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Rotanibor

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    Vampire Savior
    JoJo's Bizarre Adventure (Capcom)
    Street Fighter Alpha 2
    Tatsunoko vs. Capcom
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  1. Depending on the character, you should absolutely Push Block ES Beast Cannon, there are many punishes you can do if you push block it at the right time.
  2. Sorry for the late reply, needed time to look into some of the stuff. The + in the notation makes me think that you believe you can hit the button at the same time, which is not true. I hadn't messed with this too much before, but I looked into it and here is how buffers work to my knowledge: Anything in ( ) is a hidden buffer. Anything outside is a move that hits/connects/combos. > = Chain xx = Special/EX Cancel LP/MP/MK/HP > (LK) HK (MP MP 8) xx Tenraiha LK > (HK) MP (MP 8) xx Tenraiha LK > MK > (LK) HK (MP MP 8) xx Tenraiha Each button should be pressed individually in the order they are listed in. The rhythm may be different to properly time each of them. These are not necessarily combos you want to do in matches, just showing off how it works. I believe you also must not interrupt the command super sequence with any other buttons, so something like LK > MK (HK MP MP 8) xx Tenraiha will not work since you put an MK in between LK and HK. Right now I'm thinking some of the info on this page is completely wrong: http://wiki.mizuumi.net/w/Vampire_Savior/Command_Supers It mentions certain things that I believe just do not work. This does not work. You can hit LP > MP+LP all you want, and the MP will never come out. Chain combo inputs do not register if you do press two attack buttons at the same time. I'm probably going to have to re-write that page quite a bit. To do 2.LK > 2.MK > 2.HP would require you to do 2.LK > 2.MK > 2.HP (LK HK MP MP 8) xx Tenraiha The input buffer for command supers does not last long enough to delay the HK input for that long, and I don't believe you can input other buttons inside of the sequence. Not sure what you'd want to do here to be honest. You don't really have a lot of frames to work with after doing a late pursuit, you typically need to attack or throw them immediately usually. Tenraiha anvil has an 18 frame startup, so there is a good chance you'll get mashed out of it unless they are a character with a slower roll and they roll on wakeup -- in which case this may be a pretty good tactic. You can also do stuff like IAD j.HK and instantly Tenraiha when you land. Figure out fun ways to sneak it in! You can do like MP/MK xx Item Toss. Frame advantage on LP Item is poor from combo range, but you can combo into MP Item on tall opponents. I am not sure if LP item can ever hit dizzy, I heard it has a chance on the "random" boxes, but I never got the Star or Barrel to come out on them. MP Item can combo into stun if you do it right, but its not really practical.
  3. Instant Air Dash (IAD) Any Jump Attack (I guess?) >> (land) 5.LP > 5.LK > 5.HK (then input "MP > MP > UP", none of which comes out, but is the rest of the Tenraiha input which 5.HK cancels into) To be honest I don't really agree with that combo anyways. You'd be better off doing just: IAD Whatever Attack >> 2.LK > 5.HK xx Tenraiha For one, it gives a high/low mix up incase they block the IAD, because then they have to block a low attack, which soon becomes another high from the Tenraiha. Another benefit is I am pretty sure the falling balls have a better chance of comboing characters that are closer they are to you when tenraiha initially hits (so doing less hits may be preferable), though I need to do some extra testing to confirm that. This is saying you have to have an initial dizzy item hit, afterwards you get next to them and throw an HP Item >>> IAD j.HK >> HP Item hits >> IAD j.HK >> Whatever Ground Combo you want to do. That combo lets you do two Instant Air Dash j.HK in it, since the HP item hits so delayed. You're only able to set it up after they've been hit with an item toss that causes them to become dizzied. I don't know why that combo includes both "RK" and "RH", they are both "roundhouse kick", lol. Sometimes you'll see notation, though this is pretty outdated, based around old terms for button attack names. Its usually pretty inconsistent, therefore bad. I've seen stuff like: JP = Jab Punch SP = Strong Punch FP = Fierce Punch SK = Short Kick FK = Forward Kick RK = Roundhouse Kick I've also seen these mixed in with now standard LP, MP, LK, MK inputs, but they include FP and RK for some reason; maybe it was standard at some point. Either way it gets really weird and inconsistent the older you go back for notation. I'll update Lei-Lei's combo section in the next day or two on her wiki to make it simpler for you.
  4. If you're having trouble with Numeric Notation check this out: http://wiki.mizuumi.net/w/Vampire_Savior/Notation#Numeric_Notation Some of the specific combo notation used in this thread I am not 100% what they're talking about though, lol. The combo notation in the linked page is just what I've been updating that wiki to use, though not every page has it yet. " TNRH " in the post above is "Tenraiha" at least, lol. Check her Mizuumi Wiki page for more organized info: http://wiki.mizuumi.net/w/Vampire_Savior/Lei-Lei. Some of the info is pretty out of date... I've been slowly updating things here and there though. Read up, then watch high-level match footage to get a better idea.
  5. Vampire Savior is on the list now. If anybody has any questions about the Vampire Savior side tournament at EVO forward them to me.
  6. Outside of a few random weeks where we had low attendance, it seems like the event as a whole has been growing rather than shrinking to me, I was keeping track of it for a while but haven't been lately. Is it really that many people saying they would have stopped coming? What scenes are avoiding the event? The consensus I've been hearing seems entirely, 100%, different from yours. People going out to dinner is a hassle, yes, but I don't consider that a valid point here. Unless you've said something to them, no one has told them NOT to do it or started DQing them if they aren't there. It's not something you can really blame on the free tournament aspect. I don't think $5 being the 'standard' is a good enough reason to just automatically adopt that format... In my view of the matter, casuals are casuals and tournament is tournament. In this position I see it as 'who are you running this tournament for?'. Right now I see it as being very nurturing a growing scene and giving players plenty of tournament matches to level up in, rather than catering to 'top players' who refuse to play unless money is involved.
  7. I don't understand a lot of the changes here to be honest. Who actually had that much of a problem with the length of the event? The general consensus I got was that most people thought that it was tiring and draining, but that was ok since it was fun and fulfilling day. Splitting up the tournament basically means some of these games are only getting one tournament a month, which is pretty unfair. The overall attendance numbers for the event would basically be cut in half as well. I don't see there being some big underground scene that says they aren't coming out to Rebel Up because the days are too long that will make up for that either. The introduction of a $5 entry is a bit confusing to me too... Most people have come to appreciate the free tournament format of Rebel Up since it lets them learn games without being cost prohibitive, and it helps get more people interested in trying new games. Like, none of this really makes sense to me, because every single thing you changed was pretty much all the reasons given to me whenever someone told my why they like Rebel Up. The event has its own personality already and it seems pretty successful to me. I also don't agree with the arbitrary labeling some of the stuff as 'side games'. At this point I don't see how it is quite so easily discernible to what you could straight up call a side game, they all contribute to the event.
