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Everything posted by MikelAL93
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Good games to everyone I fought so far in Fuukachan's room and ranked matches.
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From the Dustloop wiki: The EX version is really useless because it causes more Blue Life damage than the regular version of Fire Boost, but in the long run, it is not worth it because not all of her comobs involve any fire damage at all. I hope that helps.
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Alright, I began to edit the wiki just today as an unregistered user. Circuitous and shtkn, thanks for clearing this up. I was confused if I still need a wiki account for registration, but I'm fine with editing as a guest.
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Using the BlazBlue frame data as a reference and P4A's training mode, I used the record functions in it to record the movements for each move's recovery, frame advantage, and startup. Those are the results I get for those values while training. Oh, and EX Maragi can end in a similar fashion to the C and D versions of the move by pressing the respective buttons; in other words, the EX version can't be released independently. I also found that out while I was using the training mode for Frame Data.
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Yep, I hope I can join in when I have the time to do so. Good luck in those tournaments dude, you are gonna need such good luck for them.
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Went ahead and edited the Yukiko page to include frame data for 5A, 5AA, and 5AAA. If any corrections are to be made, feel free to correct them.
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So, in spite of my inspiration on helping out with Frame Data. I would love to request editing permission so I can add my first instance of such to the Yukiko Amagi wiki page as part of my contribution to the Persona 4 Arena portion of Dustloop.
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We should have some casuals for Persona 4 Arena one day to help form a scene for the game in Oklahoma. Since the game is finally released, I hope there will be tournaments, casuals, and maybe some stuff we can do to organize a P4A (and hopefully BBCP) scene in Oklahoma. How does Tokyo in Tulsa's upcoming Halloween party sound for some casuals?
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GGs to those I fought in ranked matches. Now I'm off to play some player matches. :P
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Dia is also invincible against Cross Slash (214214 C/D). I found it out during a match online against another Yu player today.
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If the Yukiko you faced was the one with the Homura Akemi palette, then that is me. That indeed was some good shit right there, good games we had earlier.
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Good games to those I played on Ranked matches. I gotta get that swag for Yukiko's PSR. :P
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Got my notes on 5A done, I will do the other normals once I get the chance. 5A - 300 damage while opponent is unawakened and 187 damage while opponent is awakened, gains 3 SP, blocked in all directions (H, M, L), has 8 startup frames, though it attacks your opponent in the third frame, no frame advantage and recovers after 48 seconds.
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JoJo's Bizarre Adventure heading to PSN & XBLA
MikelAL93 replied to MikelAL93's topic in Misc Fighter Central
Ryota Niitsuma is the director of the game, so the netcode could be similar to UMvC3 after all. http://www.siliconera.com/2012/08/07/marvel-vs-capcom-3-producers-next-game-is-jojos-bizarre-adventure-hd/ -
[P4A] Yukiko PSN/XBL Player Directory (Residents of the Amagi Inn)
MikelAL93 replied to MikelAL93's topic in Yukiko Amagi
First post updated to include the first nine entries. I will see the PSN half once I get the game tonight, enjoy it while you can! -
Discuss the matchup between Yukiko and Labrys' shadow self here. Matchup Summary Yukiko's Tools Her 5B/2B/JB Fans: Dia: Agi and Maragi: Shadow Labrys' response to them Her 5B/2B/JB Fans: Dia: Agi and Maragi: Shadow Labrys' Tools Yukiko's response to them The verdict of this matchup
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Discuss the matchup between Yukiko and Labrys here. Matchup Summary Yukiko's Tools Her 5B/2B/JB Fans: Dia: Agi and Maragi: Labrys' response to them Her 5B/2B/JB Fans: Dia: Agi and Maragi: Labrys' Tools Yukiko's response to them The verdict of this matchup
