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WakeUpDP

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Everything posted by WakeUpDP

  1. Anytime ^^ I have yet to play against him and ggs to the ones I played yesterday
  2. ggs guys. Have to do terumi mirrors with Steb next time and mash 2D. Sorry about the last minute change of mind Kaeru, looking forward to the t-shirt (M)
  3. (if interested in the characters played) Supreme Champion: WakeUpDP Worthy Adversary: pochp / Maybe Next Time: Steb 4th place: DerQ 5th place tie: Level5 Dhaos 7th place tie: Brice AirMaster / 9th place tie: Varatnar Ruroni- Reyntime180- * What I saw most people play, included mostly subs. I can't recall Reyntime's sub, it certainly wasn't carl though. : p I believe in Terumi's 2D. The casuals were fun, I still have a long way to go though. ggs
  4. It rarely blue beats for me, I would try delaying j.C. Sadly safe jumps doesn't cover everything though. Made a barebone video about something that people might have missed from jp videos as why people shouldn't burst 3C: http://www.youtube.com/watch?v=xzQWOxcCIEM They still do though.
  5. I'll have more time to respond after my exam today but here's something I found funny: http://www.nicovideo.jp/watch/sm22436526
  6. 【BBCP】レリウスコンボムービー (Relius Combo Movie) by QCK http://www.youtube.com/watch?v=MiqfywWOE-U
  7. It does get confusing when they use the same terms for different things. In extend it was my go to punish starter, you can jump cancel into j.C into good ignis-less damage and it would catch the people who burst the moment they get hit after a mistake since right after the jump cancel you would just hold back during the jump until you j.C. Seems like it just got better in CP, have to keep in mind OD. Also there is a new Relius combo video and it's pretty godlike: http://www.nicovideo.jp/watch/sm22384762 or http://www.youtube.com/watch?v=MiqfywWOE-U
  8. 【BBCP】レリウスコンボムービー (Relius Combo Movie) http://www.nicovideo.jp/watch/sm22384762 (note: youtube matches the music on upload to a third party) http://youtu.be/MiqfywWOE-U
  9. there you go
  10. Yes, as long as it's a N starter because that's basically what determines the time given in a combo.
  11. I have yet to try it, the different combos of this videos have been on my backlogs of things to try out.
  12. the same video I've been linking for a while :P : here
  13. Ah I see your point, but burst is pretty much the only way out of a proper blackhole setup. so idk :/ Didn't play around too much with OD yet but 6-7k seems about where it ends. The most I've seen that I remember is the 6915 dmg from the relius combo video with 5B starter.
  14. But you have to be in OD at fullscreen that alone makes the uses of bel lafino incredibly small, and in that case you would have access in that case to OD 214X/j.xD. The only reward from it is fullscreen knockdown and ~900 dmg. Nu doing fullscreen spike chaser is just asking to be hit with 214B/C into combo. It's something to keep in mind but it doesn't change much.
  15. Overdrive? Did you mean 22C RC into vol tedo? Well it's still 30/20 frames startup not including the jump lol. Pretty random that it tracks though.
  16. I use 5B>6D> 66 3C>6D>j.B into bnb going straight to 3C after 6D makes confirms way easier when hitting 5B at a far range. Or I use the combo I used in extend in cases where I'm too far for the j.B into bnb: 5B>6D> 66 3C>6D IAD j.B>j.C>6B>j.B>j.C>j.236C>j.214B I don't see where one would use 2D for a max range 5B hit.
  17. http://www.youtube.com/watch?v=iD22T2rIxbM#t=328 It is.
  18. Not really, if they don't emergency tech then it'll most of the time blue beat leading to an air tech :/
  19. Well the oki he gets from 3C isn't documented/talked about much and not everyone played him in extend. So it's pretty good he brought it up. And late-tech does not beat 214C, you have to delay 214C according to their tech. Used for knockdown when you can't do 3C like 2C>6C>22A/22B or 236C>214A>22C. Some relius players, I've seen do stuff like ....>236C>214A>22C>6D(whiff)>214C Although I don't use it personally. Can be used for zoning to hit out the opponent from full screen setting up stuff like kagura with large orb startup or rachel ground summon george/pumpkin (she shouldn't summon on the ground regardless) Some combos use it as combo filler in the corner like ...>2C>6C>22A>4D>3C because 22A takes less "time" in the combo as 41236B(which would make the combo drop in some cases). That's true whiffing j.C is pretty much the worse feeling, thanks for the pointers. I have to remember about using it.
  20. You'll have to play around with the timing/delay of 6D/2C/6C/632146B. 3C>6D has quite the leeway between the two moves (the later the 6D usually the better) and then 2C/6C has also quite a lot of hitstun when the opponent is airborne so you can adapt to the height of the opponent.
  21. Or you can do it with falling j.B>jump cancel>j.C>j.2D for a meterless fuzzy guard which is what I'm trying to add in my gameplay. There is also the classic j.B>6A that is totally be beaten by mashing but they don't expect an unsafe option and go back to crouch blocking. Late airdash j.B>j.C or empty jump 2B/3C. Mixing how you throw/bait throw with j.2D etc.
  22. Relius Challenge 30, thanks to Nikki (aka sleon)
  23. Tooooooooons of RYO BBCP 11/13/2013 Central Hachiouji Casuals [11/13/2013] Click! [RYO (RE) VS HARA (RG)] [11/13/2013] Click! [RYO (RE) VS HARA (RG)] [11/13/2013] Click! [RYO (RE) VS HARA (RG)] [11/13/2013] Click! [RYO (RE) VS HARA (RG)] [11/13/2013] Click! [RYO (RE) VS Rocha (HZ)] [11/13/2013] Click! [RYO (RE) VS Rocha (HZ)] [11/13/2013] Click! [RYO (RE) VS Chibaken (HK)] BBCP 11/13/2013 Central Hachiouji - Rocha (HZ) VS RYO (RE) FT5 [11/13/2013] Click! [Rocha (HZ) VS RYO (RE)] BBCP 11/13/2013 Central Hachiouji - Chibaken (HK) VS RYO (RE) FT5 [11/13/2013] Click! [RYO (RE) VS Chibaken (HK)] BBCP 11/13/2013 Central Hachiouji - HARA (RG) VS RYO (RE) FT5 [11/13/2013] Click! [RYO (RE) VS HARA (RG)] BBCP 11/13/2013 Central Hachiouji Post Casuals [11/13/2013] Click! [Rocha (HZ) VS Relius (RE)] [11/13/2013] Click! [Rocha (HZ) VS RYO (RE)] [11/13/2013] Click! [Rocha (HZ) VS RYO (RE)] Relius Challenge 30, thanks to Nikki (aka sleon) BBCP 11/22/2013 Tachikawa 2on2 [11/22/2013] Click! [RYO (RE) VS Gentarou (v-13)]
  24. same thing. If you use the setup that you mentioned a while back, then both are safe jumps regardless if used otherwise like on crouch 5C>6C they can reversal easily whatever you used. Anyways 916zking tried to do the same setups but it gets blown up so easily haha, don't focus too much on UB and get that 214C oki. I wouldn't use 2D too much against an opponent trying to close in because of the startup. But you should use 2D because of the lockdown it offers and punish people that go too much out of their way to hit Ignis. But 3C>2D covers you way more than 6D, especially when you do empty jumps 2B to late airdash j.B/j.C.
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