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StarGazer

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  1. Back at last, I nearly finshed the wiki. And once its done i will get back to the guide. Nice <3 Tell me if you need any help Edit: Makoto Voice Set DLC is out, got mine already.
  2. Test these stuff, see on which characters does it work. -214ACB > 5A (works on Tager, Hakumen, Rachel, Taokaka, Arakune. Check if there is someone else) -B+C > 214AD > 5CC 5D -2B (OTG) > 6A > 5D . Thats Eshi
  3. Corner Combos -5A/2A/2B Starter: 5D > 662D > 2C 236AD > 665CC > j.B j.D > Ender -5B/6B Starter: 5D > 214ACB > 5B 6A 2D > 2C 214AD > 665CC > j.B j.D > Ender (credits for Reisi) -5CC Starter: 5D > 6A 214ACD > 5CC 2D > 2C 236AD > 5CC > j.B j.D > Ender -j.AA/j.B/j.C Air to Air Starter: j.D > 2D > 2C 236AD > 66A5D > Ender -Forward Throw Starter: 6A > 5D > 662D > 2C 236AD > 665CC > j.B j.D > Ender (Characters that accepts 5CC 5D): B+C > 214AD > 5CC 5D > 2D > 2C 236AD > 5CC > j.B j.D > Ender -Back Throw Starter: 2B > 6A > j.B j.D > 662D > 2C 236AD > 66A5D > Ender -6C Starter: 214ACD > 665A 6A 2D > j.D > 662C 236AD > 66A5D > Ender
  4. My Makoto match up chart based on how much i suffer ;_; RG: 4.0 JI: 5 NO: 4.5 TG: 4.5 TK: 4.0 RA: 4.5 AR: 4.5 LI: 5.0 CA: 4.0 BA: 4.5 LA: 4.0 HK: 4.5 TS: 5.0 HZ: 4.5 MU: 4.0 MK: 4.0 VK: 4.0 PL: 4.5 RE: 5.0 Total = -10 Now i will go to complete the wiki ZZzzz...
  5. Hi there. Try to keep your blockstring speed and flexible with 2AxN so you can always stay on offense instead of throwing a blockstring that ends up after being blocked. Examples for quick blockstrings: - 2A > 2A > Delay > 2A > 662A > 2B > 2A > 6B (hit) C > 214ACB > ... - 2A > 2A > 2B > 2A > 662A > 66B+C - 2A > 2A > 5A (whiff) > B+C (5A gets blocked) > 662A or 6B Remember 5CC, 2C, 214AC~A/B are still a legit stuffs to have in your blockstring, but you must stay fresh and avoid flowcharts. Also, once you reach 50 Heat, your choices greatly expands.
  6. Astral's on Noel? j.B+C > PF? Epic pictures!? Love it <3 xD I encourage asking any question in your mind... no need to be shy.
  7. Just watched it now. Pretty amazing, I've put it on the video thread so everyone can enjoy it. Anyone have the enough hype and time to make a very nice combo thread? I guess we should wait a little bit before starting the match up threads... no?
  8. 2B 5CC can replace 5CC pick up. Or you can just end your combo with 2D Lvl1
  9. Amazing! go post it on Makoto forum (´∀`)
  10. This one requires no corner at all: 2C > 2D > 214ACB > 5CC > j.CB > j.CB 623CD = 3800 Damage As for 2C Fatal it's a big world of combo possibilities, cant recommend one of em as you need to pick the best to get to the corner. Example : 2C FC > 2D > 214ACB > 5C6C > 214AC > 5A j.A j.B > j.D > (Corner) > 5D > Ender Or do weirdo stuff like 2C FC > 214ACB > 5CC 2D > Cross under > 6A 236A > 5CC > j.CB > j.CB 623CD I discovered that 6C can lead to Stargazer/Infinite Rush in FC, so i made this 2C FC > 2D > 6C > 214ACB > 5C6C 214B > j.B j.D > Corner ender (insane carry combo) 2C FC > 2D > 6C > 214ACC > 5CC 5D > Corner ender 2C FC > 214AA > 6C > 214ACB/C 6C is the future my friends
  11. Its ok, we are open for any help especially for furry friends =w= So i tried it on everyone and it works pretty well (universal combo)
  12. 5B 6C > 214ACD > 1PF LVL3 > 2PF LVL2 > 2D > 2C > 214ACB > 5CC > Air The trick is in making your opponent as close to the ground as possible. Try to delay the second PF punch to make the height appropriate (usually it will be lvl2 while the power meter is going back) Until now i haven't faced any problem. I will Test it now on all characters to make sure.
  13. j.B > Wavedash BBS is sexy http://www.youtube.com/watch?v=n0qpovwxKjg Even the best cameras have problems recording whats on the TV, Sorry ;_;
  14. So am not the only one. 6C saved my fur from netplay Noel's lol I knew about that 214BD > RC > j.B since they announced EX changes, but the only way to do it is by wasting 100 heat. @Bibiquadium So close, GGs
  15. CH 6C > 214AA > 66A 2D > 2C 214ACB > 5CC > Aerial 5B CH is comboable after with a 662A if they were crouching. you'll find this very useful when you play footsies
  16. j.D > 665CC 5D > 2366A (On characters like Relius) How legit is this Oki?