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Discuss the matchup between Yukiko and Elizabeth here. This is one fateful battle for everyone's (even Yukiko's) souls indeed. Matchup Summary Yukiko's Tools Her 5B/2B/JB Fans: Her fans are deemed useless in this matchup. However, they can also help counter against B Maziodyne and her AoA. Remember to use them wisely when fighting against Elizabeth. Dia: Dia gives Yukiko a great advantage against all of Elizabeth's zoning and ranged attacks, such as Maziodyne and Maragidyne after its active frames. You can also use Dia to bait both, Elizabeth and her Persona. Remember to use it wisely, it can't defend you from all of her attacks such as her AAA, but if you activate Dia after Elizabeth summons her Persona, you can easily take a card away from her. Even Elizabeth's 5B and J.B attacks and B+D can't break Yukiko out of Dia. Agi and Maragi: Remember to time and place your Agi fireballs and Maragi's properly. Maragi hits low and will help against Elizabeth's Maziodyne and 5B. Remember to summon Maragi before Elizabeth summons them, but I personally recommend using the C version of Maragi against Maziodyne because the fireball does not disappear while Yukiko is blocking (the C version can help against J.B if the pillar is summoned), giving Yukiko a better chance to counter against both attacks. Agi's fireballs can be used as a great counter against Elizabeth's Magarudyne if placed accordingly. Elizabeth's response to them Her 5B/2B/JB Fans: All of Elizabeth's B attacks have a great advantage against her fans after they are activated. Maziodyne and Magarudyne also shut them off automatically. Dia: Elizabeth can counter against Dia with her AAA and standard Persona attacks while Dia is still in use. Her 2B attack and AoA can also break Yukiko out of Dia. Agi and Maragi: Elizabeth can easily dodge Yukiko's Agi fireballs with Magarudyne to move out of where the fireball was placed. Maragi's fireballs once summoned can shut down when either Maziodyne or D Maragidyne attack Yukiko while she is not blocking after executing the move too soon. Timing is the key to attack Elizabeth with Agi and Maragi. Elizabeth's Tools 5B and J.B: Elizabeth's B attacks can instantly shut her fans down when timed and executed properly. If the timing for her B attacks are well executed, they can even link to her Persona attacks. Shuffle Time: Elizabeth's DP can give Yukiko status effects depending on how much SP Elizabeth has during the match. A list of Aliments and the amount of SP that is needed prior to Shuffle Time can be found below: [table=width: 300] 0-49 50-99 100-149 150 Charm Poison Fear Confusion [/table] Maziodyne, Magarudyne, Mabufudyne, and Maragidyne: These moves function similarly to their other counterparts, except they also come with additional effects such as shock for SB Maziodyne. It is unsafe to block against Magarudyne and Mabufudyne, and the former instantly destroys her fans during its active frames similar to the vein of Maziodyne. Mahamaon and Mamudoon: Elizabeth's instant kill supers need no explaination here, if your Persona is broken and you are unable to use Dia, stay away from both moves as much as possible. Both moves do have lengthy startup times during activation, waiting at least 10 seconds for either one of the two attacks to take place. Yukiko's response to them 5B and J.B: Maragi can help destroy Elizabeth's B attacks depending on the type used. If 5B, the ground fireball can go under Elizabeth's projectile attack and hit her. If J.B, the detonated pillar from Maragi will appear underneath Elizabeth and attack her, both methods give Yukiko a great chance to create mixups, combos or unblockable setups. Shuffle Time: Yukiko can easily dodge or counter Shuffle Time with her fans or fireballs during its active frames. Remember to time them well. Maziodyne, Magarudyne, Mabufudyne, and Maragidyne: It is recommended that you use Maragi C against Maziodyne because the fireball does not disappear while Yukiko is blocking all versions of them. Agi and Maragi also have a great advantage against Magarudyne if both placed accordingly, or in Maragi's case, follows Elizabeth's path and detonates the fireball during Magarudyne's active frames; the D version of Maragi is recommended for Magarudyne. Maragidyne is easy to counter thanks to its lengthy startup and recovery. You can protect Yukiko from them with Dia during the active startup frames of the respective moves. If you are lucky, you can activate firebreak and D Maragidyne to counter against her Maziodyne. Mahamaon and Mamudoon: Dia can easily go through both moves without allowing Yukiko to risk herself by getting killed. Remember to time Dia wisely, though. Yukiko can even shut them off if she attacks Elizabeth head on. The verdict of this matchup This is one of these matchups where you want to be physical against your opponent. Elizabeth can easily outzone and outheal Yukiko with her full-screen