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Surf

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Everything posted by Surf

  1. Hes always been doing that against Tager though. And for some reason it doesnt eat suplexes from them too often. One of the occasions where i see that the average jp Tager is alot different than the average non jp Tager
  2. I knew her having 9k made absolutely no sense. Good to know
  3. Thank Abelcru for the scans. Order of each endings date Bullet 1/29/2200 - Bullet reflecting about her past it Tager 1/30/2200 - Kokonoe's announcment Ragna 2/2/2200 - Ragna battling Nu and Hazama Amane 2/3/2200 - Amane and Rachels discussion Azrael 2/3/2200 - Ragna and Azraels battle Izayoi 2/3/2200 - Tsubaki being freed from the Mind Eater and finding her resolve Jin 2/3/2200 - Jin battling Tsubaki Noel 2/3/2200 - Noel facing her persona Tao 2/3/2200 - Tao going off somewhere and dragging Noel with her Litchi 2/3/2200 - Arakune 2/3/2200 - Bang 2/3/2200 - Bang and Relius's discussion Carl 2/3/2200 - Carl's and Relius's meeting Hakumen 2/3/2200 - Nu 2/3/2200 - Tsubaki 2/3/2200 - Izayoi activation Hazama 2/3/2200 - Celica Mu 2/3/2200 - Birth of Muel Makoto 2/3/2200 - Valk 2/3/2200 - Platinum 2/3/2200 - Relius 2/3/2200 Rachel 2/4/2200 - Rachel battling/talking to Izayoi Ones I left blanks for, not 100% sure whats going on in the endings.
  4. Im pretty sure I saw an Izayoi do that in a video. But I think it was an RC and jump cancel into blocking the counter
  5. The character Yuzu is is named Ikaruga? Who is this. That design looks fantastic
  6. Ill head into training mode and see if I can come up with anything. Will also try some new Tsurugi setups too
  7. Thanks for the quick reply. Ill go through it all eventually. I may start experimenting with 5D(D) oki options as well. I didnt really explore it as much as I did with Tsurugi
  8. And its possibly the longest reaching 5B in the game right, because Im pretty sure no character can reach the other with 5B on match start. But she can
  9. Whats the recovery on 5B, if you know
  10. Could you possibly give a link to the video. I don't play this game anymore but I made a similar thread to this over at MM awhile back. Here. Maybe some of these setups can help too. But alas it's pretty incomplete. I may go back and fix some things and add stuff if you guys want me to. Some of what you mentioned here I didnt think of though. Like point blank Sweep for 5A oki. Good stuff
  11. >Arc balance Anyway everything else seems fine. EX just made me used to it. And shes alot better than her EX iteration.
  12. So they buff her 2A in CS2 then proceed to go naaaaaah. Put it back to how it was. Some of these other numbers just make no sense. The hell were they thinking.
  13. Wow she looked really freaking stupid in CS1. Not in the good way either. Her combo paths back then look oddly similar to her CP ones.
  14. Guys make it seem worse than it was in all your earlier posts regarding it.
  15. Exactly what was so terrible about CS1 Tsubaki. I know she didnt really have "combos" and she barely did any damage. But what else.
  16. Hmm, alright. I find it stupid how huge the gap between the full charged 22D is compared to the other versions. +8 is too much. -1 or neutral wouldve been fine on normal release. But no. Of course not. Still, they change things that dont particularly "help" her. Or do nothing at all. But we all no this so no point in continuing. C and D DP are surprisngly invincible. If only thr hitbox or animation were different
  17. All i care about is how early you can use j.D after you jump
  18. She has an absurd number of safe normals and specials. Even her reversal super is "safe". +5 is sex. Wondering about 2B now
  19. This is almost like the opposite viewpoint of creating chaos and variance correct?
  20. I know. Its just baffling me its actually 9k
  21. Certain characters do what she does better yet they have more health. I have a hard time believing her health is even lower than Nu's
  22. 9000 health? Are you kidding me. Where was this said
  23. Reflect on what I said. Wtf. I said its a gimmick. It was just something I say one of the Izayoi players do and i found it interesting. Her normals sound good
  24. Imo its much more than combo filling. Some gimmicks: - Her teleport right completely bait bursts if timed right, since her hitbox is literally gone during its active frames. - In some cases it looks like she can teleport for free from the corner if your opponent doesnt space well enough to punish - Whiffing moves purposely and teleporting afterwards to be at an advantage when they tech. Example is whiffing Justice Phorizer after a Strike Fall (downward slash ender in gain art) then cancelling into a teleport. They emergency tech from the strike fall and your at an advantage afterwards Setupd Ill keep to myself
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