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Sashi

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Everything posted by Sashi

  1. I'm strikersashi on Skype.
  2. Not really, no. It adds like 200 and is fairly easy against some characters, though.
  3. Definitely agree with 66C over d.C. It's a lot more readable. The less game specific notation, the better. As for 2C 22B, I input it as 2C2B.
  4. You can get a lot of damage from 5B 3C 214A 5B air combo into bnb. Doesn't work on Gordeau, though.
  5. It's not always Friday, it's just whenever people want to meet up. It's 3 to 9 ish, and it's $5 to get in. There's a UNIEL meetup today, if you wanna come.
  6. Are you joking. Auto combos are garbage in this game. At least P4A DiaACombos are useful. UNIEL ones are pretty much never used except for really really odd confirms like point blank 5C for some characters in order to reuse 5C. Why would you do a 2k combo for a metered DialACombo when you can do at least 2.5k meterless with okizeme.
  7. You don't need to B+C from 236X~C j.[C] combos 'cause you didn't use your jump cancel yet. Just jump cancel the 3C.
  8. DialACombo are pretty much always suboptimal and frequently drop 'cause they don't take into account a lot of variables. No one uses them except to reuse a normal in a string.
  9. 2B 5C 236A~(slight delay)6C micro dash 2C 5C j.BB j.2C oki Pretty fancy. EDIT: Real talk, why does 5B 3C 214A not work on Gordeau. Shithead character.
  10. What's the exact combo you're doing?
  11. Anime never meets up. The dream is deaaaaaad~
  12. Nanase's @wiki page was updated. Animeeeee.
  13. Well, I mean, the point is to do it when the other guy doesn't think you're gonna do it.
  14. The key to reverse beat pressure is that you never end it. Just whiff 5A after stuff. Use 2B a lot. Don't use 5CC too often Try not to use specials unless you want out of there.
  15. 214A is a "low," not an "overhead."
  16. Noel's mixups are actually mostly from drive in this version, so... Anyways, that backdash looks hilarious. It goes like half screen in an instant.
  17. For pressure, just do reverse beats. Like cancel random shit into 2A whiff and start another string before they can react. You can do like 5C 2A and you can even beat stuff out if they mash.
  18. Combo paths looks pretty well documented. Who cares about combos, though. I just can't resist waving arms when I play this character.
  19. Character specific combo? 5B 3C 214A 5B j.C j.BB j.[C] j.236A land j.A j.B j.2C land 2C 214A~B for 3k meterless vs Hyde Doesn't work on Gordeau. Works on Linne. EDIT: Yooooo! Air combo is legit. j.BB j.[C] j.236A land j.A j.B j.2C into OTG.
  20. Anyone got real meterless combos? I'm doing 2B 5B 2C 5C j.[C] j.BB j.2C 2C 214B~B for 2.6k. EDIT: Okay, 2B 5B 5C 2C 236B~C j.[C] j.BB j.2C 2C 3C j.2C j.236B.
  21. Isn't it better to do dash 5C after 236A?
  22. There aren't that many drive routes, really. j.D d.2D d.6B d.5C d.6B for re-sideswitch, j.D d.6B d.6C d.2D d.6B for mid screen, j.D d.4D d.2D d.6B for corners. And I guess whatever into d.6A d.5B for midscreen grounded drive confirms, I guess. 90% of random hits turns into a variant of those. And then there's just the drive mixup confirm routes, which are just as auto-pilot.
  23. I'm expecting her to be another mode change character, where 5D just changes between Doll and Dolless modes.
  24. I don't know why you guys are pretending getting bodied means that the better player can't also be giving advice. Just play properly while telling the other guy why they're losing.
  25. Unless it kills, though, 22B ender is a better idea. EDIT: Does 236C work? Usually better than 623D ender.
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