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Everything posted by WakeUpDP
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List also touches Myoro's combo change of the usual 1.0/1.1 BnB. 5B > 3C > 6D > j.C > 2C > 6C > 41236B > 5B > 5C > sj.B > j.C > j.236C > j.214B [3524/25/2300]. Easy: Rachel, Kokonoe, Mu-12, Relius, Hakumen, Tager, Litchi, Azrael, Jin, Arakune,Tsubaki, Platinum, Bang, Nu required heavy delay: Hazama, Makoto, Terumi, Valk, Tao, Bullet, Izayoi, Noel, Amane(5A), Ragna, Kagura, Carl(5A) Thanks you two, we're accumulating quite the [XX] I'll think of a way to organize it or we'll just put it in front of the combo for now [NI] stuff >.
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I looked into the combos that you guys posted: "5B>6B>5A>2C>6C>41236B>5B>5C(2)>sj.B>j.C>j.236C>j.214B 2850/20/1000 [sW] 5B>6B>j.B>j.C>2C>6C>41236B>5B>5C(2)>sj.B>j.C>j.236C>j.214B 3257/23/1000 [sW] 5B>6B>5C(1)>2C>6C>41236B>5B>5C(2)>sj.B>j.C>j.236C>j.214B 3285/23/1000(does not work on Carl/Amane) [sW]" It's a little bit character specific as there is a group of character which requires no timing at all in the third combo and the other half of the cast require quite some delay to make it connect in all three combos. I'll update with a list of characters by timing that I noted when I tested it.
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Just completed it last night/now and it's open now. Introduction has the info needed to start, if there is anything missing (useful notations/etc) or suggestions send it my way.
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2A.) Mid-screen Short Starters 2A > 5B > 3C > 236C > 214B [1729/12/1000] 2A > 5B > 3C > 236C > 214A > 22C [1892/15/1000] 2A > 5B > 3C > 6D > j.B > 2C > 6C > 41236B > 3C [2233/16/1300] [CR] 2A > 5B > 5C > 6C > 236C > 214A > 214B [2091/15/1000] [CR] 2A > 5B > 5C > 6C > 236C > 214A > 22C [2163/15/1000] 4BC/BC > RC > 66 2C > 6C > 41236B > 5B > 5C(1) > sj.B > j.C > j.236C > j.214B [3282/14/1000] 4BC/BC > 236C > 214B Normal Starters 5B > 3C > 236C > 214B 5B > 3C > 236C > RC > 66 5B> 2C > 6C > 41236B > 5B > 5C > sj.B > j.C > j.236C > j.214B [3959/-32/1000] [sW] [FC] 2C > 66 2C > 6C > 41236B > 5B > 5C(2) > sj.B > j.C > j.236C> j.214B [3050/21/1000] [sW] *Character specific timings refer to this post 5B > 6B > 5A > 2C > 6C > 41236B > 5B > 5C(2) > sj.B > j.C > j.236C > j.214B [2850/20/1000] [sW]* 5B > 6B > j.B > j.C > 2C > 6C > 41236B > 5B > 5C(2) > sj.B > j.C > j.236C > j.214B [3257/23/1000] [sW]* 5B > 6B > 5C(1) > 2C > 6C > 41236B > 5B > 5C(2) > sj.B > j.C > j.236C > j.214B [3285/23/1000](does not work on Carl/Amane) [sW]* Harder to confirm: 5B > 3C > CT > 6D > (CT hits) > 66 5B > 2C > 6C > 41236B > 5B > 5C(2) > sj.B> j.C > j.236C > j.214B [4172/-9/2300] 2B.) Near-Corner Short Starters 4BC/BC > 236C > 214A > 66 5B > 2C > 6C > 4D > 3C Normal Starters 5B > 3C > 236C > 214A > 5B > 2C > 6C > 41236B > 5B > 4D > 3C ####/23/2000 5B > 3C > 6D> j.B > 2C > 236C > 214A > 66 5B > 2C > 6C > 41236B > 66 5B > 5C(2) > 4D > 3C [3726DMG/+26HT/-3300-IG] 2C.) Corner Short Starters BC > 236C > 214A > 66 2C> 6C > 41236B > 3C [3116/22/1000] BC > 236C > 214A>66 5C(1)> j.C > 236C > 214B > j.B > 2C > 6C > 236A > 4D > 3C [3729/26/3000] Normal Starters 5B > 3C > 236C > 214A > 66 5C(1) > j.B > j.C > j.236C > 2C > 6C > 41236B > 3C [3855/27/1000] 5B > 3C > 236C > 214A > 665C(2) > j.C > j.236C > 5B > 2C > 6C > 41236B > 3C [4011/28/1000] 5B > 3C > 236C > 214A > 66 5C(1) > j.C > j.236C > j.214B > j.B > 2C > 6C > 41236B > 5B>(5C) > 4D > 3C [4502/32/3000] 3A.) Mid-screen Short Starters 4BC/BC > 41236B > 6D > 66 5B > 5C(2) > sj.B > j.C > j.236C > j.214B [3076/22/2300] Normal Starters 5B > 3C > 6D > j.B > 2C > 6C > 41236B > 5B > 5C > sj.B > j.C > j.236C > j.214B [3428/24/2300] 5B > 6D > 66 3C > 6D > j.B/j.C > 2C > 6C > 41236B > 66 5B > 5C(2) > sj.B > j.C > j.236C > j.214B > airdash. [3284DMG/+23HT/-3600IG] (max range 5B confirm) CH j.214B > 2C > 6C > 41236B > 5B > 5C > sj.B > j.C > j.236C > j.214B [3701/26/2500(4000)] 3B.) Near-Corner Short Starters - Normal Starters - 3C.) Corner Short Starters - Normal Starters (See Ignis Inactive starter) Combos to regenerate Ignis gauge. 5B > 3C > 236C > RC > 5D > 66 2C > 6C > 41236B > 6B > tk. 236C > 3C [3370DMG/-35HT/+ full IG] 5B > 3C > 236C > RC > 5D > 66 5C (2) > j.C > j.236C > 5B > 2C > 6C > 41236B > 3C [3781DMG/-33HT/+full Ignis] 5B > 3C > 236C > RC > 5D > 66 2C > 6C > 41236B > 5B > 5C > sj.B > j.C > j.236C > j.214B [3911DMG/-34HT/IG=9000] 5B>3C>236C~214A>41236B>4D>5B>(5B hits them into the last few active frames of 4D)>5D>5B>2C>6C>22A/(5A+B>3C) (22A: [3701DMG/+26HT/-2000IG], with 5A+B: [3988DMG/+1HT/-2000IG]) 5B>3C>236C~214A>41236B>4B~D> 66 >5D>6B>TK j.236C>2C>6C>22A [3818DMG/+27HT/-2000IG) Enders 3C > 214214D 6B > 214214D 2C > 214214D (air/sliding hit) 6C > 214214D 4BC/BC > 214214D - Ignis Active Starters - Miscellaneous combos OD > 236C > 214A > 5AB > RC > 214B > j.8Dx3 > j.236C > j.214B > 5B > 2C > 214A > 214C > 2C > 6C > 41236B > 4D > 632146D 8312 dmg
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Contribution to the thread is welcome. Refer to the notation below and from the wiki for the notations! Optimal combos shall be added to the second post and please try to stay on topic as this thread is for combos only. [table] Short / Normal StartersRefers to the starter rating used to define the time allocated to the combo. (Explanation: here , starter rating list: here)[/table] Thread Notations: [Please Read] [table] General Notations UsedGuide Specific Notations Used [0000/00/0000]Damage/Heat Gain/Ignis Cost ... [sW]Side switch possible. Generally 6B>j.B>j.C>66 6B>sj.B>j.B>j.C>j.236C>j.214B after 41236B [CR] ...Opponent is crouched when the combo starts. >Gatling/cancel the previous move into the following move. jJump sjSuper Jump adAir Dash iadInstant Air Dash jcJump Cancel CHCounter Hit FCFatal Counter RCRapid Cancel (N)Attack must deal N amount of hits. [???] xNRepeat ??? N amount of times. DMDamage HGHeat Gain % ICIgnis Cost ODOverdrive cODOverdrive Cancel CTCrush Trigger (5AB)[/table] Ignis Costs: Gauge Total = 10 000
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I know what you mean, but at the same time I would be updating Hard Bread's post which is not really a clean way of doing it. And now that we're quite far in CP we can make the new thread dedicated for new more optimal combos and not having to go through day 1 to now posts.
