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Everything posted by MikelAL93
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Discuss the Kagura vs. Carl matchup here.
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A battle between two of Lord Tenjo's disciples! Discuss the Kagura vs. Bang matchup here.
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Discuss the Kagura vs. Arakune matchup here.
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Discuss the Kagura vs. Litchi matchup here.
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Discuss the Kagura vs. Tager matchup here.
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Discuss the Kagura vs. Taokaka matchup here.
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Discuss the Kagura vs. Rachel matchup here.
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Discuss the Kagura vs. Noel matchup here.
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Discuss the Kagura vs. Jin matchup here.
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Discuss the Kagura vs. Ragna matchup here.
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I'll be happy to join in. Skype ID: TheOneEyedDragon
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[CPEX] Kagura Mutsuki - Video Thread (Updated 03/06/2015)
MikelAL93 replied to MikelAL93's topic in Kagura Mutsuki
10/18/2014 Kakiri O Sanshou Coco (KG) vs. OG (HZ) -
[CPEX] Kagura Mutsuki - Video Thread (Updated 03/06/2015)
MikelAL93 replied to MikelAL93's topic in Kagura Mutsuki
10/13/14 MAXIM HERO Singles Shoutono (KG) vs. Kenji (CE) Mutsuki (KG) vs. Juumonji (JI) Zero-Esu (KG) vs. Dokuta (LI) Mutsuki (KG) vs. FC2 (RG) Zero-Esu (KG) vs. Noze (HZ) 10/14/2014 Mizonokuchi Taito 3on3 Omochi (KG) vs. KP (VA) Omochi (KG) vs. Ruku (CE) Takenoko (KG) vs. Setsuna (RE) Takenoko (KG) vs. Tsuba (TS) Omochi (KG) vs. TOL (TER) 10/10/2014 Chiba Felicidad 2on2 - Nise Pachi (KG) vs. Potofu (RG) 10/9/2014 LL Kureha Singles - Coco (KG) vs. Pleasure (JI) -
Discuss the matchup between Margaret and Yukiko here.
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Discuss the matchup between Margaret and Chie here.
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Discuss the matchup between Margaret and Yosuke here.
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Discuss the matchup between Margaret and Yu here.
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You have to either play with another player of similar rank or higher, or win or lose another match (preferably ranked) if you didn't get the trophy the first time. This seemed to be the case with initial release of the original version of the game. I don't know why it carried over to Ultimax despite it being patched the first time around.
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Need tips and advice on how to improve your playstyle and gameplan with Margaret? Post videos of yourself playing so we can help you right away!
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Good games to those I have played against with my Day 1 Margaret today!
