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ElvenShadow

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Everything posted by ElvenShadow

  1. Tried Chipp. To wall cling just jump near the wall and press forward and back really fast. From there you just press one of 4 buttons (no D) to get follow ups like teleport throw, 2 different striking attacks or projectile. Air taunt is gone but maybe they made it a new move. I'm unsure.i also tried to go into IK mode and nothing happened so either they changed IK conditions or its just not in this test version.
  2. May new move, summon hoop, dolphin waits under it. When may jumps through the dolphin pops out and may rides it horizontally.
  3. FAfnir goes really far but I didn't see it hit yet
  4. Chipp's "find me!" Is way easier to see and only has small increments where he is fairly hard to see.
  5. I also noticed stages are totally random and right now there are only 4. I think the garden may actually be Millias stage
  6. Regular Pot buster has no special animation. It's the same. Heavenly is epic though!
  7. Ok I played 3 matches as Sol and learned a lot. Which moves can be YRCd are move specific. All of Sol's moves can be YRC (YRC is whiff only) except VV and grand V. You can of course RC as normal on hit. It's easy to know what moves can't be YRCd because it will show a red "X" over your character when you try to YRC during a move that you can't, even if you have no meter. Sol dive kick can't be tiger knees. There is a min night restriction. Still not sure if overhead or not. To do follow up to riot "stomp" just hit any button on connected hit or block (all do same version) Dead angle felt the same. More to come. The line to play vs is really short now. Everyone is waiting for the single player cabs.
  8. It's almos 2 pm. I'm gonna grab some quick lunch and ill be back for more posting. Maybe ill try using Sol or Chipp next
  9. Don't think Sol dive is overhead. Pot buster range seems a little shorter Dizzies don't seem to last as long or else some dude is really fast at mashing
  10. Whoa! PO has some crazy air lunge/dive head first move, arc shape movement path, travels full screen... Medium speed. Looks hella unsafe on block
  11. Chipp can do his old air fdc to alter jump momentum. If Faust is in the game then his should also remain in tact!
  12. Haven't seen danger time yet
  13. Sol dive kick has a small explosion fire hit that comes out if it whiffs and he lands on the ground. His dive kick is also really fast
  14. I have yet to see not was able to do DP follow ups for ky
  15. Sorry, can't confirm about how free whiffed RC is until I play again but you can do it very early
  16. May giant beach ball is summoned with a seal from the ground who hits it really high up and it slowly bounces forward controlling lots of space. Can combo off it.
  17. Confirmed that the "!" Is when you block any high or low wrong way. Not countr. Sorry
  18. po stage is full of mechs Ky stage is like this pretty garden
  19. Venom stage is like old GGX stage w chained beast. Venom has some giant black ball the he can suck towards him and hit again
  20. Actually there's a yellow "!" