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Everything posted by MikelAL93
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Discuss the matchup between Yukiko and Akihiko here. Matchup Summary Yukiko's Tools Her 5B/2B/JB Fans: Yukiko can use her 2B fans to counter against Akihiko's j.C Persona attack and even her 5B or JB fans against his D Persona attacks. Fans can even end Akihiko's Kill Rush followups if it doesn't connect to you. Dia: Yukiko can only protect herself from two of Akihiko's projectile attacks, Maziodyne and Earth Breaker. She can also use it to bait against his C and D Persona attacks, Kill Rush, his DP, and even Assault Dive. Agi and Maragi: When Akihiko's Kill Rush is in the position of your A or B Agi, you can detonate it easily to prevent Kill Rush from happening. Place it accordingly. As for Agi, you can use the detonated pillar to counter against his j.C and D Persona attacks. Akihiko's response to them Her 5B/2B/JB Fans: Akihiko can easily weave, crouch or counter against her fans. Just watch how you throw them, it will help once you know the pattern of his weaves and webs. Dia: Akihiko can easily shut down Dia with all of his moves, even his Persona attacks because they are all physical. Agi and Maragi: Akihiko can easily evade Agi with his weaves and webs. Akihiko's Tools Kill Rush: Akihiko charges in and throws a fury of punches once he reaches the opponent, regardless of their vertical position. A has low distance but faster startup; B has longer distance, and more un-tech time; and SB covers the most distance and more un-tech time than the B version. This move can be followed up with Ducking, Corkscrew, and even Boomerang Hook. Webbing/Weaving and Ducking: These moves gives Akihiko upper body invulnerability, so her 5B and 2B fans are rendered useless against this attack. Maziodyne: Akihiko's full-screen lightning attack is annoying to deal with, it is unsafe on block and will paralyze Yukiko if she makes contact with the lightning from this attack. Earth Breaker: An unblockable instant kill, if you make contact with this, you are screwed. Yukiko's response to them Kill Rush: 2A can easily shut down Kill Rush. Adjust it accordingly because it will help you on your zoning and keep-away games. Webbing/Weaving and Ducking: Because these moves have upper body invulnerability, 2A can easily shut these things down, as with Kill Rush, adjust it accordingly to improve your zoning and keep-away tactics. Maziodyne: Summon Dia to protect her from this devastating attack, it will also heal her while it is active. Remember to break Akihiko's Persona, it will prevent this move from happening and will give you a better chance to rush in on him. This same tactic can be applied for Earth Breaker. Earth Breaker: See Maziodyne for more information. The verdict of this matchup While Akihiko's attacks cause great damage, this matchup is all in Yukiko's favor. Zoning is Akihiko's weakness and will make him much less of a threat from full-screen, 2A shuts down Kill Rush almost easily, but you should adjust it accordingly. Dia can instantly protect her from his full-screen lightning and instant kill attacks. Unlike other characters, all of Akihiko's standard moves do not require his Persona. Once he gets into awakening mode, you may have to respect Akihiko from full-screen or from any big distance, and thanks to Maziodyne, he will be much more dangerous. If you make contact with it, you'll be paralyzed.
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Just who is the true Yukiko? Discuss the mirror match between Yukiko and herself here. Matchup Summary Yukiko's Tools Her 5B/2B/JB Fans: The basic weapon of the Unconquerable Snow Black herself. The fans can go faster or slower or ever downward or upward depending on what version you use. Dia: Yukiko can use Dia to heal her HP back up when in a dangerous situation, but not only can it do that, it can also have projectile invincibility during its active frames. It can break apart with solid attacks. Agi and Maragi: Agi and Maragi can both be delayed with a few exceptions: Agi's delay means that you can also place it anywhere depending on what version it is, and Maragi's delay means that you have to press C or D to detonate it depending on what version you use. Yukiko's response to them Her 5B/2B/JB Fans: Before or when one Yukiko throws her fans, have the other Yukiko summon a C or D Maragi to have it go under the fans. This will help with oki and mixups along the way. If the fans are too close and if you summon Maragi too soon, it will result in a counter hit from a fan. You can also jump and do 9D; if they don't see it coming or don't react fast enough, they'll get hit and are forced to block/get fatal/mixup. Dia: Dia can help protect Yukiko against her doppleganger's projectile attacks during its active frames, don't get too touchy with it, as it does not protect her against physical attacks while Dia is active. Agi and Maragi: Because this is a mirror match, you are completely unaware of where the other Yukiko places her Agi's or detonates her Maragi's at. This is all a mind game here. The verdict of this matchup
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Discuss this bear-y extraordinary Bear-sona matchup between Yukiko and Teddie here. Matchup Summary Yukiko's Tools Her 5B/2B/JB Fans: Dia: Agi and Maragi: Teddie's response to them Her 5B/2B/JB Fans: Dia: Agi and Maragi: Teddie's Tools Yukiko's response to them The verdict of this matchup
