Well if they're feared beforehand usually the smartest route seems to be wait for the wall bounce and then 5B, I probably should have clarified beforehand that the 5B combo I'm talking about is the one that stops the throw inertia. I figure doing this when they're feared is optimal for when they're cornered to maintain your advantageous positioning, but I still see the j.A land 5A combo done when throwing out of the corner. I'm just going to operate on the assumption that, sans positioning reasons, 5b -> sweep -> garu is the optimal choice.