lightning and C Persona attacks, she even has Yukiko's Maragidyne, with one new addition where both C & D Maragidyne are combined. She also has two SP attacks that will lead to an instant KO, one similar to Naoto, and the other that is specific to her. Breaking Elizabeth's Persona is a huge factor in this matchup, as this will allow you to approach her head on without having the need to block her full-screen Maziodyne projectile. Remember to Dia against her projectiles, time your Agi's against Magarudyne, and even spam Maragi on both, her B attacks and Maziodyne; but be sure to block on Maziodyne after Maragi is in use, this will help the fireball go under the beam even if Yukiko is blocking or using Dia to protect herself from it. Destroy Elizabeth's Persona, avoid Mahamaon and Mamudoon, and the match is yours.
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Discuss the robotic matchup between Yukiko and Aigis here. Matchup Summary Yukiko's Tools Her 5B/2B/JB Fans: Dia: Agi and Maragi: Aigis' response to them Her 5B/2B/JB Fans: Dia: Agi and Maragi: Aigis' Tools Yukiko's response to them The verdict of this matchup
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Discuss the matchup between Yukiko and Mitsuru here. Matchup Summary Yukiko's Tools Her 5B/2B/JB Fans: Dia: Agi and Maragi: Mitsuru's response to them Her 5B/2B/JB Fans: Dia: Agi and Maragi: Mitsuru's Tools Yukiko's response to them The verdict of this matchup
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Discuss the matchup between Yukiko and Akihiko here. Matchup Summary Yukiko's Tools Her 5B/2B/JB Fans: Yukiko can use her 2B fans to counter against Akihiko's j.C Persona attack and even her 5B or JB fans against his D Persona attacks. Fans can even end Akihiko's Kill Rush followups if it doesn't connect to you. Dia: Yukiko can only protect herself from two of Akihiko's projectile attacks, Maziodyne and Earth Breaker. She can also use it to bait against his C and D Persona attacks, Kill Rush, his DP, and even Assault Dive. Agi and Maragi: When Akihiko's Kill Rush is in the position of your A or B Agi, you can detonate it easily to prevent Kill Rush from happening. Place it accordingly. As for Agi, you can use the detonated pillar to counter against his j.C and D Persona attacks. Akihiko's response to them Her 5B/2B/JB Fans: Akihiko can easily weave, crouch or counter against her fans. Just watch how you throw them, it will help once you know the pattern of his weaves and webs. Dia: Akihiko can easily shut down Dia with all of his moves, even his Persona attacks because they are all physical. Agi and Maragi: Akihiko can easily evade Agi with his weaves and webs. Akihiko's Tools Kill Rush: Akihiko charges in and throws a fury of punches once he reaches the opponent, regardless of their vertical position. A has low distance but faster startup; B has longer distance, and more un-tech time; and SB covers the most distance and more un-tech time than the B version. This move can be followed up with Ducking, Corkscrew, and even Boomerang Hook. Webbing/Weaving and Ducking: These moves gives Akihiko upper body invulnerability, so her 5B and 2B fans are rendered useless against this attack. Maziodyne: Akihiko's full-screen lightning attack is annoying to deal with, it is unsafe on block and will paralyze Yukiko if she makes contact with the lightning from this attack. Earth Breaker: An unblockable instant kill, if you make contact with this, you are screwed. Yukiko's response to them Kill Rush: 2A can easily shut down Kill Rush. Adjust it accordingly because it will help you on your zoning and keep-away games. Webbing/Weaving and Ducking: Because these moves have upper body invulnerability, 2A can easily shut these things down, as with Kill Rush, adjust it accordingly to improve your zoning and keep-away tactics. Maziodyne: Summon Dia to protect her from this devastating attack, it will also heal her while it is active. Remember to break Akihiko's Persona, it will prevent this move from happening and will give you a better chance to rush in on him. This same tactic can be applied for Earth Breaker. Earth Breaker: See Maziodyne for more information. The verdict of this matchup While Akihiko's attacks cause great damage, this matchup is all in Yukiko's favor. Zoning is Akihiko's weakness and will make him much less of a threat from full-screen, 2A shuts down Kill Rush almost easily, but you should adjust it accordingly. Dia can instantly protect her from his full-screen lightning and instant kill attacks. Unlike other characters, all of Akihiko's standard moves do not require his Persona. Once he gets into awakening mode, you may have to respect Akihiko from full-screen or from any big distance, and thanks to Maziodyne, he will be much more dangerous. If you make contact with it, you'll be paralyzed.
