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Dreiko

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Everything posted by Dreiko

  1. If you don't know what to do, you can always do the mash H followup off of a random 236H. It's sub-optimal but it's better than dropping the combo.
  2. I think overall, for every whiner who uses the frame delay to make excuses, there will be 3 people who genuinely are helped by realizing why their stuff isn't working right and not blaming their controllers. There's lots of people who just don't know what input delay is who refuse to believe you when you tell them there's lag and this number will be the useful proof you'll need to convince them. Also, in the same vein, people complaining about lag in a 2f connection will be invalidated instantly, which is also good. Yes this isn't GGPO but it still is pretty good. It'd be awesome if they had rollback netcode but not much we can do about it now.
  3. I have a suggestion for whoever (prolly a mod) can edit this but I believe under the big SIN KISKE letters in the top of the page here http://www.dustloop.com/forums/index.php?/forum/306-sin-kiske/ you can edit a subtitle. Please oh dear mod make the subtitle be "Polelarizing discussions", it'd please me greatly. :D
  4. I don't know where people are getting this about the regular edition being delayed. The LE got delayed cause trucker strikes prevented some of the bonus-item-materials from arriving. They already had said they had the discs for the SE ready for shipping in the note of theirs saying they will delay the LE to assure people they could still get the basic game. Maybe some locations just don't store the game cause it's niche (heard horror stories about Canada) but if you're in America you should be able to preorder it on gamestop and get it on the 16th.
  5. Caution with 5P, it tends to whiff crouchers completely (or at least some crouchers, I'm sure it hits Potemkin but...yeah...you get the point). I've had a plethora of jH hits into 5P confirms drop due to 5P whiffing crouchers too much. 2P is the way to go unless you really need that superior 5P range.
  6. 623S and 632146H have startup invincibility so you can use em in the first frame of recovery to beat things that are close enough to you to be hit by them or you can use them during holes of your foe's blockstring to hit em out of their next move. Dead angles and bursts are always good too. Finally, Voltic Dein will make people move off you for a bit allowing you to get out of the corner. 214K-6 covers lots of space so use that too.
  7. I could swear I saw the move become much wider/flashier when held down for longer than how long it is held during the recent combo vids. Maybe it just does more damage instead of have unique hitstun properties or something. Sadly I only played at locals and I don't have the game yet so I can't test but I can definitely say that it has something that it gains, even if only in visuals, by charging it longer than how long they charge it to have it combo after 214S in combo vids. I guess you may need to charge it purely for timing's sake and let it go early just to have it hit right and if you don't charge all the way it just reverts back to the uncharged state.
  8. A weird thing about Horo 5S is that it always will hit them in the direction she's facing but it has a hitbox behind Horo so even if you summon her facing the wrong way, if it lands, the foe will be propelled towards the direction she's facing rather than the opposite direction which is what would make sense happening in the situation.
  9. I think it just has 3 levels. level 1: No charge at all - does not splat level 2: A little bit of charge (can combo off of 214S) - wallsplat level 3: Max charge (you see Sin sparking with power all around him) - causes Fafnir-like tumble on normal hit even on standing.
  10. Hmm yeah. I was thinking of doing that off of something that you punish with 6H. Though it's also a mixup tool since 236K is a low and people may not always expect having to block a low after blocking a 6H lol. But yeah I see what you mean, situational confirms for days~
  11. Sin combos: https://www.youtube.com/watch?v=Eg99QsAitag https://www.youtube.com/watch?v=JTG9ztFwEso https://www.youtube.com/watch?v=z8VG3RrVDrA Sin Oki and yrc tricks: https://www.youtube.com/watch?v=uZziAN9m4sQ https://www.youtube.com/watch?v=hbyPmfaTO98
