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Everything posted by Sashi
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5AA is A twice with no directions. 2AB is 2A+B, meaning sweep. 5A+B is the overhead.
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Number of hits.
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Yeah, it's a pretty intimidating matchup. His f.5S is ridiculous and so is his 2H, which is now a low. f.5S being special canceleable means that if you block, you give him a free item throw. Very annoying. His divescalple is essentially RC'able for free 'cause he can Faultless it at any time. Same with his air dash, 'cause he can just can do into his divescalple into Faultness Defense for a completely commitment free air dash. His 2P is ridiculous low profile, like our 2S. Add that to his door RC being a real teleport/mixup and he's a huge shithead in neutral. I agree with the shotgun thing. Being able to roll past his retarded normals is very strong, and even the shot itself is great. If you keep him honest with rolls, you can start throwing out grenades while he's hesitating and start up your own game. If you're not in shotgun move, it's pretty hard to do anything about him if he just plays it safe. Try making his f.5S whiff so he can't cancel into item toss. I think it's fine to play more aggressive than normal in this matchup 'cause his actual offense isn't that scary and his oki isn't nearly as obnoxious as someone like Milia. Meanwhile, if you get a good hit, you can get him to the corner easily and start up grenade/shotgun oki which is not very easy for him to deal with 'cause his only reversal type move is the baseball bat (his Dust), which isn't even a real reversal. Plus, you get to do good combos without using meter 'cause 2D combos into air normals on him and let's you do a full air combo. EDIT: Real talk, they need to remove f.5S being able to special cancel. That shit is so dumb.
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It is just blocking normally. But you basically OS through mixups with the timing.
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Wait until you actually see your character standing up. Do it as late as possible. If you just watch someone doing a meaty, it's hella late in the wakeup animation when you actually wakeup.
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That's every character, though. Just get the knockdown.
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I'm Writing Words About Learning Guilty Gear. Feedback Appreciated.
Sashi replied to Pichy's topic in Guilty Gear General
You can try piano-ing the inputs after you do the motion. More importantly is to watch for when your character actually gets up, though. Record the dummy sweeping and then doing a meaty and look at what your character looks like just before you get hit, and then dp just before that. -
2 digits? Are you joking? 3f is too much.
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Yeah, I did it fine normally too. No need to hold forward. As for why 623H~S~H works... I dunno. I do it in Super Turbo too. That's just how buffers in most fighting games work. The buttons stay in the buffer too, but they don't contribute to the dp. If you mash S during wakeup, you probably do Milia's hair stab.
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Prostrate yourself before the kings of neetpray. ...Yeah, the netplay is pretty shitty. Just play locals.
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Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Sashi replied to Setsuna's topic in Misc Fighter Central
Kino is extremely good 'cause she has the best projectile in the game in 5S as well as one of the best ways of setting up oki or piling on more damage in 6S. Two of the most important things an assist can do in this game are forcing a way in and bouncing someone up. She can do both and do them very well. -
It's not really in your favor, at least not by much. It's like 5-5 or 5.5-4.5 in my opinion. She can force you to not be a shithead from max mortal range. Just play the matchup as if you were a normal character. Block until she starts doing 22s (ground spikes) then get in or push a button that'll hit her. Throw in reapers to stop her from getting comfortable. Watch the top of the screen for the orb drop and use peripheral vision to catch the flash from her hands during 5[C]. Once you're in, you're usually good, as long as you don't get hit by a tk divekick while you're going for assimilation (get read, get wrecked). The most important thing about this matchup is to never whiff shields. As soon as you do that, you can't get Vorpal and Vorpal is super important for any matchup against Hilda. Offensively, it lets you use B reaper to catch her when she's being greedy at mid-long range without taking a big risk as well as giving you meter to Ex reaper. Defensively, she stops being able to run 50/50s on you 'cause you can 214D in a pinch.
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Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Sashi replied to Setsuna's topic in Misc Fighter Central
Asuna. EDIT: Actually, most characters are pretty easy. -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Sashi replied to Setsuna's topic in Misc Fighter Central
A+C first? -
If you mean 236A 236A 236A, it depends on the speed. It's normally a gold assimilation, but it'll be normal if it's delayed enough.
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Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Sashi replied to Setsuna's topic in Misc Fighter Central
Yeah, Tomoka isn't really lacking in the damage department. Just gotta feed her meter with by doing a lot of Powerup Bursts. -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Sashi replied to Setsuna's topic in Misc Fighter Central
English wiki is here. Japanese wiki is here. -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Sashi replied to Setsuna's topic in Misc Fighter Central
Probably just people mashing A+B. You can definitely react to them and counter A+B, though. Or raw super them. -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Sashi replied to Setsuna's topic in Misc Fighter Central
Gotta buy those panty colors. -
Dengeki Bunko FIGHTING CLIMAX IGNITION Gameplay Discussion Thread
Sashi replied to Setsuna's topic in Misc Fighter Central
Okay, time to grind kusoge. -
It's King of Fighters.
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The reward from a successful dp isn't the damage. It's the complete reversal of momentum.
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People are super impatient. Just block. It's not as if blocking for 10 seconds if gonna kill you.
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No one likes games where solid, honest characters are the best, though.