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ElvenShadow

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Everything posted by ElvenShadow

  1. Oh and dev, go ahead and run that srk article. Ill bring more info tmrw for an update
  2. Oh yea... Forgot to post this. Fausts oil drum item is better than i thought. If a bomb or ai bomb bag touches oil puddle it ignites the oil for a huge explosion that hits both players. Very good to throw a bomb bag over it espresso ally if oppononet is in or near it. Oils burns away after doing so
  3. Can't answer most slayer stuff right now off top of my head but For bedman, his forward dash is like I said in a previous post. I don't know if he can cencel invincability like layer can to Cary into other moves but ill try to look into it.
  4. It moves way slower than dark angel. It's just a big unblockable cloud that creeps up behind you very slowly.
  5. Bedman can't seem to combo from throws. Ground throw he slams you on the ground and hits you with spiky shit and then knocks you away and can run up for okizeme. Air throw is like Justice. Slams you back in the ground right in front of him. I'm sure he might be able to combo something if you spend 50% on an RC. Helter skelter - I don't know anything new. Check my notes from last loketest. Blade - I just quoted your post. Read
  6. Today is over btw. I'm just chillin at PSY bar right now. So, if you have (good unanswered) questions, post em up and ill see what I can do for you tmrw and Sunday.
  7. So ill explain more about Bedmans cheap super. Shadow beast is summoned at the far corner away from bedman behind opponent. Slowly moves forward. Touch the beast and get hit. Unblockable and very high chance of dizzy state and that means you are done. IK is too good.
  8. PO stage zepp arms something something Zato shares venoms stage for now. Don't care about map dots but ky and Fausts stage are like Middle East area just north of Africa Yes air blitz shield exists. You land and can air combo them while they are in vulnerable state
  9. Yes just as I said before. Bedman seems very versatile. Good zoning and pressure.
  10. Correct. Still works 5s 2hs pogo
  11. Fausts 2hs hits low now RC time slow also slows down block stun. I went for a tick throw after a blocked move that I rced. It whiffed but if the game was at normal speed, the real time that I waited would have been long enough. Fausts oil drum and trampoline spring seem to occur much more often now. You can throw another item while smoke balloon is still on the ground
  12. Hell fire seems to show up when any super connects I guess. Didn't see the new eddie super much yet
  13. In bedman stage the movie being shown is called "Lucy and Woof of Life Amusing" ( great English! Lol) Above that there is a sign that says Dream Theater! Fuck yea!
  14. Riot stomp looks safer on block compared to last loketest
  15. It says Rejected! On screen if someone connects a blitz shield
  16. Zato lost invincibility on shark super
  17. Faust stage is called Down Town
  18. Pot can flick déjàvu moves
  19. Bedman 236hs is an overhead. Don't know about déjàvu version Edit: déjàvu version is not overhead. No unblockables for you bedman!
  20. Whale passes right through SL double kick dandy follow up...
  21. Sol can run under Pot 6hs ... And he can run under Fa rerere scalpel
  22. I didn't know this but YES! He can hold both flowers and they come out as huge with a very big hotbox. Ground version knocks down after popping them up and you can combo off it or just take the knockdown. It takes a bit of time to charge though and you can't do another flower for a longer period of time when using charged version. Also... Get this! Bedman shadow beast is U N fucking B L O C K A B L E
  23. Sol can do bandit revolver loop Zato cannot ever RC regular ground drill in any way on whiff I-no stage is called Babylon 5 years in future I made a mistake about zato 6hs. It's the same as always but seems faster
  24. Played bedman single player. Now I know what's up mostly 236p regular projectile. Stays out. Input command again to summon back. Active hit. Will return automatically if left out long enough. Air ok. 236k alternate projectile. If it touches opponent on hit or block, bedman teleports next to opponent. Does not stay out I think like p one. Air ok 236s tornado move. Air ok 236hs spinny air move that slams down. Not sure if overhead but I don't think so. For all of the above moves a seal is left on screen. While the seal is out doing the 214 and respective button for each move causes a phantom version of the move to come out from the seal. Can still perform the regular version of move with 236. Air dash works like this. Tap up and then instantly tap one of 8 directions and bedman does a short air dash in that direction. Can do very low off ground. His forward ground dash runs forward for a bit and the teleports like slayer automatically. Before he teleports he absorbs a hit and takes no damage (I think). Works on lows. Seems cheap. Alamem clock super is as I described before. Good reversal. (Hs one) His other super (S one) summons a six eyes shadow beast on screen and it walks slowly. If it hits opponent it activates that hand screen super that I described and it dizzies really easly but its not auto dizzy. Get hit by that and it's probably round over from IK He can YRC all of his special moves and déjàvu versions Déjàvu moves go away if bedman gets hit
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