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Everything posted by ElvenShadow
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[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Watches wins this thread (btw I'm a Faust player so I use my medical skills to heal between rounds!) Of course things like character design and backstory and themes all enhance the experience. I love GG's char designs and all the metal references but I couldn't give 2 shits about how the actual story line progresses. I love a good story as much as anyone. If I want a good story ill play an RPG. I play fighting games for the competitive aspect. I play most video games because I like the gameplay. Story is nice but it's just a bonus, especially in a fighting game. I'm hoping they will have an updated build of Xrd at TGS on the weekend of the 21st next month. If they do, I plan to go. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Right now console version is a long way off and for the arcade version story mode doesn't matter at all. I couldn't care less how relevant a character is to the plot in a fighting game. Characters should be included due to design and balance reasons and because they are fun to use. Once console version is out they can slap on whatever stuff in story mode and I won't play story mode anyway lol. VS mode all day everyday! -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Hit stop was increased Yellow sign indicates you blocked the wrong way -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
thanks for the additional info Kyle. I was unsure about jump install and I heard that you could RC backdash animation but I never confirmed it. Also to the guy who asked, of course there are still double jumps, and Chipp can still do 3. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
I dunno where max heard that Xrd plays like Marvel 3 but that's not accurate. Xrd plays like Guilty Gear, plain and simple. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
This is correct. Also, standing D on block is just like in XX. You can't do anything except wait for the recovery frames to finish or you could just RC. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Yes, I think he can YRC buster but I could be wrong. He can YRC the new air move for sure. The flaming move seems to eat projectiles. Also, I just watched those vids and let me just say that they don't even do the game justice. It looks way better in person. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
I certainly never said this. I think the animations seem fine. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
About char select, this was my biggest concern as well but I made sure to personally express my concerns to one of the guys in charge who I no longer wish to mention since I feel bad about saying stuff a long time ago, and I know nothing else, but they may always change the size or layout of char select screen. I'm sure there will be many more characters to come and there are bound to be updates as time goes on. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
I also would like to say that I'm glad that everyone is greatful for the info and thanked me a ton of times. If you REALLY want to thank me, then build your local scenes, travel for majors, and play GG as much as you can! This game can be huge as long as our community supports it with action! Please come to Frosty Faustings this winter and support the scene! I'd love to face you all in +R! Actually, I decided that next summer, my wife and I will be moving back to Chicago. By then it will have been 7 years in Japan. I've been luckier than most to have been a part of the Japanese GG scene which has remained strong and active all these years. I think one thing that will be hard to adjust to when I move back to the states is no longer being able to go to the arcade on weekends and play so many dedicated GG players. So... If you really want to thank me, please ensure that I have a GG scene to come back to. Keep playing and traveling for majors. That is my request to all of you. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
I already described new May hoop move and that's all I know. Capps will post new May stuff later. If I had to describe Xrd as a color? The color of crystals on a fresh fluffy nug! And Xrd smells skunky with a sweet hoppy aroma! -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
I am pretty sure you can YRC on recovery frames for normals. I couldn't test every frame of every move but aside from stuff that was intentionally designed to be unsafe on whiff like DPs, I think you can YRC most moves in the game. As I said, if u can't the game tells u by showing a red "X" over you. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Basically to put it simply for Ky, performing a ground dust not only hits like a dust up close but it also leaves a seal on hit or even whiff, and air dust leaves a seal too but it also acts like his old air dust to control space. I don't think ground seal hits opponent. The new lunge move also sets a ground seal. Regardless of the type of seal, if you shoot a projectile and it passes through the seal it shoots a lightneng bolt as I described earlier from the actual seal. The bolt is same trajectory as the original projectile, so all ground ones just go straight forward. Get it now? Also seals disappear after about 2 seconds. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Also, ppl asked about jump install. I honestly don't know. I don't really play any of those characters so I don't know any JI combos. My friend Capps is still there and knows all of May's old JI combos so he said he would try it out if he gets a chance and will post about it later. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
