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★ Contents ★ 1. Intro 2. General Information 3. Normals 4. Specials 5. Supers 6. Strategy 7. Others 8. FAQ 9. Credits 1. Intro This guide cover Makoto Nanaya moves in-depth, so you can use your tools efficiently and get the most of it. The (Combos/Match ups/Set ups) will have its own separate guides. Notations [TABLE=width: 200] [TD=align: center][/TD] [TD=align: center]Numpad[/TD] [TD=align: center][/TD] [TD=align: center][/TD] [TD=align: center]Direction [/TD] [TD=align: center][/TD] [TD=align: center]7 [/TD] [TD=align: center]8[/TD] [TD=align: center]9[/TD] [/TD] [TD=align: center] [TD=align: center][/TD] [TD=align: center] [/TD] [TD=align: center]4[/TD] [TD=align: center]5[/TD] [TD=align: center]6[/TD] [/TD] [TD=align: center] [TD=align: center][/TD] [TD=align: center][/TD] [TD=align: center]1[/TD] [TD=align: center]2[/TD] [TD=align: center]3 [/TD] [/TD] [TD=align: center] [TD=align: center][/TD] [TD=align: center][/TD] [/TABLE] While you are facing the right side, so 6 means forward and 2 means down. when you read something like 236, it means you should input it as a motion, starting from the 2 going through the 3 and ending in the 6 (Quarter Circle Forward Motion) = Light Attack = Medium Attack = Strong Attack = Drive jc = Jump cancel sjc = Super Jump cancel IAD= Instant Air dash IB = Instant Block TK = Tiger Knee j. = A prefix, equals to in-midair. eg: j.2C = 2 + C while in midair CH = Counter Hit FC = Fatal Counter RC = Rapid Cancel GB = Gold Burst OS = Option Select ~ = Quick input CA = Counter Assault And much more, If you want to read more, go read the Notation Guide 2. General Information [TABLE=width: 870, align: center] [TD=align: center]★☆★☆★ Makoto Nanaya ★☆★☆★ >> Makoto Color Palettes << [TABLE=width: 287, align: center] Personality: Makoto is a squirrel beastkin girl with Inhuman Strength and reflexes, hyperactive and have short attention span. She have a funny, energetic, playful, sweetheart personality. Despite her brain scattered and silly personality she can get really serious when needed especially when it comes to protecting her friends. Used to hold grudge against humans for not accepting her for what she is, but after meeting Tsubaki and Noel she become more proud of her race and more open to the world. [/TABLE] [/TD] Health: 11000HP Guard Primers: 5 Combo Rate: 80% Drive: Impact - Press the D button to start charging, then release it at the right time. Diffculty: ★★★★★★☆☆☆☆ (6/10) Gamestyle: Rushdown Race: Beastkin-Squirrel Height: 163cm Weight: 49kg Likes: All what you can eat Dislikes: Discrimination Date of Birth: April 2 Stage: Heritage Museum Theme Song: Alexandrite Vocal Theme: Butterfly Sky Pros + Good footsies + Fast Blockstring makes it hard for opponents to react + Straightforward and simple + Have decent defensive options (Corona Upper, Parry, Particle Flare) + Solid and stable damage when close to corner + Some characters have problems with Makoto's airborne hitbox + Looks really good <3 Cons - Limited Mix up options - All her moveset share the same short range and lack's disjointed hitboxes - Depends on the corner or meter to get damage - Her combos are a bit unstable and easy to burst out off - Somewhat suffers from the Netplay delay more than the other characters - Have a hard time against zoners Style: Charging, Rushdown (Close Range Fighter) [TABLE=width: 564] Makoto style highly depends on fundamentals and very fast reactions with less sense of Yomi (Readings). Speed is the essence of Makoto's game, as she highly depends on speed in her neutral game, pressure, mix ups, and even in her combos and defense. She also have her own unique tools like Asteroid Vision that can make her game more varied and harder read. Be aggressive and unleash your inner beast with Makoto! [/TABLE] Diffculty: Makoto gameplan is simple, she plays everybody footsies and have doesn't have a lot of unique tools to use in pressure or neutral etc... Her combos are harder than most of the cast but they can be limited to a couple of confirms, also her hitconfirms are relatively easy. But being simple =/= easy. Makoto requires heavy fundamental skills to play efficiently more than any character in the game, her game highly depends on speed and very precise spacing, her offense requires a skilled player in pressure and mix ups, she can't get away in defense easily so she needs a player with a good blocking skill. She is considered to be one of the hardest characters Blazblue despite being simple. Simply put it: Makoto is easy to learn, but requires a good player to shine. [/TABLE]
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What I got from our dear JP players RG: 4.5~4.0 JI: 5.0 NO: 5.0 TG: 4.5 TK: 4.5~4.0 RC: ? AR: ? LI: ? CA: ? BA: ? HK: 4.5 LA: 4.5 TS: ? HZ: ? MU: 4.0 MK: 5.0 PL: 4.5 VA: ? RE: ? Side notes from what I read: Mu match up is worse than Lambda Relius is a good Match up for Makoto! Valkenhayn match up is VERY bad People still QQ about Noel D mashing Ragna is the Fu character in this game Tsubaki is worse than Makoto Thats where I got these numbers from, Search the last posts with the Relius Kanji 父 Father
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I expected more Still the carry you get from it is sick (2D > 2C > Gazer > j.D)
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3C can dish out ridiculas damage too I do 2C 214B j.B j.D 5CC j.B j.D 2362366D on Jin in CS2. Adjust your j.D to hit the low part of his hitbox so you can land and 665C him before his hitbox goes to funky mode
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Good guy Omni fixed it for you ^^ So, As a character Makoto doesn't have nirvana, neither wolf movement. Just few things need to be used to and some hard combos and you are good to go. But because she is a specialized rushdown character and excel at stuff only good players use, she needs a very good fundamentals to start using her efficiently. Difficulty: 7 Advanced Rushdown character is it cool like this? :3
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ok break it into two points. The charactrer diffculty: ? (Means you really have to study this character to get good) The needed fundemetal skill: ? (how good you need to be as a player to use it efficiently. eg: new players does not make use of stuffs like mix ups and oki) I want to only know about EX Makoto
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Today's Discussion Makoto Difficulty = ? (scale from 10, ofc 10 is for hard and 0 for braindead) I want everybody's opinion Even more enhanced version http://www.mmcafe.com/tiermaker/bbcsx/index.html#ya0-trp0iak8gp5m617bjyfdbeoy2r9ufxlp2s5l2r5l4ef72rbtd5dl2s5mjz792sp1jyklcnitefnbjy-bk3-nakotokot%20V2 xD
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http://www.youtube.com/watch?v=uY4AQcX7MZM
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Updated with the best recent matches. I also highlighted Goro matches for a good reason lol. If you spot any typo or broken link PM me.
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Xbox Live Makoto vs Ragna http://www.youtube.com/watch?v=Osnl01aKE3Q
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Just HeartNana in Kohatsu Tournament http://youtu.be/eVMMBwl_WQA?t=6m32s PS: Pet is not a joke
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[CS2-CSE] Carl Clover General Discussion - Shota Shorts Edition
StarGazer replied to Rishtopher's topic in Archive
What leo said + Zabe. But Its been a month since the last time I saw Zabe in it. -
You can say BBEX is just a month away, till that come am still thinking about wither or not to learn the arcade sticks (´∀`)
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5B on standing goes to Gazer! My life was a lie