at your feet for a low if your backing away. 4/5/6D can be used in neutral as well. Its slower and more risky but if they manage to get you blocking, they can link into 5C/2C and start their pressure and slowly move in. Maragi is also something to look out for doing neutral. Traveling across the ground, it would usually opt you to jump over it. But in most cases Yukiko will have pretty much recovered by the time you intake this so shes free to act. Dont fall for the basic Maragi > IAD Throw you if you attempt to jump over it. She can also IAD in and apply j.AAAA pressure as well. Rolling through works, but this comes to be a risk mainly because Yukiko can choose when to have the flame become a pillar. And a CH Maragi hurts. Alot. Also, DO NOT EVER CALL ARIADNE IN NEUTRAL Chain knuckle can be of good use in this matchup. But use it sparingly as both versions are horrible on whiff. B version should clip Yukiko's persona or fan startups if you do it early enough. Granted you more corner carry. SB knuckle isnt really useful, just stick to A or B. Theres not much to say about mid range. Her 5A is slower but it will beat your 5A if you dont space correctly. And if your midrange, odds are 5A wouldnt reach her in the first place. 5B is too slow to really rely on. Also, if shes ever airborne, do not attempt to 2B her. Either j.A her CHing a fan throw or just leave her be. Attempting to anti air her is much much too risky. Regularly getting hit by fans is no problem. But being CH gives them all the time in the world to confirm and in the 1/2/3B > Maragi case, a lot of damage. Close up Yukiko is of course, not much of a threat. Just make sure not to prolong your pressure Offense Offense on Labrys's side will be very very passive. Do not j.B fish at all, like I stated before. Just watch the Yukiko patiently throughout the rounds. Look for the gaps and approach slowly but steady. Using j.A at time to intercept a late anti air attempt or to get her blocking. Dont worry about getting an attack so much as just getting her to block something and pinning her down. Knocking her down and proceeding into Tsurugi or 5C oki is the way to go. Nothing really different has to be done once you have a confirm. Yukiko's life is on the lower side so several good confirms into D super should spell death for her. Yukikos offense will be to of course, keep you out and get knockdowns to initiate setplay for further pressure. Once she has you blocking expect Konohana. Yukiko can either choose to keep you nearby or to send you full screen away after many confirms. Both cases you much expect and respect Agi oki. A Agi simply leave you near her and gives her a chance to pressure. While this of course isnt favorable, it much better than having to deal with B Agi. Which send you full screen and has both the Agi and Konohana's 6D as oki. Konohana can appear or in front of your depending on which D the player uses after B Agi. If she appear in front of you poking her on certain startups (4/5/6D or 1/2/3D) or moving in on some gaps will help (any special cancel). But Yukiko herself can also gatling into her 5B's after her C normals. So she can frametrap and CH you for attempting to bring harm to Konohana. Up backing also isnt wise as Konohana and usually stop most jump attempts with her normals because of jump startup. Yukiko has two forms of unblockables. A high/low and a true unblockable. Her high/low can be avoided very easily if not used on your wakeup. If Yukiko attempts to 1/2/3D during a blockstring and tries to unblock, you can either upback or quick escape before Konohana lands for the overhead. In some cases quick escape recovery will be CH by Yukiko's 2A anyways, so use it rarely. As Tari said in an earlier post, upbacking and blocking Konohana still isnt favorable, but its much better than eating the unblock. On certain wakeups the high/low can be avoided with DP if the Yukiko didnt time it well enough. But with Meter they can OMC the A Agi (236A > OMC > 2D~Release A > 2A > 5A jump cancel) and go into a much tighter string that can bait DP very easily. Gear super is usually the answer for the unblockable setup attempts on wakeup Fire break unblock are much harder to deal with. And Labrys is pretty helpless against them unless shes in awakening to do Gear Super or delaying the tech to throw the players timing off. But thats about the extent of what she can do about it. Most of the other things (like her awakening super) have already been mentioned in earlier posts so I'll leave it at that. Defense Not much to say on defense with Labrys. Her DP works a bit better on Yukiko since she cant counter DP you and her jump cancel on block normals are pretty limited. But she can bait in out by doing things like j.C on your wakeup in the corner and DP should whiff completely. Other then that Gear super is effective for gaps or on wakeup as well. DP isnt as useless int he matchup but dont go relying on it. Yukiko's Dia is iffy. Its not very good either. If you space well you can 5A jump cancel and block the Dia since it will absorbe the 5A, but since your not touching Yukiko you will not be affected. Since shes airborne during the active frames you can go into 5AA combos or 2B. 5B can work midscreen with meter to SB Wince dash or in the corner meterless. Her DP also "dispels" tsurugi since its a projectile. So be careful on certain setups. Braking Konohana to hurt her defense helps alot, but dont make it your priority. If she has about 2 card left or 1, try to go for the break. But do not revolve it around your gameplan. If she is personaless expect a counter assault if your pressure her. Bait with 5A, 2B, or 5AA and punish. Yukiko can also IB 5AA and 2A any followup for a CH free. So dont get greedy. Match Summary The name of the game is..... well the waiting game. Labrys has to wait for an opening or a mistake from Yukiko. If she manages to get in the match can end very very fast. Yukiko on the other hand can keep Labrys out for the entire match if she wants to and whittle your health down to zero with her various oki setups and effective setplay. Look out for fans and make your way to her. Keep calm and collected and you'll be just fine. The matchup is just very...... annoying. Not much else.