The test is certainly not over. It ends Monday night and its Saturday at 4:45 pm now. I just have real life stuff to do so I can't stay all weekend but I did my best to play and learn as much as I could. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Basic PO combos should work. I did see FAB trying some stuff and missing but it might have been a distance thing and it was in an actual match and not just testing. I did personally ask him his impressions and he says right now PO is so-so in strength and be likes the new design. He says he isn't concerned because he expects many revisions over tests. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Ky DP, I'm not sure honestly but I love abusing that with Faust in AC by doing 2k meaty over Ky on wakeup and seeing his DP completely whiff lol -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Oh and grinders, regular stun edge is like an instant vertical lightening bolt. Charge stun edge is like a lightening by that stays out for a little and does many hits. I saw Sol jump over Ky charge stun edge and air dash I. To punish but the stun edge got enhanced by a seal and sol landed on it while he hit Ky and was knocked away. Super one is an even bigger one and looks like a sword and does more hits and damage -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
DI, I'm not sure sorry. Ky, not sure what you mean. Venom super ball, hell no lol. It wares off either by time or use but im not sure, but you can hit it several times. It bounces off walls and the opponent Chipp health, still lowest in the cast I'd say. Ky's lunge move is more of a combo ender and nets you a hit and a seal. You can OtG it to set a seal up right on the opponent or you can combo into it from non OTG and it knocks down. Not very safe on block but not super unsafe like his slide. Grand V, it's like reload, unsafe. I'm not sure if you can mash hits either. I couldn't seem to but maybe I suck at it? -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
More on RC time slow. All RCs slow time. What it reminds me of is Amaterasu time slow super in Marvel 3 but of course it only lasts a very short time. This is mostly for the YRC like when you use on whiff or projectile cancel. For connected hits that you RC it reminds me of Johnny's air super in +R how the opponent slowly floats but it doesn't last nearly as long and isn't quotes as slow. Essentially it just makes it easier to combo more after an RCed hit. It will probably lead to a few more damaging combos but nothing rediculous and it makes combos with RCs easier for noob players. I also don't see there bring cheap unblockable a resulting from YRC projectiles. It essentially just recreates things like FRC you flame pressure but in a different way. Of course these are just my impressions and observations and anything is subject to change as it is still early. I hope that clarify things. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
For Millias new rose super, I want to clarify a little more. Its like Rose Install lol. It activates like DI but when it wares off there is no penalty, it just wares off. Millia flashes white while activated. Wherever she moves, she sets roses behind her on the screen. I'm not sure if you need to be doing something specific like hitting buttons or if it constantly comes out. The roses remain for a couple seconds and the opponent gets hit if they touch without blocking. A good way to use it is activate after knockdown and the do roll or the air falling teleport move to cross over the opponent to surround them with roses. From there, mix that shit up. You could also use it to cover your ass when falling back and maybe make a shield to safely activate secret garden. I'm sure there will be others uses and maybe even awsome combos that use it but I haven't seen anyone try any yet. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Here is all I know about danger time. I only saw it happen one time and never experienced it when playing. When the clash happens the game stops for a moment and a big "Danger" sign appears and the background changes. From there both players start neutral and can move freely. I guess the first one to get a hit gets something but I am not sure what. I'm uncertain but I think danger time wares off after a set ammount of time if no one scores a hit fast enough and I think this is what I witnessed. This is all I know for now. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Ok guys. I'm on the train back to my city. I had a great time playing Xrd and just want to make sure that everyone knows you can trust me when I say we have nothing to worry about. The game is on good hands and the bottom line is this IS Guilty Gear! It feels true to the XX games while making things feel fresh and familiar at the same time. It lowers barriers to entry without taking away the complexity that veterans appreciate. Of course this is not even close to the final version but I'm sure based on all the feedback they are getting from surveys that any tweaks will be for the better. All the Tokyo area top players and regulars I fight were there so everyone will be giving smart and constructive feedback. So, today is a good day to be a GG player. Our scene shall thrive as it did in the glory days once more. For now, play that +R and start building your local scenes so that when Xrd drops we can hit the ground running! I hope to see a ton of you at my GG major, Frosty Faustings VI this winter (check tournaments and events forum for details). I can't test anything else but ill be posting a little more info and am happy to answer more Qs based on what I know. My friend Capps is still at the test and said he will be posting some more May stuff soon so check that out later as well. Keep rockin and stay metal. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Horizontal dolphin looks like it has more start up according to expert May player, Capps Indigo -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Aside from his 4 attacks when on the wall, Chipp can climb up and down by pressing up or down. He can also press forward to dismount. He will automatically dismount after a couple seconds. You can throw up to 3 kunais while on wall Speed of shuriken varies for his air special