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Everything posted by AchedSphinx
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Fortunately I've gotten used to the 22A mode change combos of Aigis, so this isn't much of a change up. However, I guess the difference would be the damage between Aigis and Nu, though Nu does more damage at neutral and outside her damaging mode. For me though, I feel that lets say I do one of her damaging corner combos and end it with sickle storm or something, I wonder if it would be better to stick to Luna and apply pressure or just go back to Dia and zone until I find a second opportunity. Also, I was thinking of a really flashy ender for Nu midscreen and was curious if Calamity > OD > Calamity would work. Or more precisely, 2B > 3C > FL > Calamity > OD > Calamity. Kinda silly, but it just sounds cool. Damage won't be stellar since 3C kills proration in dia mode, but it seems like something you could use if you have 100 heat and the opponent has less than 3k health. Does anyone know if 2B > 2C > 5C > 6C > 236D (Dia) work? 236D (dia) knocks them back rather far so it won't be easy to actually do it. If they're against the corner, maybe. Also, that last 22A isn't good. Why switch out of Luna mode? That does the majority of your damage and the opponent can't do much until sickle storm ends. 3C proration in dia mode kills damage pretty bad, which is why I'm not particularly fond of it.
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Her whole gameplan now though is to get you into the corner and destroy you there. Or get a oki set-up while in Luna mode. She probably needs to be in Luna mode a bit more than we've seen of her. I honestly don't know her combos for fullscreen length that leads into Luna and oki. It's really cool that 236B can be used for oki setups, guess that's why they nerfed the damage on it a bit.
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The thing is, she doesn't necessarily want to do that. Doing backwards act parser means you've giving up on doing damage. If you've got them in the corner, going for crazy amounts of damage seems like the better plan to me. Best thing so far is that 5D is jump cancelable. I missed that.
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Some more Nu matches I found. Part 7 Part 8
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Some more Nu matches I found. Part 7 Part 8
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With a p2 of 92 for OD Calamity, I see a lot of potential for that mid combo. I was somewhat hoping that the p1 values for her air normals would be p1 100, but 90 is still pretty good. The more damage combos will come from random hits from all block hit-confirms. J.C and j.2C look really good. I can see why they're used so often as a combo ender. Will be interesting to see the future combos of Nu. I can't wait.
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I'm liking the combos Nu has. I wish they added the damage values to them though. Seems Nu's gameplan now is to push into the corner in Dia and destroy you in Luna, sounds good and will take some adjusting to. It's kind of fun knowing that Nu's combos are more complicated now, but playing Nu as we did Lambda probably won't get us much damage wise.
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Oh, well the drive bit from OD Nu seemed like it would have bad proration, if it was the same as Unlimited. If drives are used sparingly, it sounds good, but honestly I don't know what it does for her normals. Like say Supra or Cavalier or Blade, it might even change the proration values of spike and storm, so it might be used for those ideally, and the DD. I didn't know that bit about 5C in CS1 and CS2, they round down the proration values right? So that 92 p2 is basically the same as before extend, which is nice. I'm honestly waiting to see 5C FC combos, though I wonder if something like 5C[8] > 236C will connect, if it's counted once and not 8 times. At least right now we know gravity seed in Luna has some potential. Since I haven't seen it used in combos yet, the start-up and recovery could be different.
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CT having 100 P2 is really great and it will be a stable in most combos. I also saw that 3C had a 79 p2 in dia mode, which would explain why people were complaining about the bad proration of it. I'm thinking Luna form 3C should be used more for connectors into gravity combos. The new 236B is a great combo ender and sets up oki. Also, her gravity does 960 dmg and has a p2 of 99 still, I can see that being really really useful in all of her combos. If that dmg value is accurate for gravity seed, with CT added she can do some really nasty combos. I mean, she gets 4.6k off a 4B overhead now, without calamity ender, that's way better than CSE values. CT really does make Nu crazy good in this installment and she's really dangerous in the corner now that 4B has become easier to use. I assume that 4600 in the corner from 4B can be improved, I also think it could do a lot more damage with a better starter, since 4B has a p1 of 80. The ideal thing, I think, for transitioning into the Nu in CP is that players will have to heavily rely on oki set-ups and resets and stay in Luna mode to apply pressure. Dia doesn't necessary have the damage potential as Luna, plus dia has 79 p2 3C, which will kill the damage on most combos started in dia form. So I was thinking for pressure, end in 3C or 236B or Supra (not sure which is better), drop a luna wheel, and make the opponent guess between 4B or 2B or j.B. Though Crescent saber my be the faster overhead (if it's still 17f start up + 5f jump start up) I don't think it's as ideal or damaging as using 4B or j.B for that matter. @overheat when you say "You might as well use it sometimes in non-optimal hitconfirms, but it really doesn't have a place in Nu's most damaging combo's, I think." which move are you referring to? 214D or 5C. If 214D, I could only see it being used as a starter, considering the high p1, aside from that putting it into a combo could kill the damage. I like the new 5C as well, though I wish the p2 was 99 like in CS2. It feels faster too, I think the individual blades at least. Regarding supra, I think it could be used somewhat effectively in combos. It's damage is slightly higher than 5C/6C in Luna mode and the p2 is decent. If anything, it should be a good combo ender. Also, are you saying going into OD mode is a nerf to Nu's damage? If so then it might only be useful to use in certain situations specifically for the DD moves.
