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Everything posted by ElvenShadow
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[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
I'm back at the loketest for day 2! Ill try to answer some of these but a lot of the new questions have been answered already... On blitz shield, it's not really a half second, more like a quarter. I have no frame data so its hard to say. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
That's it! Looks way cooler in motion. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
The thing I said about heavy day playing when you fight sol might have been wrong. I might have heard it from the next machine which was playing the "intro" mentioned -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Yea he moves just like old Faust. But a lot of his animations are even wackier like his close 5S hits the same but he animates more crazy. I mentioned backward walk already, it's awsome. When you pick him at the select screen and sometimes before rounds, his bag head just stretches straight up and pops back down. It's great! -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Didn't test taunt cancel fake. Yea that's right... In reload you could combo into 5s right away. Been a while. If 5k or 5s start off opponent should be close enough to get a sweep or pogo. Ill try these again tmrw. Hmm whiff 6hs YRC? Didn't try! Ill try that tmrw too. Pogo S (ground flower) sucks. It's like reload. Launches upward only on counter hit. It's slow. On normal hit just... Hits. Doesn't really work in combos either. His pogo mixup game sucks as is. Hoping for a buff... But that's how it was in reload too... Reload was the worst version of Faust in the XX series. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Thanks man. Sounds good. Test ends in 2 hours. I've been here for 12 hours now and I'm getting pretty tired. Gonna hit the bars soon. Ill pop in again tomorrow so if anyone has more questions jus post them and I'll do my best -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Faust cannot use any form of RC to cancel whiff command throw animation. I assume this applies to all command throws. I think I tested it on P buster last time -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Another thing. Item throw animation is slightly different. It's easier to see what item comes out. Faust sorta holds it in his hand for a fraction of a second before tossing it. When doing the super toss they come out faster and harder to see though. Also, the giant weight also hits on the way up. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Tested it. Doesn't work. Same problem I stated before. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Fuckkng auto correct. His rekka move. Sorry -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Follow up post on items. I played a few matches vs the computer to test out item throw ability reset conditions and frequency of appearance. Conditions for all old items are the same Black hole - you can throw another item as soon as it lands and it stays on screen for like 3 seconds so that can make for interesting situations. And yes you can get more than one black hole on screen at once Oil barrel/drum - as soon as it hits the ground (this can hit the opponent btw) and the oil fully poors out to make the puddle you can throw another item. The puddle is active for like 5 seconds Balloon thing - seems you can't throw another item until the balloon bursts and releases smoke. (I waited and it stayed on screen for at least 3 seconds and didn't show signs of disappearing. My opponent eventually touched it. This may be a worthless item that handicaps Faust until it goes away. The smoke doesn't last long enough to his anything and it doesn't follow whoever touched it) Spring board - stays on screen for about 3 seconds and flashes before it disappears on its own or goes away if someone touches it. Can't throw items till its gone. Giant weight - it pretty much flashes and disappears as soon as it hits the ground so you can throw pretty fast (if you don't get knocked down! It comes out really fast!) Frequency of items All the old returning items are very to somewhat frequent with meteors being lowest but still as common as always. Among the new items, black hole is fairly frequent. All of the other ones seem pretty rare. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Item throwability rules are the same. It depends on the item. Like for mini Faust u have to wait til it lands. For candy you have to wait til it's gone. His new S and 2HS more or less function in the same way but the just look different. Also you can indeed combo 5P after rerere pull in for no meter but they get pushed too far back to get a knock down or pogo. You'd jus be able to do like 5P 2S and the 2D whiffs. Or 5P 2S 2H and if you cancel to pogo it also whiffs. You could cancel into item though. I think the air swat is a better option for no meter and it builds a lot. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Axl chains do 2 hits but don't really pull in much. EDIT: not all his chains do 2 hits. His upward one and crouching heavy? Do 2. Nice meeting you too King of Heart -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
I know what danger time is now. Experienced it personally. Basically the game seems to run normally except ANY connected hit will put the opponent in a super long counter hit state. Like way more time than normal. Does counter hit damage too. It ends when time runs out. Not when someone lands a hit. Also, Fausts 66 pogo attack while on pogo stance does not knock down on counter hit like it does in +R -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Faust can YRC item throw super Also if you mash YRC and have 50% or more meter you might get another YRC right after. I did air teleport and mashed YRC and he did the animation again for the cancel after the first one and I wastssd more meter. So, don't mash cancels. You still need to time things -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
The "intro" for the game when it is idle is a mix of footage from both trailers and some other clips of characters special animations and heavy day plays 100% sure on this. They will probably change it when more characters are in/ Faust and Slayer don't appear. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Is that Fausts command throw? If so, yes but air D doesn't knock down anymore so you'd be a sacrificing knockdown for a little extra damage That move scales a lot. You can also Red RC it mid screen and air combo but the damage is not very good -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Chipp has a follow up option on his demos move where he does a sort upward diagonal rising kick and be recovers pretty fast and can do another normal or whatever while still in the air when it recovers -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Just saw Chipp run under Ky regular projectile -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Never noticed this before but Chipp's win animation is him putting on glasses and vanishing Ina puff of smoke and a US dollar with his face in it falls down and it zooms in on it. Mr. President! -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Jump installs are in the game. I was able to do Fausts old jump install air combo off of RC pogo in the corner -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
With. Which is how I noticed. It's really hard to hear. Also, I think you gain tension slower right after you do an RC -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
So I tested more on RCs. Certain moves that can be YRCd still seem to only be during specific frames. If you wait to long you get purple RC and spend more meter. For example Faust air teleport can be YRCd right when he starts falling from the sky but if you wait too long it's purple. Same applies to going my way off pogo. Early yellow, late purple, even when it still has active frames. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
I think most of the music is still old but when I was fighting Sol it sounded like heavy day was playing -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
More on slayers new HS dandy follow up. As I said its like anji hop and then slayer pops off he ground and can do another attack before landing. I think it's also an overhead I tried to RC his hurricane kick like move and got purple RC but maybe i did it late. It may just not be yrcable