  8. I have always started Vampire Savior at about 6:30pm. Its usually Melty that runs later in the night.
  9. I'll be there with Savior
  10. Undamned is graciously sponsoring us with 2 additional UD-CPS2 setups, so along with my own we'll have 3 arcade setups total at this year's Vampire Savior EVO side tournament! This is going to be my 3rd year running Vampire Savior at EVO, hopefully with all these stations and the experience I've gained it will run smoother than ever. If anybody has any questions don't hesitate to ask, you can send me a line on twitter at: https://twitter.com/rotanibor Also, you may want to join the Vampire Savior facebook group if you have not, which you can find here: https://www.facebook.com/groups/vampiresavior/. Any updates will also be posted on the event invite page here: https://www.facebook.com/events/249941398541531/ Stream: -Top 8 of Vampire Savior will be streamed by: http://www.twitch.tv/arkadeum at 3:30pm PDT/6:30pm EDT. Much love to the Super Turbo community helping us out! Be sure to watch Tournament of Legends II and X-MANIA USA on this channel as well! Tournament Details: -Tournament will be ran on the original arcade CPS-2 hardware, using the UD-CPS2. -We'll have 3 setups at this time. -Played on CRT Televisions. UD-CPS2 Details: -You can plug in almost any PS3 and 360 USB control devices, from pads, to hitboxes, to sticks. -The UD-CPS2 does not allow access to PPP and KKK button bindings, please be well aware of this. -For more technical details, check here: http://forums.shoryuken.com/discussion/146685/ud-cps2-fully-consolized-capcom-play-system-2 Entry: -$10 Entry Fee -Payout is 70% (1st Place), 20% (2nd Place) and 10% (3rd Place) if there are 16 entrants or more. If less than 16 entrants, the payout will be 75% (1st Place) and 25% (2nd Place). -You must purchase an EVO 2014 pass to enter the venue. You can buy one here ( http://evo.shoryuken.com/registration/ ), with the Basic Pass being the cheapest option if you do not intend to enter any of the main games at EVO. Date, Time & Location: -Saturday, July 12th 2014 -The tournament will start at 1pm PDT. We are working on a schedule, so please let me know if you step away so I can avoid DQing you. -We intend to be located in the BYOC Area in the event hall. With out it is setting up events at EVO, things doing always go according to plan. If you have any difficulty finding us, please check back here, on facebook, or my twitter for further updates. -Once we reach Top 8, we will move locations to the SUPER TURBO area, where Vampire Savior Top 8 will be streamed. Venue: -The hotel EVO is held at as changed its name to WESTGATE Las Vegas Resort & Casino. I'll include the old name and address just to be safe (LVH - Las Vegas Hotel & Casino, 3000 Paradise Rd, Las Vegas, Nevada 89109) Rules & Settings: -Double Elimination Bracket -2 out of 3 matches tournament format -3 out of 5 Winners Finals, Losers Finals and Grand Finals -Turbo 3
  11. I didn't get a chance to properly reply, but information on how to fight match ups is a bit lacking. I've been going through and updating large amounts of the Mizuumi wiki, but I won't be getting back to the character sections any time soon and Lei-Lei isn't really my character.(I think thats who you said you were playing) Even though it is a 17 year old game, nobody in the US really played it back in the day, and when the scene for it sprung up about... 6-7 years ago, it had some decent documentation popping up at the start from what I can tell, but was only done to a point. I've been working to try and update whats there and fill in the many gaps, but it takes time. Most people don't really seem to enjoy documenting things like that I guess; Savior really is just a pick up and play type of game, people just learn as they go along. Even before I work on match-up specifics, the normal move descriptions for most characters need to be cleaned up on Mizuumi. For the most part I believe if people are given proper advice on how to use each tool, they can figure out match-ups themselves. Match-ups are on the list to get done eventually though.
  12. I hope everybody checked the facebook page, because this dustloop thread is still saying BlazBlue starts at 7pm and P4A is still happening in the OP.
  13. Sup Tloc, I want to bring Vampire Savior down again. Also, a lot of us old Tatsunoko vs Capcom players are interested in holding a tournament for the first time since the start of 2011, and Rebel Up seems like a good fit as it is the premium Capcom anime game. Thinking we can maybe get an 8-man bracket going at least. We'd use one set-up and bring a CRT for it. Typically I understand you can run whatever tournament you can get players for, but I figure I may as well double check if it is fine if we run it. On a side note I'll be playing Melty at a Rebel Up for the first time, been playing at Japan Arcade and looking forward to potentially getting some new people to play! Maybe Arcana Heart 3 too if I can actually practice my shit before Saturday, but we'll see if I can find time for it. I originally only played it for like a month back when it came out 2 years ago. Can't remember shit!
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