Jump to content
Dustloop Forums

Jyosua

Members
  • Posts

    1,612
  • Joined

  • Last visited

Everything posted by Jyosua

  1. Yeah, but fuck if I'm going. I've got finals next week and other shit to finish before next week ends. Fuuuck school man.
  2. Yup. |D You better show up to a bunch of shit! I'm not sure how good my connection is gonna be with you once I move.
  3. I actually have no idea o_o
  4. It's the salt. TD is a good player, so try not to feel /too/ bad.
  5. Reptar, your thread isn't swag enough. :D
  6. Ditto this. It usually only happens in the wiki though, for me as well.
  7. Seriously? I could swear I got less damage when I tried that and that someone told me not to do it... disregard that, I am derp. Yeah, I wasn't sure on that 6C>2D thing, which is why I preceded with "I think". The rest of that paragraph I was pretty certain on though. I should add a disclaimer to things I say ~_~
  8. Yeah, select AMC theaters.
  9. Yeah it will be awesome. And it's my gift to myself for putting up with this school bullshit until graduation.
  10. If you catch with 2D as your starter, do not add that 5B in there. Just go from dashing 6B straight into Sekkajin, since you'll get more damage that way. I think Moy told me that you can get even more damage if you do 2D>j.2C>j.C>Sekkajin instead, but I'm not confident enough with that online to use it. Also, nice fucking 6A reset. Me gusta. Also, don't use 214A in blockstrings > And sadly, using j.236D to bait DP anti-air doesn't work too well against ragna, because his DP absolutely shits on that. I'm not sure if this was just a screwup, or if you actually don't know, but if you're that far from the corner, go into 2D after 6C when crouching on confirms. I think you have enough time to cross under when you do the 2D, so if your back is to the corner, you can put him in the corner that way. Alternatively, if you are just outside of the range to be able to do j.C>j.214A wallbounce, you can just go j.C>j.214C for knockdown, since he'll be pretty much in the corner then. Also, you're letting Ragna jump around a little too freely. Fubuki actually works well in that matchup. As far as jumpinjg too much, I'm guilty of that too. It really fucks me in matches against Lambda, but Ragna you're okay as long as you're outside his j.C range. Lastly, I'm stealing your 5C>2C>6B pressure string. For some reason, I never even thought of that.
  11. I'm doing the Ultimate Marvel Movie Marathon at Veterans. Starts at 11:30AM and shows all the movies leading up to the Avengers at midnight. Hellz yeah.
  12. Who be you?
  13. Blocking? Who does that?
  14. Lol, I have the same problem. I'm like "Shit, a fatal... wat do?" and I actually fuck up the combo because i thought about it too long. XD
  15. Btw Hige, I might be able to give you a ride to CEO if you can't get one from somebody else. I've decided to skip Metrocon whichever day the BlazBlue shit happens.
  16. Sparked thoughtful and insightful discussion. How dare you!?
  17. On the topic of combos or mixup first: I pick combos. Pretty much for the reasons you stated. I think it's easier to figure out mixup once you know a bit of how the character operates via combos. As far as training partners... that's something I've desired for the while. I know there's the training dummy record option, but it's just not as efficient as trying stuff out against a person, nor as fun. Plus, like you said, not all games have it. Blocking I think is the single most important thing for a beginner to learn. I noticed a huge level in improvement once I started blocking properly. Now I've gotten into the bad habit of using barrier too much though... I'm working on getting out of that habit. See, that's what I say as well, and others are like "Nooooo, just wail on them and they'll get better". That's fucking bullshit. There's nothing more discouraging then getting on a game your first day to just be obliterated by everyone. It's enough to make many people quite straight away, and if they don't right away, continued abuse will cause them to quit eventually. But giving feedback is definitely important. The first thing I tell other people who I get to try BB is "Block! You have to block!". The second thing is "Block low! And then watch out for overheads!". I generally don't throw a ton of mixup at someone who first starts.
  18. REALLY? ZOMG!
  19. That's true, some are naturally better at learning FGs than others, and I think I'm in the camp of people that aren't great at learning them. But that aside, I also don't know how to use training mode for matchups... Frame data on the other hand, is an invaluable tool. You should learn how to read it. Additionally, if you want to get better, you need to stop relying on one or two moves to start your combos. You seem to find somewhat abuseable things and then rely on those. If someone knows you do that, they can blow you up for it if they know how to punish it.
  20. Honestly, conversations like these make me want to write up a huge tutorial on breaking into the FG genre, and including game-specific information. I also feel like learning to play FGs has been an extra class on my schedule since November. :P First of all, I think there's a difference between being "mashy" and being a "button masher". Yeah, they sound essentially the same, but there's a distinct difference between mashing 2A, 5A, or even 2B or 5B when you know you can get away with it and pressing all the buttons on the controller and hoping cool shit happens. The latter is what my girlfriend does, and it drives me fucking insane.
  21. Honestly dude, everyone's flat-out bad at fighting games at first. I think the progression goes like this: button masher > learning basic moves > learning game mechanics > learning combos > learning defensive tactics > learning offensive tactics > learning matchups > hammer out bad habits > practice/play
  22. Give me two weeks, so I can stop letting school get in the way. I'll play with you guys more then. 2 more weeks and I can fucking ditch USF. That's not entirely true though. Maybe you're just different than me, but if there's something wrong with my pressure strings or execution, when I try to fix them, it takes many times before I finally fix them. I can't fix a corner-combo execution (under pressure of a real match) or pressure string unless I am on offense. And I can't be on offense if my defense is getting blown up by someone who is so used to playing that they barely have to think to quickly react and punish. I need extra time to think in order to get used to doing shit differently, and someone with godlike reactions won't give me the time to practice it enough to get better. Please understand: I'm not saying playing players better than you is pointless. I'm saying that playing /only/ players better tha you and getting blown up hundreds and hundreds of times is pointless. It'll just make you angry and you'll stop getting anything fruitful from it.
  23. I apologize for this Adonis, but saying shit like this is assuming that there aren't players willing to learn the game (like me), and it makes you sound elitist. That's something that scares newbies off these forums and I've seen it happen more than once. I know you're a cool guy and aren't really elitist, but on the internet others might not understand that.
  24. Sorry dude, but I disagree. I didn't start /really/ improving until I took my hundreds of losses against good players to fights against players closer to my level and worked out better play methods there. Fighting against great players is a good way to discover errors in your playstyle, but it's not a good place to fix them. Good habit is best formed in a place where it won't be interrupted by someone blowing you up constantly.
×
×
  • Create New...