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Just who is the true Yukiko? Discuss the mirror match between Yukiko and herself here. Matchup Summary Yukiko's Tools Her 5B/2B/JB Fans: The basic weapon of the Unconquerable Snow Black herself. The fans can go faster or slower or ever downward or upward depending on what version you use. Dia: Yukiko can use Dia to heal her HP back up when in a dangerous situation, but not only can it do that, it can also have projectile invincibility during its active frames. It can break apart with solid attacks. Agi and Maragi: Agi and Maragi can both be delayed with a few exceptions: Agi's delay means that you can also place it anywhere depending on what version it is, and Maragi's delay means that you have to press C or D to detonate it depending on what version you use. Yukiko's response to them Her 5B/2B/JB Fans: Before or when one Yukiko throws her fans, have the other Yukiko summon a C or D Maragi to have it go under the fans. This will help with oki and mixups along the way. If the fans are too close and if you summon Maragi too soon, it will result in a counter hit from a fan. You can also jump and do 9D; if they don't see it coming or don't react fast enough, they'll get hit and are forced to block/get fatal/mixup. Dia: Dia can help protect Yukiko against her doppleganger's projectile attacks during its active frames, don't get too touchy with it, as it does not protect her against physical attacks while Dia is active. Agi and Maragi: Because this is a mirror match, you are completely unaware of where the other Yukiko places her Agi's or detonates her Maragi's at. This is all a mind game here. The verdict of this matchup
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Discuss this bear-y extraordinary Bear-sona matchup between Yukiko and Teddie here. Matchup Summary Yukiko's Tools Her 5B/2B/JB Fans: Dia: Agi and Maragi: Teddie's response to them Her 5B/2B/JB Fans: Dia: Agi and Maragi: Teddie's Tools Yukiko's response to them The verdict of this matchup
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Discuss the matchup between Yukiko and Naoto here. Matchup Summary Yukiko's Tools Her 5B/2B/JB Fans: Dia: Agi and Maragi: Naoto's response to them Her 5B/2B/JB Fans: Dia: Agi and Maragi: Naoto's Tools Yukiko's response to them The verdict of this matchup
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Discuss the matchup between Yukiko and Kanji here. Matchup Summary Yukiko's Tools Her 5B/2B/JB Fans: Yukiko's fans can easily be used to punish Kanji's air throw and his Persona attacks. Even Gotcha! in its final rising position. Dia: Yukiko can use Dia to heal and protect her from all of Kanji's projectile attacks, such as his 5B, his standard D Persona attacks, his command throws (All but Bet Ya Can't Take This! and Gotcha!), and even his instant kill. Even his chair from his non-Persona super cannot break Dia. Agi and Maragi: If Kanji uses Gotcha!, place your air Agi's at the exact location where Take-Mikazuchi will stop in the air to break it. You can even use Maragi to counter his C and D Persona attacks, even gotcha if the fireball detonates below Take's final landing spot. Air Agi can even punish Kanji's air grab, so place it accordingly. Kanji's response to them Her 5B/2B/JB Fans: Kanji can easily eat Yukiko's fans with his 2D Persona attack when they reach mid-range. Dia: Kanji's physical attacks, even his C Persona attacks, can break Dia. Bet Ya Can't Take This! can also break it since it has Kanji jumping down towards his opponent to grab them. Agi and Maragi: Like Yukiko's fans, Kanji can eat her Maragi fireballs whole if 2D reaches the fireballs from mid-range, this will