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Discuss the matchup between Yukiko and Naoto here. Matchup Summary Yukiko's Tools Her 5B/2B/JB Fans: Dia: Agi and Maragi: Naoto's response to them Her 5B/2B/JB Fans: Dia: Agi and Maragi: Naoto's Tools Yukiko's response to them The verdict of this matchup
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Discuss the matchup between Yukiko and Kanji here. Matchup Summary Yukiko's Tools Her 5B/2B/JB Fans: Yukiko's fans can easily be used to punish Kanji's air throw and his Persona attacks. Even Gotcha! in its final rising position. Dia: Yukiko can use Dia to heal and protect her from all of Kanji's projectile attacks, such as his 5B, his standard D Persona attacks, his command throws (All but Bet Ya Can't Take This! and Gotcha!), and even his instant kill. Even his chair from his non-Persona super cannot break Dia. Agi and Maragi: If Kanji uses Gotcha!, place your air Agi's at the exact location where Take-Mikazuchi will stop in the air to break it. You can even use Maragi to counter his C and D Persona attacks, even gotcha if the fireball detonates below Take's final landing spot. Air Agi can even punish Kanji's air grab, so place it accordingly. Kanji's response to them Her 5B/2B/JB Fans: Kanji can easily eat Yukiko's fans with his 2D Persona attack when they reach mid-range. Dia: Kanji's physical attacks, even his C Persona attacks, can break Dia. Bet Ya Can't Take This! can also break it since it has Kanji jumping down towards his opponent to grab them. Agi and Maragi: Like Yukiko's fans, Kanji can eat her Maragi fireballs whole if 2D reaches the fireballs from mid-range, this will mostly happen in the case of C Maragi because of its slow movement. Kanji's Tools Standard D Persona attacks: Kanji can summon thunderbolts that attack mid-range or full-screen up to three times depending on what version of D is pressed. If Yukiko makes contact with them, she will be paralyzed until she attacks Kanji head on. 2D attacks mid-range, 5D attacks full-screen zoomed in, and JD attacks full-screen zoomed out. Bet Ya Can't Take This!: One of the most irritating, if not, annoying moves in the game. If Yukiko comes near his grab while he is landing, she is doomed. This can also be followed up by an additional Cruel Attack, so watch out for Kanji when he lands on you. The SB version is much more annoying, as it will home directly into Yukiko, causing Kanji to grab her quickly, but not only is that the case, it also deals more damage than its regular counterparts. Please note that this move is completely unsafe and will whiff if the opponent is crouching. What A Pain!: Kanji's DP is a serious pain in the ass to deal with. If Yukiko gets near Kanji or attacks him with her standard attacks or her Persona, she will be shocked and unable to move unless she attacks Kanji head on to remove that status effect. This'll Hurt!: Another one of the few irritating moves in the game. This will cause some good damage if Kanji grabs Yukiko before he throws her and his Persona electrocutes her. The SB version of this move is like all hell breaking loose; not only has the damage output increased, but it can cause paralysis after his Persona electrocutes her. All version of this move can follow up with an additional Cruel Attack. Burn To A Crisp! and The Man Series: Brofist: Deals the most damage of all of Kanji's moves. If he grabs you, you are screwed. Yukiko's response to them Standard D Persona attacks: Thanks to Dia's invulnerability against projectiles, Yukiko can use it against the thunderbolts to protect her from them. If you are lucky, you can throw a fan or summon C or D Maragi before Kanji summons his Persona to take a card away from him. Bet Ya Can't Take This!: If you can crouch while Kanji has this move in its active frames, he will land near you so you can easily dodge it, then punish him by creating mixups and crossups against him. Remember not to jump or just stand still before he lands on you. You can also use her 2B fans to counter against this throw, but it all depends on their trajectory. 2A is a great poke to use against this attack. What A Pain!: The best way to prevent yourself from being shocked by Kanji's DP attack is to stand far away from Kanji as far as possible and bait him with your fans, summon a slow and fast fan at the same time to get the best resuilts. You can also bait him with Dia to take a Persona card away from him at all costs. This'll Hurt!: Use Dia to protect yourself from Kanji's annoying command throw, doing so will allow Kanji to whiff, giving Yukiko a greater advantage to punish Kanji and give him hell. The same can be done for Burn To A Crisp! Burn To A Crisp! and The Man Series: Brofist : See This'll Hurt! for an explanation on this move. The verdict of this matchup The matchup between Yukiko and Kanji is your one way ticket to hell. If your Persona is broken, you are out of luck. His Persona plays a huge role in this matchup, so break it before he goes all-out and paralyzes you with his lightning attacks, they even give out great damage if they attack Yukiko. If you break Take-Mikazuchi, Yukiko can punish Kanji easily and deal great damage on him with her fire attacks. So remember to avoid his DP attack and command throws, use your Persona wisely, burn him to a crisp with your fire attacks, and give him hell.
