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Everything posted by WakeUpDP
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[CF] Relius changes, loketest news, other stuff
WakeUpDP replied to Poultrygeist's topic in Relius Clover
1. The guess now is that he's playing Litchi because of NEC where he'll be playing bbcpex Relius. Similar to Dora who didn't touch CF yet because of NEC being on bbcpex. As Myoro mentioned, it's only been 2 weeks and many characters actually don't get much showing in videos some even less than Relius. I'd keep a lookout on Kyuu or mabukapu at the moment or just bookmark: http://bb-keeponrockin.rhcloud.com/?character1=rl&version=CF Kyuu has been playing quite a bit. 2. I was thinking of it this week. I'll create a new general thread for now. I'll probably also be adding an index page like the arakune sub-forum. Tell me what you guys think. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
WakeUpDP replied to BladeOfJustice7's topic in International
I'm back~ Could I have a PM with the new address as I remember there was a move. Thanks. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
WakeUpDP replied to BladeOfJustice7's topic in International
I'm in Europe atm, so I'll be missing it ;( Have fun guys though! -
Montreal: Le Thread Generale Pour Weeaboo Fighters
WakeUpDP replied to BladeOfJustice7's topic in International
Hungry for some BB and UNI or rather fighting games in general myself, 1 more month to go till I'm back Another plus of digital is that there are no taxes -
[CPEX] Relius Netplay, Critique, and Self-Improvement Thread
WakeUpDP replied to NecroTheReaper's topic in Relius Clover
I'd recommend first to practice combos found in the combo thread. From the hits you did get in the matches, the majority were incomplete/invalid making you miss having a knockdown which is critical especially for Relius or use more ignis meter than needed making you miss out on damage, Ignis meter.. And practicing combos is pretty straight forward to get better at. You need to use Ignis more in general. Many rushdown attempts were made with solo Relius or the rest of the match was solo Relius turtle-ing waiting to 2C or a lucky led ley. There are many ways to summon Ignis outside a combo: Jump back and j.D/5D in blockstring/214x etc. From there you can do stuff like j.2D>6D/2D to get them blocking and start pressure. Check out some videos in the video thread to see how other Relius players play. -
It's good practice as microdashing alternating Relius/Ignis attacks is essential to the character. From confirming any stray 5B hit into a full combo or putting the pressure on the opponent. After you get used to the timing, it makes it easier to close in on an opponent when they block one of your normals. I did 236C>RC>5AB>2C>j.236C>2C>6C>41236B>5B>5C(2)>j.C>j.236C
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Yeah, I wasn't too clear. It's just that the post about the skype group will be not be in the latest page of the discussion after a few posts. But you got what I meant.
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Maybe add to sig while the group is open? Might be some time before we use up this forum page though
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They tech out when starting with 2A>5B>3C (grab works fine though), and with now shortened S starters you might as well save the extra 1k for oki. 1- On my side, off the grab the 41236B doesn't combo? Isn't it too long for an S starter? 2- Could add a j.236C to it: 2A>5B>3C>236C>214C>5C(2)>2C>j.236C>4D>6A for 3010. if not too high after j.236C you can add another 2C if you want. 4- Off of your example ending with 41236B > 5B > 2C > j.236C~j.214B/j.214C would still work. Well ending in 3C isn't that bad at this point. This change is a bit weird, at the very least Relius is invuln in the recovery so he cannot be punished on the opponent that recovers before him. More incentive to make sure it kills I suppose. They also made his astral punishable unlike previous versions where he was fully invuln the whole time. (don't think it was mentioned)
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Quickly checked out the combo you posted, and I think it follows the same category as this post: http://www.dustloop.com/forums/index.php?/topic/8682-cp11-relius-clover-combo-thread/?p=806279#entry806279 In my case, the "required heavy delay" category didn't get picked up by 2D. Confirm? 5B > 3C > 236C~214A > 22C > 2D > 66 (5B) > 2C > 6C > 41236B > 5B > 2C > sj.B > j.C > j.236C~j.214B [3798/27/4000] Pretty much maxes the time in a combo
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Don't think there will be that many "stalking combos" per say, minus things like midscreen easier to land crush triggers or maybe a side switch when in corner with 2C>6C>214C if that still works. Situational, but yeah that's not a problem we'll see what comes up. The notation is fine though. Reverse is pushing it lol And about copying combos, we might as well go through a video for them. I'll probably be doing that on release anyways.
