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Everything posted by MikelAL93
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Margaret's colors, which I've tweeted on Twitter yesterday. Her reference palettes are as follows: P4U2 swap - Rise BlazBlue - Kokonoe Guilty Gear - May Persona series swap - Ulala Serizawa (Persona 2)
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It more than likely is. Also, like some characters in the game, her DP (Pildriver) can be done in the air.
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Discuss information, questions, etc. about the Banshee Norn here! Unit: RX-0(N) Unicorn Gundam 02 Banshee Norn Pilot: Riddhe Marcenas Durability: 700 Banshee Norn @ JP Wiki Movelist[A] Beam Magnum Damage: 90 Standard beam rifle shot. Can be refilled by pressing A. Max ammo of 5. Can be charged. [CSa] Mega Cannon Damage: 227 Bendable Gerobi. 3 second charge [CSb] Revolving Launcher: Napalm Damage: 95 Weak stun. Fast bullet speed. 3 second charge. Can be cancelled into 5AB. [AB] Revolving Launcher Damage values: 149 (5[AB]), 35-140 (4/6[AB]), 138 (8[AB]) Comes in three variants depending on the direction you input while you press AB at the same time. They can also be cancelled into each other: 5[AB]: MGaAP - Time-delayed explosion. Has one round of ammo and six second cooldown timer.4/6[AB]: BOP Missile - Fan-like spread shot. Has two rounds of ammo and eight second cooldown timer.8[AB]: Microhide Bomb - Has one round of ammo and seven second cooldown timer.[2B] Beam JitteDamage: 120 Melee counter. [8B] Shield Tackle Damage: 181 Has shield priority when shot at. [AC] Barrel Roll Cannot be used during overheat. Has melee follow up derivative. [bC] Armed Armor DE Damage: 117 Stabs opponent's cockpit with shield [NB] Beam Saber Damage: 219 Standard beam saber attack. Deals four hits. Can be charged.
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Marie's Famitsu DLC palette is her Naoto Shirogane swap palette.
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Hopefully sometime before or after JP launch we'll see Marie colors, especially if they do a pre-launch event that has Marie and (maybe) Margaret included.
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Sure thing. I have a room up now. Look for "Mikel's casuals" if you want to join.
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I would say 4:00 PM could work.
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Anyone up for some BBCP tomorrow sometime after I wake up? I really need to get back to this game having played Gundam since March.
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Game Chariot - Marian (KG) vs. Shadow (TE) 10 minutes worth of Kagura vs. Terumi matches.
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I wouldn't mind making a request, but a loop of 3:26 - 4:45 (Banshee) from this video would be a welcome addition to this. http://www.youtube.com/watch?v=3jyKiqQy5u8#t=206 Thanks in advance!
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Only possible in version 1.1 of BBCP, which will be released in May on PS3.
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I highly doubt we will see any Tecmo Koei characters in the game just because they teamed up with Sega for the Virtua Fighter collaboration in DOA5/U. At best, however, I wouldn't mind seeing Sonic and Tails appear in the game (with the latter being an assist, of course), but I mostly want to see Yukina from Strike the Blood become playable in an future update to the game. I also helped out with videos during the first loketest + the Asuna vs. Akira video demonstrating Akira as a boss despite the difficulty the game was set to.
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Kagura combos by Taiyaki
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Yeah, especially with the fact that 6A can no longer be normal cancelled... But all in all, I'm glad 5C and 2C's recovery is faster than it was before and with Zangaoshou finally having an OD version, I can now a use for going into overdrive, especially if it can link to his charge DD easier than before.
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Full list of Kokonoe changes thanks to Shoryuken.com's BBCP balance patch article. Character Combo Rate – Changed from 80% to 70% 6B – Can only be canceled to from 5A and 2A. Can now be canceled into 5C or 3C. The uncharged version now forces crouching. Jump C – Can now be blocked while crouching Jump 2C – Attack motion has changed. Kokonoe now moves upwards before attacking. On ground hit, it causes hitstun instead of instant knockdown. Now has landing recovery. Removed same move prorate. Gravity Gauge – Gauge expenditure and recovery are now both faster Activate – Only has a hitbox during combos, when the opponent is already being hit Equipment Number 06: Teleporting Layer Haze Ver1.24 – No longer crosses up when the opponent has their back to the corner. When teleporting to a far away Graviton, she appears in front of the Gravition. When teleporting to a close Graviton, she teleports on top of the Graviton. Equipment Number 03: Freezing Absolute Zero Ver4.32 – Deals less chip damage on block. On hit, the gatling gun portion has less hits. If she has over 50% gauge it will automatically activate her new Distortion Drive Equipment Number 08: Flying Heaven – Greed Climb. Equipment Number 07 – Gravity Jammer Dark Ver1.65 – When activated, it removes all Gravitons. No longer recovers Gravity Gauge during use. When used too close to the corner, the attack will now appear offscreen. Overdrive version added. Equipment Number 08: Flying Heaven – Greed Climb – New Distortion Drive
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Kagura Ryuujinshou RC combos by ashdiamond
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Looks great, thanks again Tong!
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New avatar time. This time of an animated GIF. https://31.media.tumblr.com/6ae78262729646cb2ae4032544a10683/tumblr_n07mxyrW9S1rftvj7o1_400.gif Can someone make it a mod-sized avatar and add "Great Yamada Attack!" as the text for it in the bottom?
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Got that added to the OP yesterday, thanks for the heads up.