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[info=Information] If you'd like to contribute, please feel free to do so! Just post the combos you created, but please write them properly. If you are unsure on how to write combos properly, then read the wiki page here. Make sure to read the Notation Used section in this post so that you understand the specific notations used for Margaret. Also refrain from using move names and abbreviations.Please refrain from going off topic in this thread. This thread is for posting of combos only.Only the most optimal combos will be listed in this thread.[collapse=General Notations Used][table] [tr][td]>[/td][td]Gatling/cancel the previous move into the following move.[/td][/tr] [tr][td],[/td][td]Link the previous move into the following move.[/td][/tr] [tr][td]|>[/td][td]After landing.[/td][/tr] [tr][td]j[/td][td]Jump[/td][/tr] [tr][td]sj[/td][td]Super Jump[/td][/tr] [tr][td]h[/td][td]Hop[/td][/tr] [tr][td]hc[/td][td]Hop Cancel[/td][/tr] [tr][td]ad[/td][td]Air Dash[/td][/tr] [tr][td]iad[/td][td]Instant Air Dash[/td][/tr] [tr][td]jc[/td][td]Jump Cancel[/td][/tr] [tr][td]sjc[/td][td]Super Jump Cancel[/td][/tr] [tr][td]dc[/td][td]Dash Cancel[/td][/tr] [tr][td]OMC[/td][td]One More! Cancel[/td][/tr] [tr][td]AoA~C[/td][td]All Out Attack into C ender[/td][/tr] [tr][td]AoA~D[/td][td]All Out Attack into D ender[/td][/tr] [tr][td]CH[/td][td]Counter Hit[/td][/tr] [tr][td]FC[/td][td]Fatal Counter[/td][/tr] [tr][td][ ][/td][td]Hold Input[/td][/tr] [tr][td](N)[/td][td]Attack must deal N amount of hits.[/td][/tr] [tr][td][???] xN[/td][td]Repeat ??? N amount of times.[/td][/tr][/table][/collapse][collapse=Guide Specific Notations Used] Notations in red are for prefixes only. Notations in blue are for suffixes only.[table] [tr][td]c.[/td][td]The attack must be used as close to the opponent as possible.[/td][/tr] [tr][td]f.[/td][td]The attack must be used as far away from the opponent as possible.[/td][/tr] [tr][td][SS][/td][td]Side Swap combo[/td][/tr] [tr][td][CO][/td][td]Crouching Opponent[/td][/tr] [tr][td][AA][/td][td]Anti-air or Air-to-Air[/td][/tr] [tr][td][RP][/td][td]Roll Punish[/td][/tr] [tr][td][SD][/td][td]Shadow Only Combo[/td][/tr] [tr][td][N%][/td][td]Player SP % required before combo start.[/td][/tr] [tr][td][N/N%][/td][td]Damage/SP Gain %[/td][/tr][/table][/collapse][/info] [info=Challenge Mode Combos][collapse] Mission #01 - [/collapse][/info] Combo Theory Margaret's primary goal is to convert hits into a knockdown from any situation where she can enforce her strong pressure game and maintain control of the match until she defeats an opponent outright with counterhit punishes or expending meter.Usually these meterless confirms will end with either 214A or j.214B to force knockdown.214A commonly leads to safejumps involving IAD j.C to bait the opponent into retaliating.j.214B often leads into ranged okizeme situations that safely force the opponent into blockstun.In the corner, j.214B also especially leads into backdash j.22C okizeme situations that can repeat themselves when applied properly.If Margaret cannot maintain a proper knockdown with either of these moves due to proration or positioning, the combo can also be ended with j.2B or God's Hand (214C/D) when applicable.To punish reversals or mash out for counterhits, her