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Everything posted by Diveman
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after watching NorCal BB videos, im sure one of the best thing you can do after punch super in the corner (assuming it hits) is to end it with an air Chun --> land 5B--> tsubame --> you know the rest the chun has to be imputed before the super actually ends so that you recover your staff when litchi is already performing Chun.
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can zanshin (drive) moves or counter super, stop bursts? Are nirvana moves considered projectiles when using his counter super? EDIT: oh and, do you get a start when you counter projectiles with his Drive? or do I have to hit the opp to get the star?
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Mantenbou´s 2B makes litchi go under Jin ice swords with the right timing (and hitting him when in a proper distance). Seems useful to a degree, though I´ve never seen Jin throwing ice swords without a reason is still good to know (guess if you´re close enough you can combo 2B into 6B 5C 3C and so on)
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I´ve seen some players do that, but sometimes the staff doesnt hit them either when rising or falling. So I guess mist stance + A should guarantee a combo after it.
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what do you guys think of using mist stance (staff equiped 41236+D) to counter bursts attemps? because you could just do a combo and when you see the burst animation, cancel it into mist stance and then free combo by using the A follow-up. this is obviously when you start a combo while having staff equiped. I think that when you dont have it and its rather far you could do the 63214+A/B jump to escape and throw the staff at them this is all suposition of course.
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oh, sick pink litchi there. the 3C enders were nice, and the best part is that if they guessed wrong you can put them in the same situation all over again unless they guess right/burst (kinda like millia on GG). I also love the fact that shishin covers you and makes the guessing even more difficult to see, you can do many many things in the corner after that. good stuff
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thanks a lot man
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im actually trying to learn AH1 before AH2 gets console release but i dont know a good site that has each chars strats plus combos. any help?
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yeah I never said it was the best litchi ever anyway, just wanted to show mantenbou 6B mindgames
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on the new gamechariot vids, theres a litchi player who uses 6B a lot, and seems to have good results. For those who dont like/use gamechariot, here it is the YT version http://www.youtube.com/watch?v=1SyRxRglric
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oh I see, thats really nice, good to see BK is not a gimmick super. BTW is there any way to end those BK combos with Yami ni kuwarero?
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Ive got a question about BK corner combo. I´ve seen people do 5D, dash, 5D, etc. But who is this posible? can you do that in normal mode? Does BK gives you another thing besides draining your life and increasing your life recovery, like more untechable time for normals?
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how can I upload these replays on youtube? what kind of programs do I have to use to record them? because i´ve used fraps but the thing doesnt record with sound...any help?
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Some matches of me vs some guy in chile. Long time without playing Reload Jam. Guess im too used to AC jam. anyway any advice about gameplay will be appreciated
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After seens some haku-men vids, he seems ok, his big damage output makes up for the lack of long combos. I like the fact he has parry but I wouldnt base all my game on landing those (mostly because people WILL find a way to bait them). Its something like Jam´s Hochifu, you only parry the things are obvious/easily seen and then punish accordingly. Im more interested on the properties of his pokes, they seem rather interesting Anyone knows if doing a poke, then canceling it into Mugen, would you still have time to continue the combo?
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wow...just 1 star Has anyone found a combo during "Mugen" state?
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after the 3C into Staff OTG, which is the best combo to follow? the one involing IAD C (I think its C) or the one you posted now?
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yes, I saw this the other day in a jap match. the guy did it like 2/3 times in a row. Seemed useful to a degree
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http://www.youtube.com/watch?v=ZlYjbpw08Hc Something in this fight caught my attention, check at 2:35 , litchi does a sweep and cancels it into moving the staff. and then it continues the combo. Is it that combo posible without doing that staff canceling thing? or is it necesary
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[CT] Carl Clover Tactical Discussion/Questions/Help
Diveman replied to Alternate275's topic in Archive
Dio (ABA player) uses him -
wow, good stuff mike. very useful info
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there you go http://www.youtube.com/watch?v=DryTl_abCKI
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When she has the mantenbou, does she has to be played like a poking/distance char? or is it still posible to be aggresive with the mantenbou equipped?
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uh...ok I have problems with j.HS and j.S, I cant beat that thing because everytime I jump at ky, he does that, and he likes to whore that ·$%& j.HS like theres no tomorrow