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As you guys might notice I was appointed the new Relius mod and created a new Video thread for 1.1 that I'll keep up to date, also arranged the matchup threads so that extend threads are locked to clear misunderstandings. New combo thread also for 1.1 will be created soon so that we can start filling it.
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If you'd like to contribute, please feel free to do so! Just link the video along with the time that Relius appears in the video, and I'll update this post with that video. If a suitable title for the video is available please list with it. Please refrain from going off topic in this thread. This thread is for posting of videos only. Dates in Red are PS3 Matches. Notable Players RYO Kyuu Matches Vs. Vs. [04/18/2014] RYO (RE) vs. fumo(AR) [05/12/2014]Kyuu (RE) VS Zagi (AR) (messed Audio) [05/12/2014]Kyuu (RE) VS Poropiccho (AR) (messed Audio) [05/12/2014](RE) VS Zagi (AR) [05/12/2014](RE) VS Zagi (AR) [05/12/2014]Kyuu (RE) VS Poropiccho (AR) [05/12/2014](RE) VS Poropiccho (AR) (continued) [8/30/2014] RYO (RE) vs. (AR) Vs. [04/02/2014] RYO (RE) vs. mato(AZ) [04/02/2014] RYO (RE) vs. Zekuso(AZ) [04/08/2014] Hz821(RE) vs. (AZ) [04/18/2014] RYO (RE) vs. Akashi(AZ) [05/04/2014]Kyuu (RE) vs. Dogura (AZ) [05/04/2014](RE) vs. (AZ) [05/12/2014] Kyuu (RE) VS (AZ) [05/23/2014] RYO (RE) VS Dogura (AZ) [8/30/2014] RYO (RE) vs. Dogura (AZ) Vs. [04/01/2014] Hz821(RE) vs. (BA) [04/08/2014] Hz821(RE) vs. (BA) Vs. Vs. Vs. [04/08/2014] Hz821(RE) vs. (HK) [8/30/2014] RYO (RE) vs. (HK) Vs. Vs. Vs. [03/27/2014] Hz821(RE) vs. (JI) [04/01/2014] Hz821(RE) vs. N-O(JI) [05/04/2014] RYO (RE) vs. Murishin (Jin) Vs. [03/27/2014] Hz821(RE) vs. (LI) [04/02/2014] RYO (RE) vs. sensōya(LI) [04/25/2014]Mabukappu (RE) vs. Osaka (LI) [05/12/2014] Kyuu (RE) vs. (LI) [06/27/2014] Mori (RE) vs Osaka (LI) Vs. Vs. Vs. [05/04/2014] RYO (RE) vs. (NO) [06/27/2014] Mori (RE) vs Takeyama (NO) Vs. [04/01/2014] Hz821 (RE) vs. (NU) [04/01/2014] Hz821(RE) vs. (NU) [04/25/2014]Mabukappu (RE) vs. Yoshiki (NU) Vs. [04/18/2014] RYO (RE) vs. 8C(PL) Vs. [04/01/2014] RYO (RE) vs. Serori (RA) [04/08/2014] Hz821(RE) vs. N-O(RA) [04/08/2014] Hz821(RE) vs. N-O(RA) [05/04/2014]RYO (RE) vs. N-Otoko (RC) Vs. [04/01/2014] RYO (RE) vs. Yasuda (RG) [04/18/2014] RYO (RE) vs. satoru(RG) Vs. [05/12/2014]Kyuu (RE) VS (RE) [05/12/2014]Kyuu (RE) VS (RE) Vs. [04/01/2014] RYO (RE) vs. Tiku(TG) [04/25/2014]Mabukappu (RE) vs. Yuuto (TA) [04/25/2014]Mabukappu (RE) vs. UNDER (TG) [07/16/2014] RYO (RE) vs (TG) (warning: loud audio) Vs. [06/27/2014] Mori (RE) vs Yuuto (TA) Vs. [04/01/2014] RYO (RE) vs. Tsuba (TS) [05/04/2014]Takenoko (RE) vs. Shino (TS) [05/04/2014]Takenoko (RE) vs. Spinoza (TS) [05/04/2014]Takenoko (RE) vs. Kuresu (TS) [05/04/2014]Mori (RE) vs. Kuresu (TS) [05/04/2014]Mabukappu (RE) vs. Kuresu (TS) [07/16/2014] RYO (RE) vs Konan (TS) (warning: loud audio) Vs. [04/02/2014] RYO (RE) vs. Manato(VA) Vs. [03/27/2014] Hz821(RE) vs. (KO) [04/01/2014] RYO (RE) vs. Oni i (KO) [04/02/2014] RYO (RE) vs. Tetsuwo(KO) [05/12/2014] Kyuu? (RE) vs. Matoi(KO) Challenge Mode Combos - Combo Videos 1.0 Click! [bnB video by Nashi] Click! [bnB video by Nashi (Part 2)] Click! [bnB video by 芦火] Click! 【BBCP】レリウスコンボムービー (Relius Combo Movie) by QCK Click! BBCP MSY 【Revolution SP】 [Left Overs] Combo Videos 1.1 Click! Relius OD combo collection Click! Relius OD combo (test) Click! Relius basic combo movie Click! Bang/Relius Combo Video: Pleasant Surprise by @thebanggod @DjChivalry (aka NekoNekoxD) Click! Bang/Relius CMV | Izayoi No Sei // イザヨイの性 Stream Archives -
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Catch up time: BBCP 1.1 4/25/2014 Tachikawa 2on2 [04/25/2014]Mabukappu (RE) vs. Osaka (LI) [04/25/2014]Mabukappu (RE) vs. Yuuto (TA) [04/25/2014]Mabukappu (RE) vs. UNDER (TG) [04/25/2014]Mabukappu (RE) vs. Yoshiki (NU) BBCP 1.1 5/4/2014 Tachikawa Same Character 3on3 [05/04/2014]Takenoko (RE) vs. Shino (TS) [05/04/2014]Takenoko (RE) vs. Spinoza (TS) 05/04/2014]Takenoko (RE) vs. Kuresu (TS) [05/04/2014]Mori (RE) vs. Kuresu (TS) [05/04/2014]Mabukappu (RE) vs. Kuresu (TS) BBCP 1.1 5/4/2014 A-Cho - Dogura (AZ) VS Wara (TS),Chiri (CA), Kyuu (RE) [05/04/2014]Kyuu (RE) vs. Dogura (AZ) BBCP 1.1 5/4/2014 A-Cho - N-Otoko (RC) VS Rinhime (RC)/RYO (RE) [05/04/2014]RYO (RE) vs. N-Otoko (RC)
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Montreal: Le Thread Generale Pour Weeaboo Fighters
WakeUpDP replied to BladeOfJustice7's topic in International
lol you guys Right back at you Heartless lol With much lateness, hello Missed yesterday, I'll be there this Wednesday though! -
Montreal: Le Thread Generale Pour Weeaboo Fighters
WakeUpDP replied to BladeOfJustice7's topic in International
Ugh, still a bit sick so I can't come today. damn ;-; -
https://www.youtube.com/watch?v=IOpti4rrKyw&t=81 that settles that, on that topic more RYO footage direct links at the end of our video thread. new gad leis looking good
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I can't test things out atm but try omitting the 5B, 5B 236C 214A 66 6B(or 5C(1) j.5B j.5C j.236C 4D 3C . Try out different pickups after the 214A Or try out: 5B>236C>214A>66 5C(1)>j.B>j.C>j.236C>2C>6C>22A>4D>3C with a little delay between the j.C>j.236C , bit more damage for the same ignis cost
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What are you doing before the 4D>3C?
