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ElvenShadow

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Everything posted by ElvenShadow

  1. Fausts poison flask will cancel out projectiles. I absorbed a regular stun edge with it. Also, bomb bag (Ai) can destroy May's beach ball
  2. Bandit bringer does not knock opponent very far away on hit and looks fairly easy to combo off of mid screen
  3. May rainbow arch dolphin ride wall sticks but maybe only on counter hit?
  4. Kind of. It's shorter. I only saw it blocked.
  5. You can absorb Ky's fully charged stun edge enhanced by the seal with blitz shield. May has a new victory screen where the whole pirate crew is with her cheering like a hearty bunch of jail bait... Plus the fat chick. I think it may only appear when she wins on her own stage.
  6. After playing more I feel that the camera change after dust upward follow up really fucks up my combo timing. It registers some inputs early if you press during the camera zoom and throws me off. I hope it's easier once I get used to it.
  7. I-no slash air dive causes rolling state on hit. Can combo off it for no meter in corner.
  8. I forgot to mention before but pile bunker has really short range in this game.
  9. Most people seem to be comboing off throw with S into 2HS but the timing looks strict. Also for Millia, she does have a follow up attack to her forward roll. She thrusts a big spike forward. Her dust is still the backwards roll and then an attack comes out of the ground.
  10. I didn't see this myself but someone tells me they swear they saw Potemkin do heat extend in the corner and RC it and then jump up and combo into gold burst to get 100% meter. Ogawa is the one playing Po. He just did it again.
  11. Yes and I knew it would be since Chipp can do his fdc too. I'm pretty sure any fdc that was in reload works.
  12. Blitz shield doesn't work on supers or throws. Sol's dragon install command grab is not a real throw. Can be blocked. Faust can combo 6hs off of forward follow up to dust in the corner. Can cancel with an item to stop recovery in time to do an air combo or you can combo into pogo. Probably lost of high damage possabilites but I can't test much right now.
  13. Not really sure and sorta don't care cuz who really uses taunts? Lol
  14. More on Axls new long chain move. It's actually a stance. Half circle back HS input. Takes a little time to start up and Axl is volnerable. He stands and spins his chain. He can press p k or s for 3 different angles full screen attacks. Not sure if the downward angle one is low or not. He can't move or block in this stance. Pressing HS leaves the stance and has a recovery animation. D does nothin in stance. Can YRC to recover from stance instantly. He will most likely use this mostly off of full screen knockdowns. Seems good. Chains come out fast and have little recovery. Shoot used it against me yesterday and it was annoying to deal with.
  15. Faust can cancel his taunt but the taunt animations are random and the glowing head taunt takes longer to cancel. I wouldn't rely too much on this gimmick.
  16. It's just one man's opinion
  17. Ok. Faust can combo 5s 2hs into 2D or pogo off of rerere pull no meter
  18. Faust can YRC his 6HS on whiff
  19. Potemkin can combo off the initial knockdown bounce of slide head if he RCs for 50% and is close enough
  20. Talked to Ogawa. He thinks Faust and Millia are the best characters right now and that Potemkin is a bit weak.
  21. Someone told me they saw slayer do forward dust follow up in corner on sol. He wall stuck and slayer was able to combo 5s like 6 times in a row and dragged sol slowly to the ground into crouch state
  22. Of course dead angle is still in and useful. Totally different than blitz shield
  23. Stage correction Forest is Millia Train is Axl Desolate town is I-no Japan is Chipp Castle is slayer Faust shares with Potemkin for now
  24. The roll state that is similar to slide state can be combos off of. Sol can do it from fafnir near the corner
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