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Supra and Blade look good for setting up oki. I'm guessing supra ender means ground tech at least.
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That was fast. It can travel far enough for some potential set-ups I think. Maybe cross over j.C > j.B with proper spacing. Gotta love them gimmicks. Nu wouldn't be Nu without them. Based on the spacing of that tech'd purple grab, can probably do a cross over j.C or something. I have this odd feeling that the throw will be too far away lol. I can see cross overs throwing off their grab tech timing though. Another interesting set up might be air act parser falling j.2C > 4B or 3C. That sounds dirty. Actually, j.C is probably better seeing as she can probably crescent cancel or something to hide when she lands. Either way, sounds like air act parser might be good for mix-up if spaced right. I have a feeling my favorite thing to do will be ground act parser 4B cross over. For that combo do you think 214D can somehow be fitted into that? I was thinking after the 236D, but then you'd lose the 236C because I don't think the wall-stick lasts long enough for 236C to connect. Also, does 5C > 4B connect mid-combo? I haven't seen it listed in combos. I was thinking it was because 4B was slightly slower now. Well, I suppose you could add CT after the 236D to buff the damage a bit. I just wanted to somehow fit 5C > 4B > 2DD > j.214D into it. Actually, if you put the j.214D in the middle, you'll have to do a calamity ender in order to avoid the repeat. Either way, that's good damage, 4100~ off a low. It's about along the lines of Extend Lambda damage from a 2B without calamity ender.
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Oh I see, thanks for the heads up. There goes my dream!
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Yeah none of the videos I uploaded had Nu use it. Didn't even get to see crush trigger. But if they're close enough with j.2DD, you can probably do j.B. I feel that j.B may have gotten slightly longer in range, I'm probably seeing things though. Something interesting would be say j.D or j.2D and act parser for an air throw if they're in the air and they block. Oh and I saw that 214D wall sticks in Luna mode from one of those videos.
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I remember it working off 5C back in the CT days. If it works off 6C, that would be nice. The coverage of her Act Parser in Dia mode is pretty great. Seems simple to cross over and be at the right distance to land a 4B or something. The air act parser has shorter range, but I can see it being useful. I read a combo from that thread haki translated that went like j.2DD > parser > j.C, if they're mid-range. Maybe j.2DD > parser > j.C > j.2C > 2DD > air stuff works. Would be an interesting alternative to the j.2DD > crescent thing. Plus the air act parser can be used to prevent herself from landing, say if the person knows she'll do j.DD > crescent, she can act parser back and do j.2DD again.
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Crust Trigger loop? I could see it being possible if 5C can cancel into CT, seeing as there's no evidence that 5C has repeat and counts as one hit. I saw a lot of 3C > mode change loops. Well not a loop, but he did it a few times to get corner carry, I thought it was awesome.
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Oh yeah, I do remember reading that 2DD > CT can work in combos. That sounds really fun. Sounds possible that if gravity is spent, CT is a good alternative to get good damage.
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I think it depends on the form if Crescent can be followed up without meter. I can't remember which off the top of my head though. For 4B starter, I think they may have to mode change after to get into Luna mode so they can get a gravity combo. I was thinking something like 4B > mode change > 2DD > gravity > stuff. From the videos I've watched of Nu, none of the players used gravity, so I can't say how much damage it would add to combos, and they also rarely went into Luna form. 4B/3C is still pretty nice 50/50 mixup now that Nu has a legit, easier overhead at her disposal. I think some of the Nu players aren't used to 4B yet, they keep trying to space it with 5C, and it whiffs because of barrier.
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They increased the start-up of the overhead to compensate for the fact skill will no longer be required to use it. I think TK Crescent might be the faster overhead, or a close-tie.
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The rest of the videos from the stream I ended up recording. Part 4 Part 5 Part 6
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The rest of the videos from the stream I ended up recording. Part 4 Part 5 Part 6
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Some Nu footage I recorded from the stream earlier. Can't do much about the volume, the guy really was that loud. Part 1 Part 2 Part 3
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Some Nu footage I recorded from the stream earlier. Can't do much about the volume, the guy really was that loud. Part 1 Part 2 Part 3
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I tried to record it but the quality of the stream was fairly low so it came out much worse. I'll just wait for Nu PvP on a higher quality stream. On that note, it looks like Nu's combos will be a bit trickier to figure out with the number of abilities that have repeat proration. I guess the typical air ender is probably out depending on the starter used. So 6C, 4B, 214D, 236D, 236B, 236C, j.214D all have repeat proration and Dia's drive prorates a bit worse than Luna.
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True, you could OD after the air throw, didn't think about that. I wonder what sort of great combos can be made from that.
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Well, if it can be followed up with 6DD, they won't be able to burst it unless you're really close. Though they may be able to burst it the moment they touch the ground, I haven't seen it in action.