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MikelAL93

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Everything posted by MikelAL93

  1. Done and done. Thanks for contributing some helpful tips to this thread, they are really helpful.
  2. It's more or less a timing thing. During an air backdash, it takes some time before you perform your next action. I might be wrong, but I guess that is how it works when it comes to backdashes and their timing.
  3. Yeah, I have to agree with the comboing into Maragidyne part. At times, it will lead into an invalid combo or it just won't connect at all. Truth be told, I don't recommend ending your combos with Maragidyne at all (Namely the C version).
  4. Unblockable setups/resets, Fire Boost and Fire Break timing (Beware of Fire Boost High (214CD), though, its not worth 25 SP), and timing your Agi and Maragi chains are good ways to practice with Yukiko when in Training Mode.
  5. First post updated to include the more recent entries to this thread.
  6. Going back to CT to grind for trophies. If anyone wants to join me, let me know. :3 It kinda feels awkward going back to this game after playing some P4U, but I still like BB regardless.
  7. Seth looks like he will impress me, although he is a rushdown type character. Also... why the announcer change? The old announcer was fine.
  8. OP updated to include some more helpful tips and tricks by Sindelian and Flipboy189. Thanks a bunch for this everyone! I am glad I made a thread like this to help Yukiko players come up with new strategies to help improve their playstyle with her. Any more tips and tricks are always welcome.
  9. I never played with Arakune much, so I am not entirely sure on that. I will double check it once I get my chance to go back to BlazBlue.
  10. Yep, exactly. I guess I have to make that correction right now. Yeah, I guess Errol is right on that. Dive cancelling 5D wouldn't make sense. Best bet is that dive cancels can now connect to 5D's.
  11. You are welcome, Mumm-Ra, here are some more Arakune notes.
  12. You are welcome, Mumm-Ra, here are some more Arakune notes.
  13. Not to mention that his JP VA used to be Tomokazu Seki (Kanji Tatsumi's VA) prior to The Sly Collection's redub of the JP voice work. With the game's Japanese release confirmed, I hope we can see a good amount of JP players online once its released.
  14. I translated some of the new Arakune info that Mumm-Ra was able to gather: I hope this will help those that want to know Arakune's changes for BBCP.
  15. Some Arakune info from Mumm-Ra's recent post: I hope this will help those that want to know Arakune's changes for BBCP. EDIT: How Player's Guild works (Repost from Hype thread and translated from the site's about page):
  16. Also, it turns Ragna into his younger self, as seen in the reveal trailer.
  17. That was VF, Tekken also used a system similar to the one VF had since Tekken 5 came along. I don't recall seeing Soul Calibur use a Danisen system at all, since SC didn't have another Arcade installment after SCIII.
  18. Rankings for the new "Player's Guild" are now functional. http://sp.bbcp.ac/ranking_view.php First option is the total victory ranking, while the second option is the "Dan Ranking". The latter sure does sound like it will replace the PSR system... although that's just me...
  19. Yep. You are right on that. How Player's Guild works (Translated from the site's about page):
  20. I really hope to see some new Azrael videos soon. Oh, and as a reminder. Location testing for Chrono Phantasma starts tomorrow, I hope to see some notes on the new ranking system and some videos demonstrating it. Also, a new site for what appears to be the new rankings site is open: http://sp.bbcp.ac/
  21. I have a 48.4(?)% win rate, but I am steadily getting it up.
  22. Yes, second hit is low. I personally hate fighting Chie players online if all they're going to do is spam autocombo. It's really tedious and annoying. Same goes to those Teddie players as well. But hey, I ain't no scrub myself, but I can get used to it.
  23. Indeed. Even PSN ranked matches are full of scrubs too. Trust me, I always get paired up against Kanji and Teddie players. They always spam auto combo or with Kanji... his annoying 214A/B/SB grab move.
  24. I knew some of those would fit, especially Potemkin with Tager's colors, which is one of the more obvious ones. XD
  25. As far as I am concerned, no, it is not possible to combo into her instant-kill; but I believe instant-kills aren't meant to be combo'd in this game at all...
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