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Surf

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Everything posted by Surf

  1. Those are the same numbers I got. And I thought it was a lie
  2. Well it depends on what character you would be doing that against. The best Sweep route I can think of is Starter > Sweep > 22[C] > Sweep. Stops rolls and upbacks. It's really good when you get the spacing right. So even if they decide to just sit and block it, the Tsurugi afterwards should make the Sweep safe. This one should also be used when their quite a bit of space between you and the opponent. Like if you caught them with a max range Sweep during neutral. Like I said before. Read through the guide I made awhile back and read exactly what her setups usually win against and what they lose against. Knowing their options and the answers for those options is what makes Tsurugi really effective. But as Trasient said a close one is good with meaty 5/2A's. But it's extremely unsafe against certain characters, especially 2A since you cant jump cancel it.
  3. Just do the Sweep > 22A > Throw setup. Beats rolls 100% of the time. Dont go for something that's unnecessarily harder
  4. Which is why I became confused once I saw those huge advantages.
  5. I initially did what your mentioning but the numbers came up all +. I was going to post it but after thinking I thought the numbers were way too high and I did it wrong. But if those numbers were true, then thats just stupid
  6. 2B 11 frame startup? -6? Damn. Anyways thanks. Knowing these numbers helps a lot in thinking about more setups Edit: Since you mentioned 6C > Immediate Stance Cancel was + I decided to see just how plus it was. From the numbers, α Sepharim is probably the best one to do. Because it has 9 frames of startup and the stance cancel recovers in 12 frames. So 21 frames total. While I was figuring out the advantage from 6C I decided to figure the others out as well. Again these are stances canceled from the normals first active frames and having the stance held for the shortest duration of time available. Assuming the blockstun your in in CP from certain attack levels is the same as EX 5B > Stance = -8. Original is -10 2B > Stance = -8. Original is -6 5C > Stance = -5. Original is -9 GA 5C > Stance = -5. Original is -1 2C > Stance = -5. Original is -4 GA 2C > Stance = -3. Original is +5 3C > Stance = -5. Original is -7 6C > Stance = -3. Original is -14 ¯\_(ツ)_/¯
  7. You can safe jump it and block it. But apparently the window to do so is extremely small. Dumbass reversal. Dumbass character. Dumbass game.
  8. Im digging her numbers. Really gonna enjoy her pressure
  9. So much italics. Yea I suppose. It ead just effective when i eas using it a few weeks back. I guess i really like it because i dont really care for charge. At least not as much as I used to
  10. Wondering if you can add this too. Its useful And regarding backdash throw baits, any character can do it as long as the move has range and is 10 frames or less startup. You can do it but 5B and 22A as well but their inferior. I know some character throw animations are longer than other, may experiment with the slowest one soon.
  11. Remember shes the Eye
  12. Hes always been doing that against Tager though. And for some reason it doesnt eat suplexes from them too often. One of the occasions where i see that the average jp Tager is alot different than the average non jp Tager
  13. I knew her having 9k made absolutely no sense. Good to know
  14. Thank Abelcru for the scans. Order of each endings date Bullet 1/29/2200 - Bullet reflecting about her past it Tager 1/30/2200 - Kokonoe's announcment Ragna 2/2/2200 - Ragna battling Nu and Hazama Amane 2/3/2200 - Amane and Rachels discussion Azrael 2/3/2200 - Ragna and Azraels battle Izayoi 2/3/2200 - Tsubaki being freed from the Mind Eater and finding her resolve Jin 2/3/2200 - Jin battling Tsubaki Noel 2/3/2200 - Noel facing her persona Tao 2/3/2200 - Tao going off somewhere and dragging Noel with her Litchi 2/3/2200 - Arakune 2/3/2200 - Bang 2/3/2200 - Bang and Relius's discussion Carl 2/3/2200 - Carl's and Relius's meeting Hakumen 2/3/2200 - Nu 2/3/2200 - Tsubaki 2/3/2200 - Izayoi activation Hazama 2/3/2200 - Celica Mu 2/3/2200 - Birth of Muel Makoto 2/3/2200 - Valk 2/3/2200 - Platinum 2/3/2200 - Relius 2/3/2200 Rachel 2/4/2200 - Rachel battling/talking to Izayoi Ones I left blanks for, not 100% sure whats going on in the endings.
  15. Im pretty sure I saw an Izayoi do that in a video. But I think it was an RC and jump cancel into blocking the counter
  16. The character Yuzu is is named Ikaruga? Who is this. That design looks fantastic
  17. Ill head into training mode and see if I can come up with anything. Will also try some new Tsurugi setups too
  18. Thanks for the quick reply. Ill go through it all eventually. I may start experimenting with 5D(D) oki options as well. I didnt really explore it as much as I did with Tsurugi
  19. And its possibly the longest reaching 5B in the game right, because Im pretty sure no character can reach the other with 5B on match start. But she can
  20. Whats the recovery on 5B, if you know
  21. Could you possibly give a link to the video. I don't play this game anymore but I made a similar thread to this over at MM awhile back. Here. Maybe some of these setups can help too. But alas it's pretty incomplete. I may go back and fix some things and add stuff if you guys want me to. Some of what you mentioned here I didnt think of though. Like point blank Sweep for 5A oki. Good stuff
  22. >Arc balance Anyway everything else seems fine. EX just made me used to it. And shes alot better than her EX iteration.
  23. So they buff her 2A in CS2 then proceed to go naaaaaah. Put it back to how it was. Some of these other numbers just make no sense. The hell were they thinking.
  24. Wow she looked really freaking stupid in CS1. Not in the good way either. Her combo paths back then look oddly similar to her CP ones.
  25. Guys make it seem worse than it was in all your earlier posts regarding it.
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