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Alright, things should be ready for the Extend jp release in two days. If there is anything else you guys can think of let me know.
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Without Ignis combos: 2A.) Mid-screen Short Starters 2A > 5B > 3C > 236C~214A > 66 [1676DMG/+12HT/-1000IG] 2A > 5B > 3C > 236C~214A > 22C [1885DMG/+13HT/-1000IG] 2A > 5B > 3C > 236C~214B [1729/12/1000] 2A > 5B > 5C (2) > 6C > 236C~214A > 22C [2158DMG/+15HT/-1000IG] *Req crouch* 2A > 5B > 3C > 236C~214A > 22C>2D> 66 5B > 2C > TKj.236C~j.214B [2638DMG/+19HT/-4000IG] air hit 5A/2A > 2C > 6C > 41236B > 5B > 2C > sj > j.B > j.C > j.236C~j.214B [2746DMG/+20HT/-1000IG] 5B+C > 236C~214B [2156DMG/+16HT/-1000IG] 5B+C > 22B [1652DMG/+11HT/No IG] Normal Starters 5B > 236C~214A > 22C > 2D > 665B > 2C > 6C > 41236B > 5B > 2C > J.B > J.C > 236C~214B [3700DMG/+26HT/-4000IG] 5B > 3C > 236C > RC > 665B > 2C > 6C > 41236B > 5B > 5C > J.B > J.C > 236C~214B [3931DMG/-34HT/-1000IG] *Req 50 heat* 5B > 3C > 236C > RC > 662C > 6C > 41236B > 2C > SIAD > j.B > j.C > 5C (2) > SJ > j.B > j.C > j.236C~j.214B [3994DMG/-31HT/-1000IG] *Req 50 Heat* 5B > 3C > ODCancel > 665B > 2C > 236C~214C > 66 > 5D > 5B > 2C > 6C > 41236B > 5B > 2C > TKj.236C~j,214B [4295DMG/+31HT/IG=9000] Requires burst at any HP CH/FC CH 3C > 5A+B > 66 5B > 2C > 6C > 41236B > 5C(2) > 2C > sj.B > j.C > j.236C~214B [4155DMG/+16/-1000IG] CH 3C> [5D desummon or delay] > 665C (2) > 2C > 6C > 41236B > 5C(2) > 2C > sj.B > j.C > j.236C~214B [3480DMG/+25HT/IG=9000] CH2C > 5D > 663C > 6D > 662C > 6C > 41236B > 2C > SIAD > j.B > j.C > 5C (2) > SJ > j.B > j.C > j.236C~j.214B [3104DMG/+22HT/-2300IG] (grounded opponent) CH2C > 236236D > 66 or IAD~66 (push Ignis near to nearest corner) > 2C > TKj.236C > 2C > 6C > 236C~214C > 6A [4186DMG/-30HT/-3000IG] *Req 50 Heat* CH 5C (1)> Bios > ODC lasthit > 2C > 236C~214C > SJB > J.236C~214B > 214A > 214B > 632146D [7168DMG/+-0HT/-1200IG] *Req 70 heat, 36% life OD* FC6C > 41236B > 2C > SIAD > j.B > j.C > 5C (2) > sj.B > j.C > j.236C~j.214B [3441DMG/+25HT/-1000IG] Air CH5B > 5A+B > 665C (2) > 2C > 6C > 41236B > 5C (2) > 2C > SJ > j.B > j.C > j.236C~j.214B [4508DMG/-9HT/-1000IG] *Req 25 Heat* Anti-Air: CH 2C > j.A whiff > 5B > 2C > 6C > 41236B > 5B > 2C > sj.B > j.C > j.236C~j.214B [3109DMG/+23HT/-1000IG] (j.A OS in case of non-CH or block) 2B.) Near-Corner Short Starters 2A > 5B> 3C > 236C~214C > 5B > 2C > 6C > 4D > 6A [2888DMG/+25HT/-2000IG] Normal Starters 5B > 3C > 236C~214C > 665B > 2C > TKj.236C > 2C > 6C > 41236B > 5B > 5C (2) > 4D > 6A [4503DMG/+32HT/-2000IG] 2C.) Corner Short Starters 2A> 5B > 3C > 236C > 665C (1) > 2C > TKj.236C > 2C > 6C > 4D > 6A [3253DMG/+23HT/-2000IG] 5B+C > 236C~214C > 665C (1) > 2C >TKj.236C > 2C > 6C > 4D > 6A [3595DMG/+25HT/-2000IG] 4B+C > 41236B > 5B > 2C > TKj.236C > 5B > 2C > 6C > 236C > safe-jump j.B [3277DMG/+23HT/No IG] (throw into corner Normal Starters 5B > 3C > 236C~214C > 665C (1) > 2C > TKj.236C > 5C (1) > 2C > 6C > 41236B > 3C > 5D [4223DMG/+30HT/-1000IG] 5B > 236C ~ 214C> 2C > j.236C > 2C > 6C > 41236B > 5B > 5C > 4D > 6A [4459DMG/+32HT/-2000IG] 5B > 2C > 236C~214C > 665C (1) > 2C > TKj.236C > 5C(1) > 2C > 6C > 41236B > 5B > 5C (2) > 4D > 6A [4609DMG/+33HT/-2000IG] 5B > 2C > 236C~214C > 662C > j.C > j.236C~j.214B > 5B > 2C > 6C > 41236B > 5B > 5C (2) > 4D > 6A [5027DMG/+37HT/-3000IG] With Ignis: (IMPORTANT: Ignis inactive combos still apply) 3A.) Mid-screen Short Starters Throw > 41236B > 6D > 5B > 2C > sj.B > j.C > j.236C~214B [3039/22/1000] Normal Starters 5B > 3C > 6D > (66) 2C > 6C > 41236B > 5C(2) > 2C > sj.B > j.C > j.236C~214B [3481DMG/+25/-2300IG] 5B > 3C > 6D > 66 2C > 6C > 41236B > 2C > IAD or jump> j.B > j.C > 2C > sj.B > j.C > j.236C~214B [3523DMG/+26HT/-2300IG] 6A> 236C+2D > 5B > 2C > 6C > 41236B > 5C(2) > 2C > sj.B > j.C > j.236C~j.214B [3098DMG/+22HT/-3000IG] 6A > 6D > 665B > 5C(2) > 3C > 6D > 662C > 6C > 41236B > 5C(2) > 2C > sj.B > j.C > j.236C~j.214B [3132DMG/+22HT/-3600IG] 6A > 5A+B + 6D > 66 5C(2) > 3C > 6D > 662C > 6C > 41236B > 5C(2) > 2C > sj.B >j.C >j.236C~j.214B [3748DMG/-11HT/-3600IG] *Req 25 heat* Max range 2B > 5B > 236C + 2D > 665B > 2C > 6C > 41236B > 5C(2) >2C > sj.B > j.C > j.236C~j.214B [2943DMG/+21HT/-3000IG] 5B > 3C > 5A+B > 6D > 66 > 5C (2) > 2C > 6C > 41236B > 5C (2) > 2C > SJ > j.B > j.C > j.236C~214B [4246DMG/-8HT/-2300IG] *Req 25 Heat* 5B > [2C > jump + 6D > 665B] x 4 > 5C (2) > 236C~214B [3496DMG/+25HT/-6400IG] 5B > 3C > 6D > 662C > 6C > 41236B > 5B > 5C (2) > sj.B > j.C > ODCancel > j.B > 236C~214B > 632146D [4485~4772DMG/-25HT/-5300IG] Requires Burst and 25 heat. works at any health but for the higher damage value roughly 60% HP OD is needed. 5B > 3C > 2363214C > 5D > 2C > 6C > 41236B > 5C (2) > 2C > sj.B > j.C > j.236C~214B [3076DMG/-32HT/IG=9000] *Req 50 Heat* CH 3C> [5D desummon or delay] > 665C (2) > 2C > 6C > 41236B > 5C(2) > 2C > sj.B > j.C > j.236C~214B [3480DMG/+25HT/IG=9000] CH 3C > 214C > 236C > 66 5C > 2C > 6C > 41236B > 5B > 5C > sj.B > j.C > j.236C~214B [4098/30/2500] 3B.) Near-Corner Short Starters - Normal Starters 5B > 3C > 6D > 66 2C > 6C > 41236B > 5C(2) > 2C > j.236C~214C > 66 5B > 2C > 4D > 6A [3766/27/3300] 3C.) Corner Short Starters - Normal Starters - Combos to regenerate Ignis gauge. 5B > 236C > RC > 5D > (66) 2C > 6C > 41236B > 5B > 5C(2) > sj.B > j.C > j.236C~214C > 5C(2) > 4D > 6A[4107/17/IG=8000] 5B > 3C > 41236B + 6D > 5B + 4D > 66 > 5D > 5B > 2C > TKj.236C > 2C > 6C > 236C> [3402DMG/+24HT/+full IG] 5B > 3C > 41236B + 6D > 5B + 4D > 66 > 5D > 5B > 2C > TKj.236C > 2C > 6C > 5A+B > 3C > 236C~214C > 6A [3885DMG/-1HT/IG=9000] Enders 3C > 214214D 2C > 214214D (air/sliding hit) 6C > 214214D 4BC/BC > 214214D - Ignis Active Starters CA > 2D > 2C > 6C > 236C~214B [932DMG/+1HT(-50)/-3000IG] Miscellaneous combos -
