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Everything posted by StarGazer
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*drool* Nice
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My friend: "why you hate Relius" Me: "because he kill Makoto in the bad ending" My friend: "you sure it's not the normal ending... he might kill her and then they replace her with something like what happend to Nu ---> Lambda" Me: "..." My Friend: "..." Me: I finshed all the normals pictures, Omni and Hiago can fill-in the description whenever they want to.
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http://www.youtube.com/watch?v=PgpQ4CJL4MU&t=3m21s vs Litchi (Fio) http://www.youtube.com/watch?v=PgpQ4CJL4MU&t=6m50s vs Tager (Yumura) you can see Makoto's problem in this set
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Not all nerfs = oh yay so fun so, so cool Oh an here you can hear the best character in the world doing the best VA in the world Type B: http://www.youtube.com/watch?v=CzS702YYDS8 Type A :http://www.youtube.com/watch?v=dzZEGfp2gOg Type A is always a facepalm I know ;_; Edit: People h8in on Makoto announcer because they h8 the character wut?
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Stargazer start up is now 20F! (was 22F) And Mars Chopper is 20F (was 18F) Stargazer Is -14 now. Lunatic upper and Mars chopper still the same. Lightning Arrow C version now have the Proration of B (still you need FC to combo of it -_-) BBS is -57 Shooting Star is now much faster 22F (was 28F iirc) Infinite rush Recovery is now 33F (was 30F) thats why you cant do the old 214ACCCCC > 5A > 6A why, what happend to your 2C? also first time I pay attention to your sig, lol so true.
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Tell me when you finish, thanks
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If there is a Frame Data picture like this one for Makoto, link me to it please
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Xie is putting an amazing effort on this, don't ruin it guys. *Wears a monocle* Reward Assessment: B+ Rank - I agree on this tho I still need to see how good her 2A 50 heat combos midscreen, and how close to the corner you need to be to confirm into a corner combo. It could be better or worse, Makoto reward is still under devlopment. Neutral Viability: A Rank --> B Rank - I disagree, Makoto biggest problem is the neutral game, especially when there are some character that can completly shut down Makoto. In general, 5B nerf will make it a bit harder to play footsies as its less safer now on whiff and you cant confirm it into 2A on CH anymore as well as taking the momentum with it on block. 2A is still there but there are two problems. 1- The tip dash speed nerf = less danger zone 2- with 5B being a bit worse = Makoto heavily depends on 2A now = easy to read her game and space it properly. Offensive Viability: B Rank - I agree, even on air confirms into Corona upper, she cant apply some oki like Ragna's axe kick. She have nothing special and hopefully you can still apply something after 214ACCCC like safe jump j.CC. Defensive Viability: B Rank - I agree. Makoto have defensive options but they are just bad and not rewarding without 50 heat. Versatility & Complexity: I dont really understand what they are supposed to mean assuming it means the number of options the character have and being unpredictable then it should be around B or C Rank. Current Assessment: B Rank I have 8K matches with Makoto, am not saying this to show off, just to make sure that people don't think am writing with no knowledge or am trying to QQ about how she is. Oh and this is just an opinion, nothing is 100% accurate. (Post Modified; Formatting)
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For me, I guess I can withstand 20 Frames delay with no problem lol http://www.youtube.com/watch?v=lM31jerLm6Y&t=5m38s vs Hazama
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Thank you so much. Just to make sure that everyone is aware, you can't pick up Valkenhayn and Jin in their sliding animation with 5B/5C.
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My controller is really old. The D-Pad is now super soft allowing me to do better than any stick I just hope the day when my D-Pad turns from soft into a touchpad never comes
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you mean Shooting Star? Stargazer is not a chargeable move
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Intresting 6C Corner Combos and character specific stuffs. The bold is the orginal post. 6C>ルナスターlv3>5A>6A>2D>2C>コメット>5CC>JB>JD>6A>5D>5CC>hj>JB>JC>JB>jc>JB>コロナ 4313dm 56% 6C > 214ACD > 5A > 6A > 2D > 2C > 236AD > 5CC > j.B j.D > 6A 5D > 5CC > sjc > j.B j.C j.B > j.B DP 4313damage 56%heat ジン、爺用 6C>ルナスターlv3>5A>6A>2D>2C>コメット>5CC>JB>JD>5D>2B>5CC>hj>JB>JC>JB>jc>JB>コロナ 4290dm 56% For Jin and Valkenhayn? Same as the above combo but omit the 6A > 5D part + Otg in the end with 2B > 5CC Because Jin and Valk hitboxes are stupid ルナラッシュで高く上がるキャラ(ノエルとか)には 6C>ルナラッシュ>6A>~ ってできる。他のキャラでもできないことないけどね。ダメと回収は上のより若干落ちる For characters like Noel ( I guess he means the characters that accept the 6C > 214ACD Combo in CS2) 6C > 214AC Delay C > 6A > Combo ( I guess you can apply the same above combo here) 6C>ルナラッシュがすかるキャラ(プラチナ・Λ・ライチ・マコト・カルル・爺) ( I dont understand quite well what he say here, I guess he means those are the characters that you can do the 6C > 214ACC link on) The list: (Platinum, Lambda, Litchi, Makoto, Carl?, Valkenhayn) I guess you can do it on Hazama and Tager too... just guessing. ルナスター後の5A>6Aの6Aがすかるキャラ(マコト・カルル・アラクネ)これは微ダ5Aで解決するけど 214ACD > 5A > 6A doesn't work on (Carl, Makoto, Arakune)?????? スター3後の5Aがすかるキャラ(Λ・ハザマ)スターを2で当てれば5Aで拾える Λ・ハザマにスターを3で当てたいなら↓ 6C>ルナスター>2A>5CC>JB>JD>2C>2D>コメット>6A>5CC>hj>JB>JC>JB>jc>JB>コロナ 4213dm 54% I don't get this, someone translate it. Sorry for the long post
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5B - 硬直増加、CHからのダッシュA繋ぎ削除、判定が下に広くなりダウンしてるキャラの多くを拾えるように More recovery?