I lol'd.
On a side note, we need more people to show up at Sore Thumbs tomorrow! Who all can come? Tournament starts at 1PM!
If this scene dies, I'ma blame you guys >
I know that feeling... I never really knew anything about the FG community until like November. It's like learning a separate language. ~_~
Honestly, I generally omit the 6C when I 214D since it's easier to land that way, but I think you have to delay the 214D to get 6C > 214D to work.
Also ditto on that bit about Moy.
That second 5C was a typo. But yeah the 623B > 214C was the part I thought would fail... damn.
Because I have issues sticking people in the corner and I lose matches because of it. So I've been using 214D instead of 6C > 214C and bam... people get put into the corner - after that the problem is just keeping them there long enough to confirm into a DP loop. But in the event I misjudge the distance, I woulda liked a followup to 214D.
herp derp = being stupid or forgetting something obvious
salty = mad about losing (or winning in the case of LK)
On a side note, I'm tired of failing this combo... would someone with better executionb tell me if this blue-beats or not?
5B > 5C > Sekkajin > 66C > 2D > 6B > 5C > Sekkajin > 214D > 66 3C > 623B > 214C
I keep fucking up the 623B after the 66 3C ~_~ and I just wanna know if it works.
That sounds exactly like what I do, but as Jin. XD You have to learn to block... if your connection is really that bad you might want to consider finding people in your local scene. I realize lol netplay means raction times are limited by latency, but yeah...
I have a question for this thread as well: I can't seem to link 66 5B after counterhit 6A. Is the timing just ridiculous or what?
Hey guys, is there any way to improve this combo? I realize the heat gain is low, but I thought it might make an (effectively) 7 heat cost carry to the corner.
j.236D > land > 66C > DC > j.C > j.214A > (delayed) fubuki > (delayed) 2C > 6C > rehhyou (3420/18)
I feel the a small mix of both is necessary. Try not to hit them with everything at once to give them a chance to get used to things, but if they don't wisen up to certain things destroy them for it. I have to say though, being obliterated by someone for 50 matches loses the fun of playing the game, so people should take care not to scare off beginners.
Honestly, the way the corner loop section is written, it makes it sound like any ender will work with that combo. That's what I was trying to point out, though I'm not sure if that was Skeith's original intention.
@xlolxlolx: Yeah, you're right, my bad.
@skeith: 214C for heat and 214A for oki or characters that the 214C ender won't work on. But that's a question best asked in the Jin General thread.