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Contribution to the thread is welcome. Refer to the notation below and from the wiki for the notations! Optimal combos shall be added to the second post and please try to stay on topic as this thread is for combos only. Please use if possible as base notation for example: 2A > 5B > 3C > 236C > 214B [1729/12/1000] and other notations that might apply. Short / Normal Starters: Refers to the starter rating used to define the time allocated to the combo. (Explanation: here , starter rating list: here) Thread Notations: [Please Read] General Notations UsedGuide Specific Notations Used [0000/00/0000]: Damage/Heat Gain/Ignis Cost [CR] ...: Opponent is crouched when the combo starts. St.xD: Ignis is behind the opponent at the time of this input.(Stalking) >: Gatling/cancel the previous move into the following move. j: Jump sj: Super Jump ad: Air Dash iad: Instant Air Dash jc: Jump Cancel CH: Counter Hit FC: Fatal Counter RC: Rapid Cancel (N): Attack must deal N amount of hits. [???] xN: Repeat ??? N amount of times. DM: Damage HG: Heat Gain % IC: Ignis Cost OD: Overdrive cOD: Overdrive Cancel CT: Crush Trigger (5AB) Ignis Costs: Gauge Total = 10 000
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I'd recommend looking into the fuzzy jump option select. LK did a post about it here: http://www.lord-knight.com/fuzzy-jump/ Along with knowing what the opponent can do definitely helps with defense and decisions about when apply your options (IB>stuff, barrier push out, mash, etc) Player habits comes into play as well to a certain point. For the delay tech 3C, Tus should not have any problems if you wait for them to hit the ground before using for it. jB/j.C+236D has also the same idea with delaying it.
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http://www.dustloop.com/forums/index.php?/topic/9601-cp20-relius-clover-video-thread/#entry888426 Kyuu matches, FT5s, etc. Up to date now
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BBCP2 10/14/2014 Mizonokuchi Taito 3on3 setsuna (relius) https://www.youtube.com/watch?v=131WZj3MfBs&t=1366 https://www.youtube.com/watch?v=VEKQIFNIg2A&t=317 BBCP2 10/18/2014 Shinjuku Sportsland - Souji (Valkenhayn) VS The World (Mabukapu) https://www.youtube.com/watch?v=oIRUahQBawY&t=973 https://www.youtube.com/watch?v=zGJkVujkLUM a-cho BBCP ver2.0 録画対戦会②(2014.10.14) - @Hz821matches here and there https://www.youtube.com/watch?v=xu69CkcJOWU [10/14/2014] Hz821(RE) vs. Kinji(TA) BBCP2 10/27/2014 Central Hachiouji - Nega (Izayoi) VS Mabukapu (RE) FT5 https://www.youtube.com/watch?v=RU14Kbz8L0c BBCP2 10/27/2014 Central Hachiouji - Goro (MK) VS Mabukapu (RE) FT5 https://www.youtube.com/watch?v=dphXZfg4Hsc コーハツ 第98回ブレイブルーCPver.2.0金曜大会 I (kouhatsu) RE VS LI https://www.youtube.com/watch?v=gE8W0J03Zlo&t=1708 BBCP2 10/15/2014 Shinjuku Sportsland Singles https://www.youtube.com/watch?v=7m0kfvjmunI&t=427 mabukapu (relius) VS wabisuke (jin) https://www.youtube.com/watch?v=ip1Av0d5kvI&t=194 mabukapu (relius) VS Abusoru (Izayoi) BBCP2 11/1/2014 Kakari O Sanshou - Ikegami (Bang) VS The World [11/01/2014] Sasaki(RE) vs Ikegami(BA) [~30min] TODO timestamp
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Yeah, thats him. He mostly plays Ragna now.
