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Everything posted by Verimeloni
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Bedman Q&A/FAQ thread: People play this guy I swear!
Verimeloni replied to Poultrygeist's topic in Bedman
Been editing the wiki a little, the hemijack description is pretty wild lol -
I added some stuff to the wiki. I guess we should make a section for stuff with djv seals already in place + which combos setup these situations. Edit: I think it would be also helpful to link videos to most advanced setup combos.
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no since 236s launches, you can do either c.s sj.k or 5hs (2) sj.k if I remember correctly
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Added some stuff, what's the best way to write airdash cancels in notations? For now I just wrote for ex. j9.k j3.s
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6P is an amazing normal, you should really try to use it more. Of course there are those air normals that are insanely hard to anti-air but still
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[CF] Naoto Kurogane Video Thread (Updated 12/3/2015)
Verimeloni replied to Kieofire's topic in Naoto Kurogane
It's Akashi -
This is gold maybe not practical but amusing as hell
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pretty cool, some use for helios
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the height/angle for getting the followup is very character-spesific, check out this thread for details: http://www.dustloop.com/forums/index.php?/forums/topic/10964-cpex-belial-edge-generalguidelinesspecificsetc/
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Optimized full health od stuff: midscreen: 5b 5c cOD 5c 623d 236c 214d j.c j.214b j.214d 5b 5c 5d 236d dc 5d 22c 214a 214d = 4756 dmg corner: 5b 5c cOD 5c 623d 236c 214d j.c j.214c 5c 5d 236d 5c 5d 22c 214a 214d = 5043 dmg, works on everybody (well I tested the hardest-to-belial characters + some charas here and there) Pretty good damage for Ragna without using any meter.
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[Xrd] Bedman Video Thread (updated 3rd June 2014)
Verimeloni replied to Skyheartxia's topic in Bedman
lox 24dan bedman vs samitto chipp matches by goldenrody fuck chipp -
[Xrd] Bedman Video Thread (updated 3rd June 2014)
Verimeloni replied to Skyheartxia's topic in Bedman
mitsuru bedman ocv's a team in arc revo -
I think someone should make a compilation vid of all of these, right now I feel that most of these are documented in videos but not in a single video.
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^ one of my favorites (and no doubt the scumbaggiest) is: in the corner after task c kd you can do 214hs (the ascending hit whiffs) > walk forward & throw them before the second hit connects, works well after you've done some meaty okis and people want to block :p
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[Xrd] Bedman Video Thread (updated 3rd June 2014)
Verimeloni replied to Skyheartxia's topic in Bedman
ashihana 24dan bedman vs roi, ain etc. -
[CF] Naoto Kurogane Information/Discussion Thread
Verimeloni replied to Tong's topic in Naoto Kurogane
is 6d any good as an iad anti-air? -
[CF] Naoto Kurogane Information/Discussion Thread
Verimeloni replied to Tong's topic in Naoto Kurogane
How does Naoto's enhancer mechanic work? -
If you can confirm your 6hs hit (which I've actually become pretty good at) instead of doing 236p you can do 236s rrc 5hs(2) and the regular sj.sps / j.pps / j.pks j.236hs 2hs/c.s 5hs(1) 236hs dunno if it's optimized but it's there (it doesn't work on everyone though)
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(I'm assuming addf = airdash downforward) to really make use of this I could see setting a task b djv after a knockdown and using 6hs after landing to crossup (again), you'll lose to mashing and throws so it's not something you'd like to use in the first matches of a set but definitely something that will have your opponent bewildered if you manage to pull it off
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generally yes but not always, if you check ragna's frame data you see that on air hit 5C has 19f of untech while 6A has 26f (with it launching etc.); if you check the table of hitstun decay over time you can put together that because 5D has 15f startup, you can't connect air hit 5C > 5D if your combo has lasted over 420f ~ 7 seconds (with normal starter) 'cause at that point the decay has decreased the hitstun/untech time with 6f frame data holds the answers
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they upped the hitstun decay rate and/or amount in CPEX so unlike in CP in CPEX stuff that works in the beginning of a combo seldom works later in a combo on air hit 6A has more untech time than 5C so it comboes to 5D while air hit 5C won't (later in a combo)
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This topic is for general discussion on Bedman's strengths / weaknesses vs the rest of the cast (thus making it a "tier discussion"), not for matchup Q&A. The topic you're searching is here: http://www.dustloop.com/forums/index.php?/forums/topic/11721-venom-vs-bedman/ (it says venom vs bedman but since the forums had the mu thread revamp both characters now have only one thread where players can post questions etc.)
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please share, I've been trying to optimize my corner stuff & experiment on multi-seal stuff may not be new but might as well share: corner 236hs kd: 214hs 236p 2k 5s 5hs(1) 2d 214hs j./236k c.s 236hs / j.p j.236s for ~150dmg the timing on returning task a maybe a bit finicky but at least it's flashy as hell (+ meterless) and nets you 2 seals