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Discuss the matchup between childhood friends Yukiko and Chie here. Matchup Summary Yukiko's Tools Her 5B/2B/JB Fans: Dia: Agi and Maragi: Chie's response to them Her 5B/2B/JB Fans: Dia: Agi and Maragi: Chie's Tools Yukiko's response to them The verdict of this matchup
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The game's finally out, but I'm getting my copy later. I'm also gonna start up the matchup threads for those that want to discuss them there. Let's hope we can have some good matchups!
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Discuss the matchup between Yukiko and Yosuke here. Matchup Summary Yukiko's Tools Her 5B/2B/JB Fans: Dia: Agi and Maragi: Yosuke's response to them Her 5B/2B/JB Fans: Dia: Agi and Maragi: Yosuke's Tools Yukiko's response to them The verdict of this matchup
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Discuss the matchup between Yukiko and Yu here. Matchup Summary Yukiko's Tools Her 5B/2B/JB Fans: Her fans aren't highly recommended for this matchup, but they can help Yukiko counter against Yu's Persona attacks during their startup or active frames. The second fan that was thrown during Yu's Zio can also help take a card away from him if you are lucky. Dia: Dia can help Yukiko heal up her lost HP and even protect her against Yu's projectile attacks at all costs. A good way to bait Yu out of his physical attacks is to summon Dia before they strike down on her. Doing so will result in Yukiko guarding or countering against such attacks, and for Swift Strike, take a Persona card away from him. Agi and Maragi: Yukiko can time her Maragi detonations and Agi placements to counter against Yu's Raging Lion and Swift Strike attacks, even going as far as to take a card away from him when Agi counters against the latter attack. Maragi also has an advantage against Zio and Ziodyne because if you block while the fireball is active, it will not disappear. Yu's response to them Her 5B/2B/JB Fans: Swift Strike can easily go under her fans during the active frames of the respective fans. D Zio also eats her fans up thanks to its invincibility against projectiles. Dia: Dia is completely vulnerable against all of his Physical Attacks, even Raging Lion, Swift Strike and Cross Slash. Keeping Dia active during its active frames will instantly result in him taking a Persona card away from Yukiko. Agi and Maragi: Summoning C or D Maragi after Yu actives Zio or Ziodyne and A or B Agi after Swift Strike's startup frames can put Yukiko at a great risk and can take a card away from her. The later you are, the better the chance he will counter and break your Persona. Yu's Tools Zio and Ziodyne: Yu's basic projectile attacks. Zio can counteract against the first fan Yukiko throws at him, but the recovery for his Persona after this attack is lengthy. SB Zio can also paralyze Yukiko if the projectile makes contact with her. Persona attacks: Izanagi's C attacks start up rather quickly, but his D attacks have lengthy startups and recovery frames and are not recommended when fighting against Yukiko, in which she can use her fans to counter against his D attacks. Swift Strike: Swift Strike can easily dodge all of Yukiko's high attacks, even her fans and C Agidyne. Be careful when battling against this attack, you should also remember to block low against it because he can super cancel into Ziodyne or Cross Slash if it attacks you. Raging Lion: If there is anything that needs to be said, do not block low whenever he uses this move as it hits high. This will allow Yu to create crossups and mixups if you don't guard it properly. Yukiko's response to them Zio and Ziodyne: Highly recommended that you use C Maragi against Ziodyne and D Maragi against the C and D versions of Zio. Yukiko also has a great chance of taking a card away from him since the recovery on his Persona with Zio is lengthy compared to his other attacks. You can also use Dia to protect yourself against both because these two are projectile attacks. Persona attacks: This is where Yukiko's fans come in real use. J.D can easily be pulverized by her 2B fans before it lands on the ground. Her 5B fans also have a great advantage against Izanagi's 5D attack due to its lengthy startup. If you can break his Persona, you are at a great advantage while fighting against him. Swift Strike: Place your Agi's accordingly whenever Yu executes this move. If successful, it will bait him away from the attack and take a card away from him. Startup timing and Agi placement are key factors to countering against this attack. Dia can also help bait against this attack if Swift Strike is caught at the start of Dia's active frames. Raging Lion: Like Swift Strike, you should place your Agi A or B at the exact position Raging Lion lands at. If successful, it will result in a counter hit. You can also use her 2B fans and Maragi against it, but remember to detonate the fireball on the latter before Raging Lion lands on the ground. The verdict of this matchup
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Same here. I wanna play with her so bad. ;___; Just eight more hours here.