goal is to confirm the counterhit into 2C > 2D whenever possible to greatly increase her damage potential.Hassou Tobi: Hassou Tobi gives fixed damage based on the number of hits landed before connecting with the super.No matter what, it will add hits until it finally reaches a multiple of 8.For maximum damage, the combo count must already be a multiple of 8 before the super connects. The move will then automatically add hits to the next multiple.It is in Margaret's best interest to attempt to kill with this combo with minimal resources as possible while still keeping acceptable damage. Certain combos listed will show possible followups with Hassou Tobi when applicable.The damage of Hassou Tobi can be further boosted if inputted during the 4 frame superflash startup of Power Slash.It is important to consider the starting number of hits during a confirm as it determines access to Hassou Tobi damage.For instance, many confirms start with 2A 5C 5B - j.C can usually be added to allow 4 hits for an optimal combo in addition to being a superior starter.For added guidance, these are the following multi-hit moves: 2B - 1 to 4 Hits5AAAAA - 5 HitsAOA - 18 Hits2D - 3 Hits236D - 15 hits(j)214B - 2 hits,(j)214A+B - 3 Hitsj236C - 6 Hits(j)236CD - 17 Hits, the grounded version hits 16 on "short" hitboxes against the corner236236C or D - 10 Hits236236CD - 15 HitsMidscreen Normal Starters - 2A > 5C > 5B > 5AAAAA > 214A [1605] - 5D > 2B(4) > j.2C > jc > j.B > j.C > j.214B - [AA] 2B(4) > j.2C > jc > j.B > j.C > j.D > j.214B - [AA] 5B > 5A > 5B > 5C > j.2C > j.B > j.C > j.D > j.214B - [CO] 2A > 5C > 5B > 236D > 66 5C > j.2C > jc j.2C > j.214B 236D will combo from either 5C or 5B on crouching, be aware of the persona's positioning if you choose to combo from 5C- [CO] 2A > 5C > 5B > 236D > OMC > 66 2C > 2D > j.22C > 66 214C > 2B(4) > j.2C > jc > j.9C > j.2B 4 hits before 236D makes it possible to link 214214AB ender- 2A > 5C > 5B > 236236CD > 66 2C > 2D > j.22C > 66 214C > 2B(4) > j.2C > jc > j.9C > j.2B [3547 75 meter] 4 hits before SB Panta Rhei makes it possible to link 214214AB ender- 2A > 5C > 5B > 236236CD > 66 2C > 2D > j.22C > 214A > 214214A - CH 5D > 2C > 2D > j.22C > 214A > 214214A - CH j.C > 5A > 5C > j.2C > j.B > j.C > delay j.D > j.236CD > 2D > j.22C > 214D Air-to-air punish, the opponent must be close to the ground in order for this sequence to connect properly- 5C > j.2C > j.B > j.C > delay j.D > j.236CD > 2D > j.22C > 214C > 2B(4) > j.2C > jc > j.9C > j.2B Burst punish variant- CH 5C > 2C > 2D > j.22C > 214C > 5B > 5C > j.2C > jc > j.B > j.C > j.D > j.214B (> 214A > 214214A) 5B can be substituted with 2B to have a larger range to OTG from 214C at the cost of ~200 damage - CH 5C > 2C > 2D > j.22C > 214C > 5B > 5C > j.C > j.2C > jc > j.C > j.2C > j.214A > j.236236CD > 214D [5664 / 75 meter] Burst safe modification, match ender without Hassou Tobi- FC 5C > 2C > hop j.22C > 66 214D > 5B > 5C > 214CD > 2B(4) > j.2C > j.22D > 214C > 2A > 5C > j.B > j.C > j.214B 2A 5C can be substituted for 5B 5C and ended with 2B(4)>j.214B for easier timing for linksSkill Starter - 214A > 236236C > 2C > 2D > j.22C > 66 214C > 2B(4) > j.2C > jc j.C > j.2B (214214AB) [4039/5839 