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Everything posted by StarGazer
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[CSE] Makoto Nanaya's General Gameplay Discussion Thread
StarGazer replied to OmniSScythe's topic in Archives
Already listed, but your notation is much better thanks a lot. The B+C > 214AA > 6A works on Makoto, Carl, and Arakune? -
[CSE] Makoto Nanaya's General Gameplay Discussion Thread
StarGazer replied to OmniSScythe's topic in Archives
Nothing changed on the frame data, even if the hitbox changed it wont be a big deal because the move ability to avoid hits have nothing to do with hitboxes in the first place. anyway 22 Feb is getting closer, soon i'll join you guys. -
[CSE] Makoto Nanaya's General Gameplay Discussion Thread
StarGazer replied to OmniSScythe's topic in Archives
you sure that wasn't 3[C]? -
[CSE] Makoto Nanaya's General Gameplay Discussion Thread
StarGazer replied to OmniSScythe's topic in Archives
its not about hitbox science, its all about attribute. from the 6th frame to the 27th frame you are invulnerable to any move that doesn't have Foot attribute. bursts hitbox reach your hurtbox but you are invul to it. -
[CSE] Makoto Nanaya's General Gameplay Discussion Thread
StarGazer replied to OmniSScythe's topic in Archives
3C Invu is still the same. Same thing for 3[C]. The 3C nerf was something in the first loketest only but they returned it back eventually. -
Makoto 3C Invu ends before the active frames of the move, my job here is done.
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A big bunch of Goro matches are out on YT. once I have time I'll list them. Makoto Parry is really hard to pull off now because she is a low tier.
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[CSE] Makoto Nanaya's General Gameplay Discussion Thread
StarGazer replied to OmniSScythe's topic in Archives
Nearly finished writing about every normal move in the guide, suddely lost everything i wrote for some reasons... Must write up everything from the zero Also i dont have my EX yet. -
Awesome <3 I am not in a position to criticize your work, but try to adjust the 623CD to gain as much frame advantage as you can.
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Cancel the request, i don't want it anymore. Sorry for all the trouble i made.
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I changed my mind, subs are amazing. ughh the picture is not showen anyone can find a combo that involve all the hard links at a bad proration? such stuffs helps a lot in honing your execution like CS2 Makoto throw combo.
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All this talk makes me droll (not that much really) Extend is just one week away. You shouldn't cry for losing a (sub)
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Goro Set http://www.youtube.com/watch?v=VKdCVaNZbH8&t=9m59s http://www.youtube.com/watch?v=fzwE6iqkJuM http://www.youtube.com/watch?v=JiWT0Ez8GaU&t=3m23s http://www.youtube.com/watch?v=JiWT0Ez8GaU&t=6m24s Loved how he played the Carl Match up, one of the worst match ups in BB.
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So fluffy, so cute, thanks a lot. I will resume working on the guide soon, been really busy with college. True. We should make this as rage comic. CS1: look at the gap between Rachel and Bang. CS2: only one B+ Character (Tager), the rest is A and S. CSEX: Same as CS2, except that you will deal with an army of Ragna's now.
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umm... BBEX combos shouldn't be a problem for you if you can do CS2 Makoto Combos I guess (I guess because I haven't tried BBEX yet)
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ughh it didn't turn out good. Change it to the pallete 7#, make Makoto smaller so her whole body can be seen, and put her in the right down corner, also make the sprite border a bit thick and make her animation close to the in-game animation (fast but not continuous). You can fill the empty space left with acorn pieces droped all over the floor. Sorry, things should be finished if i were more specific.
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Size: Dustloop Standard Description: GIF, Makoto crying in here losing time out pose (mk620_10 sprite iirc) Heritage Museum Background, the pink pallete (pallete 8# iirc), no name on it. Wanted something with Makoto's story mode portraits... but the portraits turned out bad ;.;
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People rejoice, Makoto Initial dash speed is still the same. KayEff is my hero oh I see xD
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Anzu's Makoto vs Yoshiki's Lambda http://www.youtube.com/watch?v=Gx4JxcxrbX0 Was watching the PNW Casuals when i found this Makoto by random HeinekenJ (Makoto) http://www.youtube.com/watch?v=KFk2Hb-HZAs http://www.youtube.com/watch?v=gb2apgJaZEY http://www.youtube.com/watch?v=Ak6ybwBhhUU First time i see this player. Not sure if i follow what you mean by this Get Magnetized > j.2C > lol In CS2 j.2C was rarely used anyway ¯\_(ツ)_/¯ we can still play without it. She is what the tier says, but that doesn't mean you will have a (hard time) getting a win, its just a bit of challenge. Anyway BB is really balanced, the gaps between characters are really small compared to other games For now, i wonder how will Makoto turn out in future ¯\_(ツ)_/¯
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Doing j.2C on Tager from afar to gain more frame advantage will usually end up in Tager 2C'ing you > Game Over, from close he can 360 you even on hit. j.2C is too Risky now and have a bad rewards, but i will still use it when its needed because it covers something Makoto lacks.
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How much you can get from this in corner? j.2C > 2A/5A > Corner Combo = ? Damage/Heat
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GodGarden 5 Adon vs Goro http://www.youtube.com/watch?v=CvqiX9CCbAI GG Goro, the only Makoto was there, too bad he got kicked from the first match.
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^ big disappointment Also, remember guys to input the PF OS as 214214D~A+B, if he roll PF will come out, if he didn't you will Kara Cancel to barrier the 5D.