236B>236B Does give a very nice amount of heat, true, plus it deals decent damage even with the second hit low P2 value. Those plus the wallbounce are the main reasons i want to find a way to use 236B>236B in combos. It just seems like something too good to pass up, plus it looks stylish(although style is mostly for combo videos only).
Thank you for the help, both of you. I will check later today if i can find an effective way to use 3C>236B>236B in combos and post any results. Just dont expect anything optimized or godlike, i'm no Valk player, but maybe you all can use it to build something more effective, if possible.
Edit: 5B>3C>236A>2C>6B>2C>6C>3C>236B>236B>5B>2C>jc>J.B>jc>J.B>J.C>Optional J.236236C(Combo gives enough heat on it's own to use it)
"Meh" Valk combo, specially because it doesn't use wolf form. Doesn't break 5K even with DD ender and 3C>236B(2) is a bitch to time it correctly. Guess 236B>236B just ain't very useful after all unless you're out of wolf gauge and need a human form only combo.
I dont know. Too lazy to check other combo routes. 3C can be removed and you can skip directly to 236B>236B if you want to make it easier but it's less heat and damage if you do so.