50-125 meter] System Starter - B+D > j.2C > TK j.214B - Air C+D > falling j.C > 2B(4) > j.C > j.2C > j,214B - AOA~C > j.B > j.C > j.2D > 5B > 5C > 214A > 214214A All 18 hits of AOA are required to end in Hassou TobiSP Skill Starter [100% Required] - 236236A > OMC > 2C > 2D > j.22C > 214C > 2B(4) > j.2C > j.9C > j.2B [125% Required] - 236236CD > 2C > 214214A [150% Required] - 236236A > OMC > 2C > 2D > j.22C > 214A > 214214A One More! Burst - 2 Hits > OMB > 2C > 2D > j.22C > (236236AB) > 214214A [Burst - 50-125% Required] - 2A > 5C > 5B > OMB > 66 214C > 2B(4) > j.2C > jc > j.C > j.2B > j.236CD > 2C > 2D > j.22C > 2C > 214B(1) > 236236B [Burst - 75% Required] Near Corner Normal Starters - 2A > 5C > 5B > 214B > 2B(4) > j.C > j.2C > j.214B To properly connect to 2B link, time it as the sprite is in the falling animation when the 214B launch is finished.- [AA] 2B(4) > j.2C > jc> j.B > j.C > j.D > j.214B > 2A > 5C > j.C > dj.C > j.2B - 5D > 2B(4) > j.C > j.2C > j.214B - CH j.2D > 66 j.C > 2A > 5C > 5B > 214B > 2B(4) > j.2C > j.214B - [CO] 2A > 5C > 5B > 236D > 66 2B(4) > j.C > j.2C > j.214B Skill Starter - CH 214C/D > 2B(4) > j.C > j.2C > j.214B System Starter - C+D > 2A > 2B(4) > j.C > j.2C > j.214B Corner Normal Starters - 2A > 5C > 5B > 5AAAAA > 236D > 214A (>214214A) 236D can only combo from the 5th hit of autocomboFor a visual cue, notice the enlarged "sparkle" effect from the 5th hit in comparison to the first 4.- j.B > j.C > j.2B > j.214A > 2B(4) > j.C > j.2C > j.214B - CH 5D > 2C > 2D > j.22C > 214C > 2B(4) > j.2C > dj.C > j.2B- CH 5C > 2C > 2D > 5D > 5A > 5C > j.C > j.2C > dj.C > j.2C > j.214AB > 214214A - 2A > 5C > 5B > 236CD > 2C > 2D > j.22C > 66 214C > 2B(4) > j.2C > dj.C > j.2B >214214AB (Works on ) 2C will link universally if spaced far enough from the corner to allow all 17 hits of 236CD to connect[125% Required] - 5D > 5A > 5C > j.2C > dj.C > j.2C > j.214A > j.236236CD > 2C > 214214A Space the 5A far enough in order for SB Panta Rhei to hit all 15 times in the corner.System Starter CH B+D > j.2C > jc > j.C > j.214AB > 214A > 214214A One More! Burst [75% Required] - 2A > 5C > 5B > OMB > 214D > 2B(4) > j.2C > dj.C > j.2B > late j.236CD > 2C > 2D > j.22C > 2C > 214B > 214214A
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[CPEX] Kagura Mutsuki - Video Thread (Updated 03/06/2015)
MikelAL93 posted a topic in Kagura Mutsuki
If you'd like to contribute, please feel free to do so! Just link the video along with the time that Kagura appears in the video, and I'll update this post with that video. If a suitable title for the video is available please list with it. Listings are going new to old, and with the Kagura players name on the left side always. Please refrain from going off topic in this thread. This thread is for posting of videos only. New Videos (Updated 03/06/2015) 12/20/14 Shinjuku Sportsland 3on3 Nise Pachi (KG) vs. Jin Nise Pachi (KG) Vs. Tan (BA) Nise Pachi (KG) vs. Terumi Nise Pachi (KG) Vs. Zekuso (AZ) Notable Players Name 1 [??th Dan] Twitter: @??? Name 2 [??th Dan] Twitter: @??? Name 3 [??th Dan] Twitter: @??? Name 4 [??th Dan] Twitter: @??? Misc Videos Collapsed: Tutorial Videos: - Collapsed: Combo Videos: BBCP2 Kagura