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RoBoBOBR

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Everything posted by RoBoBOBR

  1. 6P(CH) HS jHS jK relaunch is better on Jo. I also think that 2K, 2D after mappa(СH) is more useful then K, mappa. Also whats up with some jap Slayers who practically never use BBU in combo? Whenever they connect with 2K - they follow up with 2S, 2D and settle for it.
  2. Minagushi(SL) vs Summoner(AB) http://youtube.com/watch?v=YofQ35AlxkM http://youtube.com/watch?v=H5XBnZ2sUXo http://youtube.com/watch?v=YitC-IripvI
  3. http://gamechariot.com/g3_080216_23on.html Oracle (KY) vs AGF (AN) Oracle (KY) vs Mokichi (茂吉) (ZA) Suumei (MA) vs CHO (AB) Suumei (MA) vs Consomme (PO) HEVEN (VE) vs Consomme (PO) HEVEN (VE) vs Akitan (IN) HEVEN (VE) vs Tokido (ED) BLEED (JO) vs Tanbo (田んぼ) (MA) Imo (ZA) vs Tanbo (MA) Konpon (根本) (TE) vs Tanbo (MA) FAB (PO) vs Tanbo (MA) Echo (DI) vs Tanbo (MA) Taku (SL) vs Tanbo (MA) Taku (SL) vs Dora He~ta (VE) Taku (SL) vs Onii (鬼ぃ) (BR) Taku (SL) vs Kiisha (FA) Taku (SL) vs Iwasaki (岩崎) (CH) Taku (SL) vs Kakyun (MI) <== mistake on website (says MA instead of MI)
  4. • press "respect" button on chara select screen • profit
  5. MacArthur Blunts, yep and still even Niga fails at HS relaunches from time to time.
  6. I don't think that you'll be able to relaunch after djH, djD
  7. yay no sarcasm intended
  8. Her throw range = Slayer's throw range.
  9. =))) Ok, next time i'll be recorded i'll use different color.
  10. http://www.youtube.com/watch?v=DpsVx0fEqlg
  11. http://www.youtube.com/watch?v=jdGZTOtWPbg somebody asked for losing vids =)
  12. You really should mod it for it to be good. Replace the hori stick with sanwa stick and hori buttons with sanwa ones.
  13. Zaido, i can't fully agree with you on that one. It all depends on hit used after BBU. In this situation with HOS maxing combo after 2D is pretty pointless, yes. But if you go for HS after BBU you can get quite good additional damage. Like for example 2k, 2h, bbu, hs, sj, jh, jd, j2k, jk, p, jd - 180 instead of 155.
  14. rtl42, i had the same question about short combos after BBU-2D, then i tried it myself in training mode and deleted the question. Extending that combo from 9 to 12 hits nets only 5-6 additional damage, extending it further makes knockdown very hard to achieve.
  15. Zaido, he didn't say that BBU _or_ 2D doesn't work on her. He said BBU, 2D - as a combo - does not.
  16. You don't need to block EXE, you fly through and boom. BDC DoT will help, though isn't necessary.
  17. are you throwable during jump start-up frames?
  18. you can jump 4F frames faster
  19. You beat Anji out of butterfly oki with your 6P? your opponent isn't good
  20. well meaty 6H aint bad. but it wont catch BD laaate 6H will catch BD. but is easily punishable with a lot of stuff
  21. well i always thought that doing special on wake-up is easier compared to BD due to the fact that you have some window to buffer reversal special.
  22. His dust is special cancellable. So he can stuff your BBU with his 236P
  23. That's possible not only on Ky. I comboed off non-RCed PB on Ba. You basically have to hit them off air and be close enough for 2P to reach.
  24. I would recommend to lift that friend of yours using only his "stick" alone =)) Jokes aside - just test it, and if no malfunctioning takes place then i think no damage was done.
  25. IB 1st hit of doggie ~K~ and 1F jump IIRC
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