  8. Yea i planned to speak to you a bit on skype but you werent on. First one ill probably do is Yukiko, since ive been doing that matchup alot as of late.
  9. I suppose so. In any case Ill be doing the write ups throughtout next week I guess. Wont be doing Kanji or Mitsuru since did a write up for them already and gave it to Setsuna. Im also lacking in some matchups. Like Teddie, Naoto, Liz, and Shadow Labrys.
  10. I mentioned Yu's Zio against 5C because if your not properly spacing it, Zio can CH your recovery. Zio is mainly only a problem when your not using 5C correctly. Yes the best she gets is even. Everything else is bad. I dunno, Chie is horrible but I still view Yu as harder to deal with.
  11. . Labrys can keep an opponent out with 5C, 5D, j.D and to an extent Sweep and 5B. Granted you have the spacing for her normals down,their damn effective. I honestly dont know how you not seeing how its possible. Its zoning/keep away. Its just not as effective and is matchup dependent. Against Chie and Akihiko, who have short range, i tend to keep them away with the normals i mentioned before. Bur if you try to utilize them without knowing when to use them or their spacing, your getting your ass bodied. Chies best normal in neutral are 5/2C imo, everything else lacks in range. Yu has 5B, one of the best normals in the game. 2B, one of the best anti airs in the game.
  12. From coming back to the game after months of not playing id just like 2 surefire buffs. Much better gatlings 5D and DD startup to be faster and attack level to be higher I fear Yu's neutral ALOT more than i fear Chies. Labrys can at least zone Chie somewhat and keep her away, when shes not in awakening. Yu bodies all of Labs tools in neutral. Nothing on the ground is safe because of his normals and 5C isnt safe because of Zio. and air approaches are out of the window because of his 2B
  13. Like Toan said Mitsuru is easier to deal with than those 3, but shes still an asshole I would say out of the 3 Yu is the worst one. Its a hard choice saying whose worse between Chie and Aigis
  14. A lot of people just dont realize know exactly how bad Labrys is compared to the others. Not even exagerrating either
  15. Imo shes the worst in the game. Mitsuru is a bad matchup. But Aigis, Chie, and Yu are on a completely different level
  16. Sorry didnt mean for it to be an attack
  17. Directed towards Airk
  18. I see some matchups thread have no info on them. Since EU will be getting the game soon and well... EVO is also soon. Ill try to do some writeups after a bit more research on a couple characters. And also input a couple things in on the other matchups that are already done somewhat Imo She has no matchups in here favor. None And her three worst matchups are Aigis, Chie, and Yu
  19. Well dont be a douche just because your character isnt good compared to the others. MAKE her good. The time spent complaining and mulling over what she could have been could easily be spent on you leveling up your game. And in turn, your Tsubaki That mindset is defo not the way to go.
  20. Why does this thread always turn to this
  21. Couldnt check it at the time She looks okay to me in CP. If anything, right in the middle
  22. Well Fatal didnt specifiy which wiki he looked at. Thought he was talking EX. Still, no need to be sarcastic
  23. But she sucks though. All Tsubaki players are secretly masochists. Well, not really a secret anymore once you pick her up But in all seriousness it probably would be better to change it to alot of bad matchups.
  24. I dont see a problem with the subject. This is fiction Noel most likely has a crush of sorts on Ragna, like you said. But that's probably because of her relation to Saya. She has a connection and feelings toward Ragna that she can't really explain herself. So it can probably come off as a slight crush. Im sure later down the line she'll fine out that shes a replica of his sister, and her feelings will become completely sibling like. But until then Its kind of like the feeling of seeing that girl or guy and you feel in your gut your connected to them in some way. It's how I see it anyway
  25. Well he couldve still been playing her just as much. Just wasn't captured on stream. But from her total matches that's probably not the case, haven't gone that much higher than they were before. Probably is just the rust.
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