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20141015 しゅーえんのにんにんラジオ 第56回 「BBCP」 [10/15/2014] (RE) vs. (TA) [10/15/2014] (RE) vs. (TA) [10/15/2014] (RE) vs. (TA) [10/15/2014] (RE) vs. (HK) [10/15/2014] (RE) vs. (TA) [10/15/2014] (RE) vs. (TA) [10/15/2014] (RE) vs. (JI) OD combo in training mode You're welcome
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BBCP2 10/13/2014 - Minami (CE) VS H.H (μ-12)/Konan (TS)/RYO (RE) [10/13/2014] RYO (RE) vs. Minami (CE) BBCP2 10/13/2014 - Tetsuwo (Jin) VS Konan (Tsubaki)/RYO (Relius) [10/13/2014] RYO (RE) vs. Tetsuwo (JI) BBCP2 10/13/2014 - RYO (Relius) VS The World [10/13/2014] RYO (RE) vs. Minami (CE) [10/13/2014] RYO (RE) vs. HH (MU) [10/13/2014] RYO (RE) vs. Koichi (IZ) [10/13/2014] RYO (RE) vs. Konan (TS)
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Kouhatsu(コーハツ 10月10日(金)のコーハツイベント ) [10/10/2014] (RE) vs. (VK) [10/10/2014] (RE) vs. (LA) BBCP2 10/13/2014 Central Hachiouji - Toru (Ragna) VS Mabukapu (Relius) FT5 [10/13/2014] Mabukapu (RE) vs. Toru (RG) [FT5] BBCP2 10/13/2014 Central Hachiouji - Mabukapu (Relius) VS Hayashi (Jin) FT5 [10/13/2014] Mabukapu (RE) vs. Hayashi (JI) [FT5] BBCP2 Dan Rankings As Of 10/13/2014 [Source] 14.MokeMoke (Relius) 13th 29.RYO (Relius) 12th
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Was scanning through the new footage and it seems it does launch. https://www.youtube.com/watch?v=Wqb0mzeYSDo&t=6120 Kokonoe's teleport is not frame 1 invuln anymore
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Ryo retweeted a blog post from a Relius player that you guys might remember that made this video: http://www.youtube.c...h?v=iD22T2rIxbM with some details on CP2.0(in japanese though) http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=87449 http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=87550 so for example ...>41236B>2C>delayed j.B>j.C>relaunch for side switch works (makes sense), and pleeeeeenty of other stuff Also the Relius player (re?)posted a few weeks on twitter a video he made a bit back in CP1.0 that I missed that was pretty awesome https://twitter.com/Grass_pilE/status/516800407658442754
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BBCP2 10/12/2014 Central Hachiouji Post Event Casuals Back with Mabukapu [10/12/2014] Mabukapu (RE) vs. 0 (BU) [10/12/2014] Mabukapu (RE) vs. Goro (MK) [10/12/2014] Mabukapu (RE) vs. Dio (CA)
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BBCP2 10/10/2014 Tachikawa 3on3 Footage with Mori [10/10/2014] Mori (RE) vs. Sadi (TG) [10/10/2014] Mori (RE) vs. Goro (MK)