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Verimeloni

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Everything posted by Verimeloni

  1. Been editing the wiki a little, the hemijack description is pretty wild lol
  2. I added some stuff to the wiki. I guess we should make a section for stuff with djv seals already in place + which combos setup these situations. Edit: I think it would be also helpful to link videos to most advanced setup combos.
  3. no since 236s launches, you can do either c.s sj.k or 5hs (2) sj.k if I remember correctly
  4. Added some stuff, what's the best way to write airdash cancels in notations? For now I just wrote for ex. j9.k j3.s
  5. 6P is an amazing normal, you should really try to use it more. Of course there are those air normals that are insanely hard to anti-air but still
  6. This is gold maybe not practical but amusing as hell
  7. pretty cool, some use for helios
  8. the height/angle for getting the followup is very character-spesific, check out this thread for details: http://www.dustloop.com/forums/index.php?/forums/topic/10964-cpex-belial-edge-generalguidelinesspecificsetc/
  9. Optimized full health od stuff: midscreen: 5b 5c cOD 5c 623d 236c 214d j.c j.214b j.214d 5b 5c 5d 236d dc 5d 22c 214a 214d = 4756 dmg corner: 5b 5c cOD 5c 623d 236c 214d j.c j.214c 5c 5d 236d 5c 5d 22c 214a 214d = 5043 dmg, works on everybody (well I tested the hardest-to-belial characters + some charas here and there) Pretty good damage for Ragna without using any meter.
  10. old tsubaki, cp 1.1 ragna & azrael, especially ragna 'cause his combos were hype and (to me at least) he felt like an honest character, easy to pick up but hard to master 1.1 azrael's optimal valiant stuff was ultra hype https://youtu.be/gZbOzqEOgfc?t=31s
  11. lox 24dan bedman vs samitto chipp matches by goldenrody fuck chipp
  12. mitsuru bedman ocv's a team in arc revo
  13. I think someone should make a compilation vid of all of these, right now I feel that most of these are documented in videos but not in a single video.
  14. ^ one of my favorites (and no doubt the scumbaggiest) is: in the corner after task c kd you can do 214hs (the ascending hit whiffs) > walk forward & throw them before the second hit connects, works well after you've done some meaty okis and people want to block :p
  15. well if we're talking about cpex changes: valiant combo-properties changed, gustaf staggers on hit, 6A doesn't wallbounce as far, 2D is a lot better
  16. ashihana 24dan bedman vs roi, ain etc.
  17. is 6d any good as an iad anti-air?
  18. How does Naoto's enhancer mechanic work?
  19. If you can confirm your 6hs hit (which I've actually become pretty good at) instead of doing 236p you can do 236s rrc 5hs(2) and the regular sj.sps / j.pps / j.pks j.236hs 2hs/c.s 5hs(1) 236hs dunno if it's optimized but it's there (it doesn't work on everyone though)
  20. (I'm assuming addf = airdash downforward) to really make use of this I could see setting a task b djv after a knockdown and using 6hs after landing to crossup (again), you'll lose to mashing and throws so it's not something you'd like to use in the first matches of a set but definitely something that will have your opponent bewildered if you manage to pull it off
  21. generally yes but not always, if you check ragna's frame data you see that on air hit 5C has 19f of untech while 6A has 26f (with it launching etc.); if you check the table of hitstun decay over time you can put together that because 5D has 15f startup, you can't connect air hit 5C > 5D if your combo has lasted over 420f ~ 7 seconds (with normal starter) 'cause at that point the decay has decreased the hitstun/untech time with 6f frame data holds the answers
  22. they upped the hitstun decay rate and/or amount in CPEX so unlike in CP in CPEX stuff that works in the beginning of a combo seldom works later in a combo on air hit 6A has more untech time than 5C so it comboes to 5D while air hit 5C won't (later in a combo)
  23. This topic is for general discussion on Bedman's strengths / weaknesses vs the rest of the cast (thus making it a "tier discussion"), not for matchup Q&A. The topic you're searching is here: http://www.dustloop.com/forums/index.php?/forums/topic/11721-venom-vs-bedman/ (it says venom vs bedman but since the forums had the mu thread revamp both characters now have only one thread where players can post questions etc.)
  24. please share, I've been trying to optimize my corner stuff & experiment on multi-seal stuff may not be new but might as well share: corner 236hs kd: 214hs 236p 2k 5s 5hs(1) 2d 214hs j./236k c.s 236hs / j.p j.236s for ~150dmg the timing on returning task a maybe a bit finicky but at least it's flashy as hell (+ meterless) and nets you 2 seals
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