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JoJo's Bizarre Adventure heading to PSN & XBLA
MikelAL93 replied to MikelAL93's topic in Misc Fighter Central
I'm sure they will be similar. I would definitely play it online in a heartbeat if it uses that same netcode. -
That makes sense right there. If your life bar is red or hits the red zone, you can't heal it back up.
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Taken from the Dustloop wiki: I hope this helps.
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I feel your pain, but you'll get it in the same month as us.
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I doubt it would still count as a perfect, but you are welcome to try it anytime after the game comes out. 6 more days people! Who's ready to throw some fans and break those Personas with her fireballs?
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JoJo's Bizarre Adventure heading to PSN & XBLA
MikelAL93 replied to MikelAL93's topic in Misc Fighter Central
I would love to see frame data done for this game as well. I hope people are able to write it as soon as possible. Oh, and if you want to know the comparison between the original sprites and the HD-Remastered graphics, here you go. Unfortunately, in my opinion, the "Remastered" sprites look like bubblegum that had been chewed before; so I guess I will stick to the original sprites. -
Especially since S. Labrys has her Persona active even when hit or blocking unlike other characters. That will make it one of the more annoying match-ups out there, but her Persona can easily be broken, which gives S.Labrys one disadvantage when fighting against Yukiko thanks to the latter's fireballs and fans having the ability to easily break the opponent's Persona.
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I've wanted to see Yukiko with Athena's colors for a while. Since Athena is one of my favorites in KoF, I definitely must say this is win right there. Great job! :D
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Now that the DLC characters are released today, I hope to see some combo videos with them featured. :P Also, DLC Character voice actors. If there are any corrections I need to make, let me know: Street Fighter: Elena: Saki Fujita (Japanese)/??? (English; Anyone have a clue on who it is?) Dudley, Cody, and Guy: Same actors from SSFIV Sakura and Blanka: Same actors from SFIV Tekken: Bryan: Tomokazu Seki (Japanese)/Keith Silverstein (English) Jack-X: Kenchirou Matsuda (Japanese)/??? (English; though my guess is Christopher Sabat) Lei: Hiroya Ishimaru (Japanese)/Matthew Mercer (English) Christie: Marina Inoue (Japanese)/Lisle Wilkerson (English) Alisa: Yuki Matsuoka (Japanese)/Michelle Knotz (English) Lars: Junichi Suwabe (Japanese/John Burgmeier (English)
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Great to see another Yukiko player here. ^^ And yes, that guide forgot to mention that her defense is bad compared to others, but I will still main her regardless of that. :P
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Some more leaked material for the game: Minions: • Athena (God of War) • Captain Qwark (Ratchet & Clank) • Worker (Fat Princess) • Dollface (Twisted Metal) • Helghast Soldier (Killzone) • Kai (Heavenly Sword) • Kat (DmC Devil May Cry) • Keira (Jak & Daxter) • Kiya (MediEvil) • Kuma (Tekken) • Little Sister (BioShock) • Monkey (Ape Escape) • Murray (Sly Cooper) • Nix (inFamous 2) • Pierre (Doko Demo Issho) • PJ Berri (Parappa the Rapper) • Sackbot (LittleBigPlanet 2) • Sam (Metal Gear Rising) • Sully (Uncharted) • Zeke (inFamous 2) Items: • Atomizer (Resistance 3) • Baumusu Axe (The Mark of Kri) • Boots of Hermes (God of War III) • Freeze Missile (Twisted Metal) • Golf Club (Hot Shots Golf) • Gravity Shield (Wipeout) • Hedgehog Grenade (Resistance) • Dohvat Laser Designator (Killzone 3) • Leech Beem (Wipeout) • Murder of Crows (Bioshock Infinite) • Railgun (Metal Gear Solid 4) • Razor Claws (Ratchet and Clank) • RPG (Uncharted) • Scythe (Fat Princess) • Spear (God of War) • Sonic Rift (ModNation Racers) • Sackbot (Little Big Planet) The rest of the leak list can be found in the link below: http://www.eventhubs.com/news/2012/jul/29/playstation-all-stars-battle-royale-game-modes-minions-and-items-leaked/
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The pros & cons of Labrys, taken from Brokentier's simple character guide for Persona 4 Arena. Source: http://www.brokentier.com/blogs/news/6324820-persona-4-arena-simple-character-guide
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Simple character guides by Brokentier detailing their pros, cons & goals. A definite must read for those that want to know what advantages or disadvantages the character they are going to main or sub have, as well as their goals on how to win a match or round with that character.
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I would love to see that too, E3vE3. Here are the pros & cons for Yukiko, taken from Brokentier's simple character guide for Persona 4 Arena. Source: http://www.brokentier.com/blogs/news/6324820-persona-4-arena-simple-character-guide
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The pros & cons for Yu, taken from Brokentier's simple character guide for Persona 4 Arena. Source: http://www.brokentier.com/blogs/news/6324820-persona-4-arena-simple-character-guide