Mutsuki Combos by Inuniko Match Videos Vs. [00/00/2014] Player 1 (XX) Vs. Player 2 (XX) [Notes] Vs. [10/10/2014] Kagura vs. Arakune [Leisureland Sasashima] Vs. [12/20/2014] Nise Pachi (KG) Vs. Zekuso (AZ) [shinjuku Sportsland] Vs. [02/08/2015] Eruo (KG) VS Peach (BA) [JP Casuals] [12/20/2014] Nise Pachi (KG) Vs. Tan (BA) [shinjuku Sportsland] Vs. [00/00/2014] Player 1 (XX) Vs. Player 2 (XX) [Notes] Vs. [00/00/2014] Player 1 (XX) Vs. Player 2 (XX) [Notes] Vs. [10/18/2014] Nise Pachi (KG) vs. Kaqn (CE) [GameChariot] [10/14/2014] Omochi (KG) vs. Ruku (CE) [Mizonokuchi Taito] [10/13/2014] Shoutono (KG) vs. Kenji (CE) [MAXIM HERO] Vs. [10/10/2014] Kagura vs. Hakumen [Leisureland Sasashima] Vs. [02/22/2015] Kagura vs. Aru (HZ) [urban Square] [10/18/2014] Coco (KG) vs. OG (HZ) [Kakiri O Sanshou] [10/13/2014] Zero-Esu (KG) vs. Noze (HZ) [MAXIM HERO] [10/09/2014] Marian (KG) vs. Hasegawa (HZ) [GameChariot] [10/09/2014] Juno (KG) vs. Hasegawa (HZ) [GameChariot] Vs. [00/00/2014] Player 1 (XX) Vs. Player 2 (XX) [Notes] Vs. [02/22/2015] Kagura vs. Yukia (JI) [urban Square] [12/20/2014] Nise Pachi (KG) vs. Jin [shinjuku Sportsland] [10/18/2014] Nise Pachi (KG) vs. GUCCI (JI) [GameChariot] [10/18/2014] Nise Pachi (KG) vs. TRN (JI) [GameChariot] [10/13/2014] Mutsuki (KG) vs. Juumonji (JI) [MAXIM HERO] [10/09/2014] Coco (KG) vs. Pleasure (JI) [LL Kureha] Vs. [10/09/2014] Marian (KG) vs. Juno (KG) [GameChariot] Vs. [00/00/2014] Player 1 (XX) Vs. Player 2 (XX) [Notes] Vs. [10/09/2014] Juno (KG) vs. Yona (LA) [GameChariot] Vs. [02/15/2015] Hayashi (KG) vs. Fumi (LI) [Touhoku] [10/13/2014] Zero-Esu (KG) vs. Dokuta (LI) [MAXIM HERO] Vs. [00/00/2014] Player 1 (XX) Vs. Player 2 (XX) [Notes] Vs. [10/09/2014] Juno Marian (KG) vs. FunyaQ (MU) [GameChariot] Vs. [02/13/2015] Mozuku (KG) vs. Shino (NL) [Tachikawa] [10/18/2014] Nise Pachi (KG) vs. Tattsuan (NL) [GameChariot] Vs. [02/22/2015] Kagura vs. Tetsu Yarou (NU) [urban Square] Vs. [02/06/2015] Hayashi (KG) Vs. Kake (PT) [Tachikawa] Vs. [00/00/2014] Player 1 (XX) Vs. Player 2 (XX) [Notes] Vs. [11/12/2014] Kagura vs. Ragna [JP Casuals] [10/25/2014] Nise Pachi (KG) vs. Gomikuzu (RG) [GameChariot] [10/13/2014] Mutsuki (KG) vs. FC2 (RG) [MAXIM HERO] [10/10/2014] Nise Pachi (KG) vs. Potofu (RG) [Chiba Felicidad] Vs. [10/14/2014] Takenoko (KG) vs. Setsuna (RE) [Mizonokuchi Taito] Vs. [02/06/2015] Hayashi (KG) Vs. Wataru (TG) [Tachikawa] Vs. [00/00/2014] Player 1 (XX) Vs. Player 2 (XX) [Notes] Vs. [12/20/2014] Nise Pachi (KG) vs. Terumi [shinjuku Sportsland] [10/14/2014] Omochi (KG) vs. TOL (TER) [Mizonokuchi Taito] Vs. [10/14/2014] Takenoko (KG) vs. Tsuba (TS) [Mizonokuchi Taito] [10/11/2014] Takenoko (KG) vs. Kuresu (TS) [Central Hachiouji] Vs. [10/14/2014] Omochi (KG) vs. KP (VA) [Mizonokuchi Taito] -
GGs to those I played on ranked and SwordofToan. I had some fun adapting to this game again despite having having some rust from playing Gundam these last few months.
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Its a good change to see that 2D~B can now be special canceled, it makes things easier now that there's another way to combo off of it instead of just rapid canceling to 6C after the first hit like you usually would.