  12. Off of raw 6H would you not be able to just 236K>623S>214S>214K>stuff as usual?
  13. Focusing on this is the exact wrong mentality. Learning won't mean you'll beat the way way more experienced player. Learning is done for its own intrinsic value. You learn...to learn! When you go and play someone you had played before after having had a good 4 hour long session against someone way better than you, then, then you'll notice that you actually learned stuff. It'll be like returning to normal gravity after a while training in the 30x gravity pod. You'll feel the results of your learning then. Don't decide you're not learning anything just cause you're not WINNING. Just not dying as quickly is plenty significant. Expecting to learn in a way that will allow you to actually win or to actually surpass the level of adjustment a way better than you player can summon is not realistic and it is not helpful either. Just expect to learn and nothing more. The problems come only when people expect more than that and then get disappointed/frustrated for failing to meet these unrealistic expectations that they never had any chance of meeting in the first place. It's mostly an ego thing and while it's easy for some of us to say, it really IS better for your skill as a player overall to put your ego aside and just decide you'll lose and learn for a while when playing a new game.
  14. The startup isn't that slow. You can combo into it from a 2D anyhow. Also, even if they block it you can still do the followups so it sometimes will crossup someone once or twice, I've often had people bait it only to then get crossed up and get hurt a bit anyways. (though no confirm into more comboing was possible from that lol)
  15. We're talking about someone new to GGXrd, not someone new to fighting games entirely. If you don't know anything about anything then you shouldn't be playing online anyways. You should be spending your time doing tutorial mode, challenge mode and practice mode. Nobody was talking about the players who just put the game in their ps3/4 for the first time and right away jump online here. We're talking about people who know some stuff but are still newish/bad and are too afraid of losing badly to play people that they DO stand to learn from. As for the better player. In those cases usually they will do something such as repeatedly use a certain tactic in order to teach the newer player how to deal with it or maybe use a certain approach in ways that is somewhat obvious so that the new player can see what is happening there. I personally enjoy helping new people learn so I never feel negativity of any sort about playing with someone new or bad at the game. I simply focus on the fun of it all and on making the game seem hype and awesome and all those things.
  16. Cause those matches are the ones you stand to learn the most from. Go into it from a studious angle trying to see what these super good people are doing and in so doing improving yourself through absorbing their ways. I don't see why you would be of the impression that you learn nothing from losing horribly. Maybe if you don't analyze the happenings or are too caught up in your current feelings to perceive what your foe is doing to beat you or something. Most people though just ask questions and try to analyze the match and in so doing, learn. That's the ideal way to be.
  17. You do indeed retain them. I got to play this finally last night at locals and what I liked to after knockdown do is polevault into the air fireball OD and then airdash for fuzzies obfuscated by the fireball. On a sidenote, Sin is so much more fun than I expected. The first setup didn't have him so I just used Sol (old HOS main here...) and while he too was fun Sin was like 10 times more fun to use...and I didn't even know how to use him at all for the first half of it lol.
  18. And there's also people who will see a very good record and get intimidated so they will avoid fighting you. I had this issue most severely with the original persona where people could check your w/l record before even joining a room and it resulted in a lot of wasted time looking for matches without success.
  19. jH seems like an amazing meaty tool if you can set it up as a meaty.
  20. Why avoid online play if just Ranked is having issues? Just avoid Ranked play and do player rooms like a normal person XD.
  21. The thing about the risk meter to mainly know is that you don't instantly enter the danger zone. You must be blocking for like 3-4 entire blockstrings worth of moves without doing anything else to get the risk level to the point where everything is a counterhit. With FD you can make blockstrings end in just 3 attacks and just jump out or do something and you don't need a ton of meter to FD this either. This is something that's there mainly to make people not feel too safe blocking all day cause a match is not exciting when that happens. If it's a new MU, just lose a bunch till you know the MU. You're kinda...supposed to lose in new MUs. There's nothing wrong about that. If anything, it also reinforces the importance of learning ALL the MUs in the game before feeling confident about your skill.
  22. Awesome! Thanks for a speedy response. *hides under spoiler shelter for another week*
  23. Just a small confirmation. Johnny is still voiced by Norio Wakamoto here, right? (avoiding spoilers but this just came to me so I wanted to make sure)
  24. I wonder what the effect is when someone who is on speed mode plays someone else who is on quality mode online. Or does online force everyone on speed mode? Can you for example make speed-mode-only players rooms?
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