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Everything posted by Elochai
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Playing netplay on PS3 is akin to playing 360 netplay whilst laced in sledge, or while underwater. It just feels worse overall IMO.
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Would you care to explain? Just curious is all.
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Dengeki FIGHTING CLIMAX: Announced at TGS.
Elochai replied to InWithTheAshes's topic in Misc Fighter Central
I think I'm going to play Asuna just for that black/red color palette. -
I'm not too keen on these remixes now that I'm hearing them without all of the anime SFX. I'm disappointed by UHD lol. Sent from my SCH-I535 using Tapatalk
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Can't really speak for anywhere but NYC since I don't travel much, but it's pretty much the same situation here lol. Only like 2 people stuck with the game (excluding myself, but I just recently picked it up anyway). Sent from my SCH-I535 using Tapatalk
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The best part of that FT5 was when someone in the crowd said "east coast doesn't play!" (how relatable lol) Karulau looks pretty hard to handle as Riannon, though.
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コーハツ 第3回P4U2金曜大会 Kohatsu P4U2 tournament http://www.youtube.com/watch?v=w27GoQ1Z20k
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Yeah, you're right. I wasn't sure whether or not I should mention that. It just seems more like "you messed up your inputs, so now you're going to get grabbed anyway."
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How can you even notice frame drops when you're just pushing buttons...?
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If you're asking if you can tech while being grabbed during a barrier guard, the answer is yes, you can. The only untechable grabs are non-purple command grabs as far as I know. I would argue that it's better to block crouching. Lows in this game are generally faster than overheads, so if you're blocking high from the get-go, you would have to be insanely fast to switch to a low guard. Additionally, there're more lows than highs I believe. You can time attacks to be meaty or use safe-jumps if you're being mashed on. If your opponents are using DPs on wake-up, you should try your best to be wary of them/look out for them.
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I heard this tournament had a P4 event. Where the results at ? Sent from my SCH-I535 using Tapatalk
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Instead of separate character stories, BBCP has three different story "arcs" (maybe scenario or route is a better word). Each of them tell a different story, but they converge at the game's true end, so everything is tied together. This is much better IMO, because it's as you said; mostly everyone's story is a variation rather than something original. Sent from my SCH-I535 using Tapatalk
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GGs Baggy-Sama and KnightCloud. 4 bars with lag are the best. Sent from my SCH-I535 using Tapatalk
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Not gameplay related per se, but I just want to say that I hope ASW uses a story mode structure similar to BBCP. The separate character stories were such a chore being that a lot of them were practically the same. Sent from my SCH-I535 using Tapatalk
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12/19/13 Shinjuku Sportsland This is what 700+ PSR Liz looks like lol. Wa (Teddie) vs. Kyo no Antourme (Liz) Iguru (Chie) vs. Kyo no Antourme (Liz)
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Maybe you're going on at the wrong times/live really far from anyone who's playing at the time. Your best bet is prolly asking for matches on here.
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GGs, sorry if my play was kinda sloppy. Wasn't feeling well so I decided to play BB. What a mistake lmao.
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Why hasn't anyone made a "shotime" pun yet? His IK is just begging for it.
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A-Cho 12/18 http://www.youtube.com/watch?v=ADVDe6-tq6g
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I'm not sure if this is relevant to P4U2, but at least in P4U, 2AB was very underused for its usefulness IMO. Besides corner carry and damage like you said, it was also an easy meterless confirm. One can argue that meterless vs metered isn't very important with Liz though. It's the easiest meterless confirm too I think; 2B > j.B > 2AB is kinda finicky. Is 5C backdash cancelable in this version? If it's only forward dash, then I don't see how it's going to be much better (unless of course you can dash cancel on whiff, like Ragna's deadspike), unless you're setting up for throw setups or something. Of course, usefulness in combos is a different topic. I don't know why stagger pressure never caught on in JP. It's quite strong, especially considering the character we're playing. A lot of JP Liz players from what I've watched just like to hang themselves by doing silly stuff. "Yeah man, I'm going to mash super jump j.B and 236A! I play this character!!!" If you're playing Liz and she's not your waifu, I would ask why you're playing her. Digressing, but yeah. I haven't seen Okusan Liz pop up in any videos so far (though to be fair I haven't checked Nico in like a week).
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This video has S.Yuki, Teddie, Mits, and Chie. http://www.youtube.com/watch?v=Pn-4V1azWbc
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Does anyone want a set? PS: I'm bad. edit: have a room up btw, 3 bar+. edit2: got something urgent to attend to, I'll be on later though!
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GGs to anyone I played this morning, though I didn't play very much. I'll be going back on P4U later; I wanna play some CP now. S/O to 2 & done, the new 1 & done.
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Anyone know what causes songs other than character themes to play during P4U2 matches? I've heard The Arena play sometimes for example, and it just seems so random.
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Don't get me wrong. IAD j.B is still a valid and very powerful tool in neutral. However, if your whole neutral game is based around throwing j.Bs, then you're practically banking on random hits more than anything else. While I don't think I've seen anyone take it to this extreme, I still think it's worth pointing out that there're a lot of other good tools that Liz has in neutral. You know, like 2AB and 5C (this one is iffy though) lol. I'd more so call 2B OMC a 3 way mix-up, since it's high/low/throw, unless I'm the only one who puts throw in there. I dunno, but I think throw is a useful mix-up tool especially when the other person expects you to hit them with a high/low, so they're busy trying to block instead of tech the grab. I'm arguing semantics, but yeah. I agree on the new 5AA/5BB being useful. I once saw something like 5A > 5A > 5AA > 5B > 5BB. Makes me wonder how much stronger stagger/catching jump-outs will become. I guess all we can do is wait like Omnix said .