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Everything posted by AchedSphinx
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5C > 4B works? Has to be fatal because I don't think I've seen a Nu do it. Do you have a video or anything with X > 4DD > 4B? I haven't seen a Nu do it yet.
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Yeah that's happened to me more than once. I personally like the anytime overhead myself when the reward is the same. The faster one wins out, but some situations I think the anytime overhead will win over it. I'll miss the crouching confirms though. I don't think there's a way to make 4B hit a grounded person mid-combo. Though the new 22A combos probably make up for that.
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It's quick and still pushes Nu back far enough that she's considered safe. She can still RC 4B and go for 2B for more shenanigans if she wants. Though I guess the old version was a bit trickier. I think most people are getting hit by 4B because of the 2B > 4B being much easier to do. It was easy to mess that up in EX. Also something like TK feint > 4B doesn't require spacing either. Even 5C > 4B is scarier thanks to the speed increase of 5C. Though removing the first hit of 4B seems like a nerf, it's actually really good. I don't know if they added any new gatlings into 4B though.
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was wondering if anyone could make a dustloop size avatar for http://i45.tinypic.com/1h7axs.jpg with achedsphinx on it.
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Yoshiki was the aggressive type right? Will be cool to see some of this match videos. Purotosu is looking to be a strong contender for top Nu. His screen control and overall gameplay sense is really good. It looked pretty impossible at times for players to actually reach him on screen, even that Valk found it tough. Gravity seed is just too good. That and the fact she doesn't need to get close with 236B makes me think her zoning tools got even better. Also 4B seems really good now. I dunno I just see people get hit by it a lot. I figured they'd be used to it from high-level play but now that she can do a reliable high/low mixup with 2B > 4B, it seems to throw people off.
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@26:08 luna mode air throw > dashing 2DD > 6C > 236C > 5C > 2C > supra > (optional > 22A > 214A) TK feint > 4B, nice set up, I see that used a lot. @26:15 Dia 4B > 2DD > CT > 236D > 22A > 6A > 5C > 6C > 236D > 236C > 5C > 2C > supra > 3C @38:40 same Nu dia form throw > 2DD > 236D~C > 22A > 6A > 4B > 2DD > supra @40:10 dia 2B > 3C > 22A > 6A > 4B > dashing supra > 6DD > 2DD > 214D > 22A > 236D~C > 22A > 6A > j.DD > j.214D @41:17 dia 2B > 2C > 3C > 22A > 2B > 2C > j.DD > j.2DD > calamity @53:12 dia 4B > 2DD > CT > dashing 236D~C > 22A > 6B > 5C > 2C > j.DD > j.2DD > jc > j.DD > j.2DD > j.214D i just liked how stylish some of the combos were :P sorry if they were mentioned before. also purotosu is really good. someone to keep an eye on. also it looks like Purotosu won!
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It was a week or so back so I can't really find it. If I see it again I'll try to direct it to you somehow, I'm honestly doing it off memory. I just forgot to mention it.
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I saw this combo done a bit earlier on central from a 4B midscreen in Dia mode. 4B > 22A > 2DD > CT > 236C > 5C > 6C > 236D > 5C > 2C > supra > 3C. That worked midscreen to corner, I'm not sure how well it will work if they 236C doesn't wall stick, will probably need to go for something different to replace the 236C. It did about 4k damage as well. Oh yeah, I also saw that 4B gives about 7 heat. Just a random thing I wanted to mention lol.
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Nu can get 4k from a grab in the corner, I saw one do it on central. It went like dia throw > 236D > 22A > 6A > 6C > 236D > 236C > 5C > 2C > supra > 3C. I probably messed it up since I'm doing this all off memory, but it seems like a good combo to me. Can probably make it better with gravity or CT.
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BBCSEX Ranbats Season 1 (XBL) - #1 - 1/11/2013
AchedSphinx replied to iora's topic in BlazBlue Online Play
Dustloop account name/XBL Gamertag: AchedSphinx Character: Lambda-11 State/Prov you are located: North Carolina -
I don't think you can stagger 5C anymore so do you mean CH 5C x 8 > 236C works? I remember reading that 236C isn't easy to follow up anymore unless in the corner, wouldn't 6B or 4B be better of a punish instead for midscreen? I haven't really seen a 6B punish combo though, so I don't think if 6B > 3C > gravity works, assuming you're in Luna mode. Oh yeah Overheat, that combo you linked for corner in Luna mode, the first one starts with 4B > Crescent 6A~4500dmg and the other 4B > 2DD > CT~5000dmg, the second combo seems inefficient compared to the first one. Do you think there's a way to make it better, since it uses CT and gravity and only does 500 more damage.
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[CP] News & Gameplay Discussion (Old)
AchedSphinx replied to kosmos badgirl's topic in BlazBlue Gameplay
nico live streaming BBCP http://live.nicovideo.jp/watch/lv119264234?ref=ser&zroute=search&keyword=BBCP edit: actually nvm, it's not live, just someone streaming old game chariot videos. -
At the moment he's studying that Tsubaki OD combo and staring at the mirror going "THE TIME HAS COME."
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bgs mac
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[CP] News & Gameplay Discussion (Old)
AchedSphinx replied to kosmos badgirl's topic in BlazBlue Gameplay
Well, I guess you would have to auto-pilot that hit confirm. Like just assume Tsubaki is going to hit and follow it up. -
If that's the case, does that mean we can follow up air Calamity Enders in OD? The P2 is fairly high so I'm not sure if the proration is really bad if its done, I also haven't seen any matches yet where Nu follows it up because they're always done it when the round has ended. Considering that our counters still counter us I think its reasonable to assume we're around that level. Too early though and more tech can be found.
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I know man, it's actually harder than I thought lol.
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Yes indeed.
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Sorry about that mAc. It was just that it was impossible for you to escape that AH and well, I just had to!
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Why do I have a feeling that whenever mAc goes to work he says "THE TIME HAS COME!"
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I'm starting to reconsider rather going into Dia mode at all is effective vs Hazama. He can avoid spike chaser entirely, which seems to be the main reason to be in Dia and those weird situations where he's above you and you want to use 2DD but the sword clashes, it happens enough to me that I think I might use Luna more for that match. I was also looking through some other matches and it looks like Bullet has a tough time against Nu as well as Azrael. I was looking at Protos matches, but I've seen a lot where Nu gets easy wins in those matches compared to others. Oh, it also looks like 236D Luna is a bit easier to land from my prospective. Like Nu can be right up against the person and it lands. Does anyone know if in OD Nu's Calamity is the same in the air as it is on the ground? Like if it does the same damage and has the same p2? The proration table only says Calamity.
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[CP] News & Gameplay Discussion (Old)
AchedSphinx replied to kosmos badgirl's topic in BlazBlue Gameplay
BBCP stream up on niconico http://live.nicovideo.jp/watch/lv118866508?ref=ser&zroute=search&keyword=BBCP -
He uses Hazama a good amount. His Hazama is pretty good too. I don't know if he still plays him that much though. GGs to chickzama, that room of hazamas, neji, jackie, and anyone i missed. was fun
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Like a play written by William Shakespeare, that perfect iambic pentameter. No, as tempting as that may seem. I can't really hear Hazama's voice sounding female ya know. I think I mostly imagine it as some wonderful yandere chick, cuz Hazama feels like that, and since Nu isn't in Ex, you're Yuno to me! Ah, I'll probably get on soon if anyone wants some games.
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I may be the odd one out that sees your name as Carl. I don't know why. Anyways GG Chick, ShatteredSound, and Freakshow for the games. Lambda is started to get back fun again. I need to practice with her more though, so thanks for keeping me company :P