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Surf

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Everything posted by Surf

  1. Pretty interested in this character. Who are some notable Sol players TOP 10 SOL PLAYERS THREAD Sigh. Im sorry
  2. Yes, I know. I wonder why Konan doesnt want to be recorded anymore. He was kind of disappearing at the end of EX as well. His last was showing pretty much was that session where he killed everyone. Sad that hes not but its up to him so cant say much.
  3. Since I take the bus and you have to bring your own setup, I can't really go alone. Well I can but Im not lugging a PS3 + misc things with me all the way out there. Would need to hitch a ride with someone. People playing BB over there or no
  4. Im off the 18 and 19. I can show up
  5. Yea, updates out. v1.05. Has a player card system now. Unsure if other changes were made
  6. Well ok, j.214D can be used to confirm. 5A wont work. Wither its a gimmick or not that good or anything of the sort, i simply mentioned it because i felt it could have been some use. Im trying to come up with as many useful things with our tools as i can. Not saying to use it alot or even use it at all. I was just sharing. If i think of something I usually post it here, Im not the type to hold possibly useful information to myself. Especially when we have to work harder for our wins.
  7. Odds are when the j.B hits you'll be very low to the ground, and of course you'd hit them crouching. They would be in hitstun long enough for you to dash up 5A. And if they do block it you'll either be slightly + or slightly -. Im still seeing it similar to Swallow Moon. And thats not a gimmick. Shes just not as low to the ground as Platinum is because she cant TK j.D
  8. Just have meter to RC if so. I still want to believe it will be really effective. Rising j.D > j.B is most likely just a little more than or exactly 26 frames if done as fast as possible. Same amount of frames as her overhead
  9. j.B > j.214D > 6C > j.D~C > 5C > 2CC > 236C > 5A > 5C > 2C > BBB. 3088 DMG. 3725 with CT
  10. Not much Bullet players showing up much at all. The only one that is that's worth watching now is N-O. Everyone else is just subpar. Seems like all the new characters besides Azrael aren't really being played much any longer.
  11. N-O, his Dan keeps dropping Vs [03/12/13] (2) (3) (4) (5) Vs [03/12/13] (2) (3) (4) (5)
  12. Kouhatsu https://www.youtube.com/watch?v=_0mXsLyt-ik
  13. It hasnt really been brought up and its not happening in videos but, why are people still doing 6C > j.D > overhead attempt when j.D has a much lower height limit. I never see like 5A > 2A (bet you guys forgot 2A is jump cancel on block now) > j.D > j.B for example. That setup would probably be pretty hard to react to. Swallow Moonesque crap
  14. Kouhatsu http://www.youtube.com/watch?v=-1JRmTD2CVo
  15. Oh sorry i didnt see your post Kiba Well no one likes to block, just some people are better than others. And it does depend on the character whose pressuring you wither you should is respect or counter assualt out. As for j.C and you excessive charging, j would say to stop both. The more you use j.C the more you realize how bad of a normal is. You'll be hit out of its startup more times than you can count. I just started sticking to j.A/B instead in most matchups. J.B will suprise you on how good it is sometimes. Charging... I dont care about much anymore. Im usually only doing it in neutral when i have the time now. Or during pressure. I somewhat stopped during it on knockdown in the corner. And if i do, its not for long. On the topic of your pressure, maybe delaying your 5As a tad bit will help punish them when their mashing. You pressure with 5A really fast and keep them in blockstun. But thats probably what you personally like doing anyway
  16. .... Airk you really need to word your sentences better. Errol brought up that you can combo after it and I suspected a combo using 5C after 214B would work. And it would be useful since it would allow going into air enders on most confirms. Then linked a video in the video thread of Tomo using it. Im not surprised you didnt see since they were in different threads. I would think that its most likely to help with the timing of 5C after 214B. And for safe jumps is probably used to lessen the large amount of frame advantage your at. So it isnr too hard to deal with the timing of your continued pressure, kind of like the midscreen oki setup I made. Or maybe its just them being flashy.
  17. Its real tech, we've been talking about it for the past week. Or at least I have
  18. Yes. The setup is too good against scrubby players who tend to do everything imaginable on wakeup or knockdown instead of neutral tech and block. But you can't go into it off every average confirm which is the only problem about it. Edit: Knowing that 214B > 22B(w) in CP combos afterwards maybe we can go into an air ender on pretty much almost every confirm to keep the pressure on. 5A > 5BB > 5CC > 236B > 214B > 22B(w) > 5C > 2CC >j.CC > 214B Not sure if 5A combo time would allow it. Maybe omitting 236B would be better (not positive if 214B after 5CC will hit on standing opponents), but Im pretty sure you wouldn't be able to go into the DP whiff combo if you used 5A as a starter. Just need to get my hands on the game, to find every possible way to go into air ender from any practical starter. Continuing to establish katame takes paramount over charge, imo. 214B > 22B(w) safejump Good to know 46C is most likely + even when your still pretty close to them. Your just now hating Hazama? Konan did a couple interesting things. But Mitsurugi kind of bodied him. We'll probably see more, probably.
  19. Swear he's dodging being recorded on purpose. How the hell has he not shown up even once in the 3+ months the games been out. Kazu (TS) vs Kikurami (RE) Kazu (TS) vs Oboro (MU)
  20. I was saying Day-e-dron
  21. Huh. Been saying it wrong this entire time. Anyone up for some gaymes soonish, Ill say when Im home. If someone agrees
  22. How do you even pronounce your name anyhow
  23. Goddamn Batousai
  24. Well I wasn't seeing any flashy non practical don't do this combo combos, so I decided to make some. But thanks, still not used to making my own combos. But I'm getting there
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