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Sashi

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Everything posted by Sashi

  1. It's the change to 214A, I think? Those are numbers from 1.0.
  2. I 22[C] as they're falling, and it usually works.
  3. Well, that's just practice. You can't not KNOW the difference. You just haven't taught your body to do it instinctively.
  4. What are you using now that you want to use a 360 controller instead? 'Cause nothing is worse than a 360 controller for fighters. That said, it's really not that important what you use. If you do some serious practice, diagonals aren't gonna give you problems.
  5. 6B RC 6B. Always works.
  6. Yeah, Tager is the only real grappler. Dan is fairly good now, though.
  7. It's not like even Makoto has any big problems. She just doesn't have the bullshit the rest of the cast has.
  8. 1. In general, I'd say execution is easier in BB, but some of the more difficult stuff in BB is easily just as hard as stuff from USF4. 2. Pad's fine. 3. There are some annoying matchups, but it's all easily winnable. Hazama is easily high tier and a Platinum won a major recently.
  9. It's really jokes when this happens.
  10. Do 6~956-esque motion instead.
  11. Well, I don't know about significant, 'cause it's already a given that if it's possible, go into 214A.
  12. 214A doesn't do 1600 base, though. It could be like 3k with 0.0001 P1 on first hit or something with a minimum damage of 1600. Similar proration could be possible with Fenrir. When the combo starts from 5C, you could be just ignoring the bad P1 from the first hit of those moves and only applying P2 and combo rate. EDIT: Obviously those numbers I gave are wrong, though, 'cause that would make other stuff not make sense. EDIT: Do we actually have the complete frame data for 1.1?
  13. What I really hate is having to do microdashes online. I can barely do it offline.
  14. It's not a dash, it's a dash cancel. Do 66 before 22C comes out and it's really easy. Like buffer 66 as soon as you input 22C. 22C66 as one motion.
  15. Mu's DP is another one I remember. Are there any other setups that Fenrir beats that normal reversals wouldn't?
  16. It's okay, CH 5C 214A does like 3k by itself.
  17. Real talk, main reason I'm playing the game at this point is 'cause Nyotengu got announced.
  18. I had this problem, but then I realized I was just doing sloppy dps with 6123. I do it as 6523 like I do for other games and it works fine.
  19. I've heard Japanese commentators talking about using fuzzy guard while talking about anime games. And yes, they use the 3D definition. EDIT: And 2D fuzzy is just a series of timed blocks. EDIT: Japanese 2D fuzzy, that is.
  20. It's a fuzzy guard (as in the Japanese/3D definition)! Yeah, it works against specific setups, but not against blockstrings in general. Theory is that the timing for the high and low options are different even if they're both unreactable so you just do your blocking so that both options would be blocked.
  21. Is the Cho Aniki game called TH13.5? :v
  22. How much of this stuff is still relevant for +R? Can I just do the same basic thing and just not double keystab? Or do I have to go a different combo route now that double stab doesn't work the same? EDIT: I'm assuming neutral is still the same.
  23. Couldn't they 6/4D away?
  24. Did you just call someone child?
  25. Yeah, I was gonna fix it myself, but I wasn't sure if there was some batch way of doing it.
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