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Everything posted by Surf
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Go read Tsubaki doujins. 2014 is way too long a wait. At minimum there will be a 3 month gap between the jp release and us release. Theres no way im waiting an extra 3 months. I do agree that she still look extremely fun. There are so many things I want to try with the character. I plan on making some tech video when the game comes here. Since jp has already made enough combo videos for her. I dunno.
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I would try to answer by using a lot of the info I have in my notes. But id rather keep the theory fighting to myself for the time being. Since I haven't played the game at all
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S+: Tao, Valk, Litchi S: Hazama, Jin, Hakumen A+: Rachel, Relius, Mu A: Azrael, Carl B: Everyone else (That's Arakune, Bang, Bullet, Makoto, Noel, Nu, Ragna, Tager and Tsubaki) B-: Platinum, Amane C: Izayoi
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Oh, literally 3. Well damn
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Eh. I love Labrys but i hate the game. Even if i played another character, id still hate the game. Playing Labrys doesnt really help me.... Not hate it as well. What urks me about her is that its just anout 2-3 simple things that need minor tweaks to make her alot more viable. But... Im used to playing horrible characters so its whatever. The harder it is for you to win, the better you become in the long run. Is how i see it After seeing you have 3k and Tecta have like 4k+, i always realize just how little ive played compaeed to others. I think im like 1.9 or just hit 2k with her. Or maybe thats total for all the characters ive played. Who knows
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Best way to netplay. Is to not netplay But about what your friend said. First off, mever yolo j.B. Because against some characters thats the only mistake they need to take a round. The other things like spacing and anti airing just become easier the more you play the character. How many matches do you have down with her total
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Oh, i was going to make an oki video since im getting a PVR soon. But if you guys plan to do it then thats fine. Ill get in touch with Azu- I mean Setsuna and talk about some setups that could be put in the video to help others I need to add some more of my videos to the critic thread. But i still have to work on my combos with her
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Q1 2014? No deal. Im importing
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Oh wow Double Helix. Why in gods name.. Dead BEFORE arrival.
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Yume Aigis lost to a Labrys? Damn. Id love to see that
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This complete drought of good Izayoi footage is sad.
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wut @33s
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Imo its just never used because of the very situational conditions that need to be present for you to even pull off a brutal impact combo. If it wasnt say, one of her awakening supers, it wouldnt be as bad
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But i just said doing it on the superflash is inconsistent. How many frames they have to dp depends on how tight you made the gap between the tsurugi hit and the brutal impact
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Its not. I was doing it off a normal 5A hit. You get the FC from the [b+D] anyway. If that's what you meant. I wouldnt say the combos great. Im just surprised the route works. You can Moujuu afterwards and its only about 150 for DMG than the DP loop Tec has in the combo thread. And it's 6 more meter Its not that useless. A couple months ago i was trying out multiple brutal impact setups and tested it on all character to see if they could escape it. If timed right, the player wouldnt be able to up back it or roll out of it. Dps work but mashing it usually had me get hit anyway. Same with trying to mash super. In most cases they have to be timed right, during the very small frame gap you create. Trying to time it on brutal impacts super flash doesnt really work either. So its actually not that easy to avoid it. And some people dont even know it can be used as a reset.
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Thanks Tec. Theres a DP loop combo I saw someone on a stream do (forgot which player) and i was surprised it worked. Here it is: 5AA > 5AA > 2C > [b+D] > 66 > 5A > 2C > [b+D] > (66)2A > 2B > 214A > (66)5A > 2B > sj j.B > j.214A If you dashed for the 2A part you wont need to dash for the 5A link after the 214A. If you didnt, you may need to dash. But not always.
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I dunno. Even when spaced -15 isnt very appealing
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Forreal
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I see the matchup being very similar to vs Yukiko but you can die in 2-3 combos
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Nah she has good options on block. Its the options on hit that are usually the problem
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"HAADUUU! HAADUUUU!" - CS1-2 Hazama, j.C air combos "DAIJOUBU? DAIJOUBU?! YAAAHAAAAA!" - Hazama vs Ragna, over 5k combo "Kakeru Tsubasa!" - CP Tsubaki, j.214B/D "AFTABANA!" - Bullet, 214D "Circula~" - CP Platinum, Heart Car 「Kokūjin Ōgi: Mugen」 - Hakumen, Mugen activation
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Cant really convert anything off of that in EX. Unless your like in the corner. Might be able to 5C > 236A > dash 2A/6C midscreen. I dunno. The normal is just bad
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5C just feels like an inferior 5B. Slower, feels heavier, not jump canc on block, projectile attribute. I slowly learned that using that normal in neutral gets me bopped more time then I get a successful hit. And if I do get a hit and it's a normal hit I just to just go welp, cant go into anything to might as well j.C pressure reset. Which is why to me Chamber Shot is a godsend. There has been so many times where I had to try to reset pressure because of the range Im at or awkward confirms just to end up losing my pressure. And in some cases, the round. CPpls
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Well I never fight Tager with Noel so I wouldnt know. I did it once then never again. That matchup is balls
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Her 5A is pretty silly. I heard it was worse in earlier iteration. Took them until CP to really nerf bat it by lowering the attack level. Her normals have their faults but they all have a practical use. Her ground ones anyway. Her air normals are complete ass besides j.C. And even thats not too good. And yea 5B. People underestimate hers. Max or med range 5B staggers blow people up really really easily if they keep disrespecting. That and the combination of how it feels to use makes it my favorite normal in the game.