mostly happen in the case of C Maragi because of its slow movement. Kanji's Tools Standard D Persona attacks: Kanji can summon thunderbolts that attack mid-range or full-screen up to three times depending on what version of D is pressed. If Yukiko makes contact with them, she will be paralyzed until she attacks Kanji head on. 2D attacks mid-range, 5D attacks full-screen zoomed in, and JD attacks full-screen zoomed out. Bet Ya Can't Take This!: One of the most irritating, if not, annoying moves in the game. If Yukiko comes near his grab while he is landing, she is doomed. This can also be followed up by an additional Cruel Attack, so watch out for Kanji when he lands on you. The SB version is much more annoying, as it will home directly into Yukiko, causing Kanji to grab her quickly, but not only is that the case, it also deals more damage than its regular counterparts. Please note that this move is completely unsafe and will whiff if the opponent is crouching. What A Pain!: Kanji's DP is a serious pain in the ass to deal with. If Yukiko gets near Kanji or attacks him with her standard attacks or her Persona, she will be shocked and unable to move unless she attacks Kanji head on to remove that status effect. This'll Hurt!: Another one of the few irritating moves in the game. This will cause some good damage if Kanji grabs Yukiko before he throws her and his Persona electrocutes her. The SB version of this move is like all hell breaking loose; not only has the damage output increased, but it can cause paralysis after his Persona electrocutes her. All version of this move can follow up with an additional Cruel Attack. Burn To A Crisp! and The Man Series: Brofist: Deals the most damage of all of Kanji's moves. If he grabs you, you are screwed. Yukiko's response to them Standard D Persona attacks: Thanks to Dia's invulnerability against projectiles, Yukiko can use it against the thunderbolts to protect her from them. If you are lucky, you can throw a fan or summon C or D Maragi before Kanji summons his Persona to take a card away from him. Bet Ya Can't Take This!: If you can crouch while Kanji has this move in its active frames, he will land near you so you can easily dodge it, then punish him by creating mixups and crossups against him. Remember not to jump or just stand still before he lands on you. You can also use her 2B fans to counter against this throw, but it all depends on their trajectory. 2A is a great poke to use against this attack. What A Pain!: The best way to prevent yourself from being shocked by Kanji's DP attack is to stand far away from Kanji as far as possible and bait him with your fans, summon a slow and fast fan at the same time to get the best resuilts. You can also bait him with Dia to take a Persona card away from him at all costs. This'll Hurt!: Use Dia to protect yourself from Kanji's annoying command throw, doing so will allow Kanji to whiff, giving Yukiko a greater advantage to punish Kanji and give him hell. The same can be done for Burn To A Crisp! Burn To A Crisp! and The Man Series: Brofist : See This'll Hurt! for an explanation on this move. The verdict of this matchup The matchup between Yukiko and Kanji is your one way ticket to hell. If your Persona is broken, you are out of luck. His Persona plays a huge role in this matchup, so break it before he goes all-out and paralyzes you with his lightning attacks, they even give out great damage if they attack Yukiko. If you break Take-Mikazuchi, Yukiko can punish Kanji easily and deal great damage on him with her fire attacks. So remember to avoid his DP attack and command throws, use your Persona wisely, burn him to a crisp with your fire attacks, and give him hell.