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Only saw it used in matchups vs hakumen, the idea they probably had is that the move would start slowly on the opponents tech and you would meaty with 5B and gatling with 2B for the "unblockable" continue with 2C etc.
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It can still whiff if done too early, and to add on NecroTheReaper's post 3C>2D>jump/barrier>stuff is pretty good too and other things similar to it where you let Ignis commit and take the hit for the team.
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No problem, likewise thanks for being so active in the threads. Acho videos with the usual Relius player appearing in them. [04/01/2014] Hz821 (RE) vs. (NU) [04/01/2014] Hz821(RE) vs. (NU) [04/01/2014] Hz821(RE) vs. N-O(JI) [04/01/2014] Hz821(RE) vs. (BA) [03/27/2014] Hz821(RE) vs. (LI) [03/27/2014] Hz821(RE) vs. (JI) [03/27/2014] Hz821(RE) vs. (KO) [04/08/2014] Hz821(RE) vs. (HK) [04/08/2014] Hz821(RE) vs. (AZ) [04/08/2014] Hz821(RE) vs. (BA) [04/08/2014] Hz821(RE) vs. N-O(RA) [04/08/2014] Hz821(RE) vs. N-O(RA) BBCP 1.1 4/2/2014 Shinjuku Sportsland Singles [04/02/2014] RYO (RE) vs. mato(AZ) [04/02/2014] RYO (RE) vs. sensōya(LI) [04/02/2014] RYO (RE) vs. Tetsuwo(KO) [04/02/2014] RYO (RE) vs. Manato(VA) [04/02/2014] RYO (RE) vs. Zekuso(AZ) BBCP 1.1 4/18/2014 Tachikawa Singles [04/18/2014] RYO (RE) vs. Akashi(AZ) [04/18/2014] RYO (RE) vs. satoru(RG) [04/18/2014] RYO (RE) vs. fumo(AR) [04/18/2014] RYO (RE) vs. 8C(PL)
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The 6B relaunch into corner switch will probably still work off gad leis, so in your situation you should be able to do 5B>3C>41236B>6D>66B>j.B>j.C>etc, and if you can't relaunch by doing your j.B>662C>6C>41236B>66B replacing 41236B by CT will work in that situation for damage/corner switch for a little heat cost.
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RYO 1.1 gameplay thanks to Jourdal for the excerpts: [04/01/2014] RYO (RE) vs. Yasuda (RG) [04/01/2014] RYO (RE) vs. Serori (RA) [04/01/2014] RYO (RE) vs. Tsuba (TS) [04/01/2014] RYO (RE) vs. Tiku(TG) [04/01/2014] RYO (RE) vs. Oni i (KO)
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Montreal: Le Thread Generale Pour Weeaboo Fighters
WakeUpDP replied to BladeOfJustice7's topic in International
so salty at my horrible play yesterday, need more games against Kirbster and not give away games for free this time. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
WakeUpDP replied to BladeOfJustice7's topic in International
I should be there at 6h30. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
WakeUpDP replied to BladeOfJustice7's topic in International
Yep no problem here I'll be there. Thanks kaeru -
Montreal: Le Thread Generale Pour Weeaboo Fighters
WakeUpDP replied to BladeOfJustice7's topic in International
iirc Kirbster,pochp,sam were there last Wednesday. I'll be there too next week instead of Thursday. Rurouni confirmed good person -
Montreal: Le Thread Generale Pour Weeaboo Fighters
WakeUpDP replied to BladeOfJustice7's topic in International
time to dodge you til...jk I would have passed by but it was a bit short notice : < -
Montreal: Le Thread Generale Pour Weeaboo Fighters
WakeUpDP replied to BladeOfJustice7's topic in International
Been waiting for this announcement, since they said that the bbcp on vita will have the arcade patches. Implying that it was going to happen. sounds like Relius is merely an addition now, you've come to accept Relius more : )