  17. Combos Talk On Bang Only: 4B+C > 2B 6A 2D > 2C 214AA > 5CC > Aerial On Rachel Only: 4B+C > 6A/5CC 2D On Tager/Arakune/Rachel/(And still more to come): You can 5A them after a grounded Stargazer instead of 2A eg: 6BC > 214ACB > 5A 6A 2D (2D Won't Connect on Rachel) On Arakune/Noel/Makoto/(And still more to come): 4B+C > 2B > 6A > 5D (If you were to close eg: 4B+C > 662B, the 5D will cross under and cause a switching sides punch) You can use the idea of these links not just in these given combos, you can make your own, eg: 214ACB > 5A > 6A > 5D on Arakune. Anyone can help me on doing 2D/2C > 214ACB? I really suffer in it.
  18. BBEX Character Usage ratio Based on my netplay Exp Zubat: Ragna Overused: Jin, Noel, Platinum, Hazama, Tager, Relius. Moderately used: The rest Rare: Valkenhayn, Carl, Arakune My Makoto is Ranked the 10th Based on the PSR now (was the 8# but i got bodied by AT's Carl)
  19. Thanks for the heads up. Okay let's Lab this video http://www.youtube.com/watch?v=WSZgLMHMMr8 @ 0:33 Doing a 662A after Stargazer Cause the 2D to cross up @ 0:48 Stargazer > 5A > 6A > 2D on Tager (maybe works on Hakumen or Relius?) @ 1:00 4B+C > 2B 6A 5D Switching sides punch (Character Specific? Maybe on Noel + Lambda + Hazama + Arakune etc...) @ 1:13 Lightning Arrow Fatal Counter Corner Combo! (Looks universal) @ 1:37 2C FC Combo (The 214AD > 5CC 5D wont connect on all characters i guess) @ 1:58 Confirming an air hit into 623CD > RC > j.B > combo (Not new) @ 2:15 Fixing sides In case you parry into the corner @ 2:32 100 Heat OH corner combo @ 2:57 Fancy Combo Using the PF > BBS (Actually i was about to research the PF > BBS Routes tomorrow, Kuroku beat me to it) @ 3:25 Tager Loop From Parry @ 3:44 Switching sides From Stargazer with the damn new 6A 5D midscreen <3 @ 4:01 WE BREAKED THE 11K BARRIER @ 4:39 Makoto vs Relius is a funny match up
  20. Nearly after every match i finish on the PSN i receive a msg telling me how epic my Makoto is, that thing never happened to me in CS2 not even once xD I haven't got to fully explore the combos yet but here are some stuff i remember: My Corner BnB from 5B/5C/j.C starter is: 5B 5CC 5D > 5B 6A 2D > 2C 214AD > 665CC > j.B j.D > 2366AD > 665CC > j.B j.D > 2362366PF nails you 4~5K without PF From 2A in corner I go to 5D > 2D > 2C 236AD > 5CC > j.B j.D > ender. 5CC > Gazer > 2A 5CC 2D Lvl3 Works! I just did it in a match against Bang iirc? I remember I got 3800 from 5CC starter on a crouching oppoenent into Gazer, that's pretty neat. if you are semi-close to corner you can confirm juggles into 6A BBS. for example: 6A CH > j.C j.B > land 6321466D or 5B 6A 2D(1) > 665A 6A BBS. 5B CH > 2A Works if your opponent was crouching Trying to get 6C 214Bj j.B j.D as an aerial ender is good to get more carry. Stargazer > 2A 5CC doesn't work on Noel (I guess it wont work on Makoto too.) the 5CC whiffs. Oh, and one last thing, if you haven't played Makoto's story mode yet guys then you should, it is the best thing that happened to her ever. I got touched by it <3 j.D wasn't air unblockable iirc
  21. Corona still air unblockable. But the air version lost it. @Wolf in CS2 Makoto air corona upper was Air unblockable.
  22. I got my EX finally if anyone care :3 so I finished the challenge mode first (took me 10~15 Min) and went to play some matches. I was able to execute all the combos except Stargazer's stuff and I kept whiffing on my stagger because of the new barrier pushback. @Omni&Bibi: I tested 3C, you guys were right there is something different. 3[C] LOST its Invu at the end of the move unlike what the frame data. I just tried to 3[C] under Lambda's Legacy Edge and i got hit at the end of the animation (was it necessary ASW?). Normal 3C Invu looks the same for me or maybe even shorter. Also I was Air staggering my friend and I decided to give him j.623C because he wasn't using his barrier but it didn't work. Corona Upper lost its Air unbloackable ability? at least thats what i noticed in the air version (lame) Comet Cannon no longer breaks primer, only Break shot punch does now. The new B Asteroid vision is cool but the C looks kinda dump and useless in neutral. The 5B Nerf is Harsh, it hurts both my Neutral and pressure, other than that Makoto neutral and pressure is close to what it was in CS2. The new 6B still amazing. At least no one will bitch about it now. Overall am happy (Not very happy) with how Makoto turned it out. will come with more soon once i have time.
  23. No, Infreno Divider > RC Beat Parry and put you in an assured punish situation. Parry can even be safe jump'ed, I remember my friend doing that to me. They nerfed Parry but kept its ability to dish out insane damage.
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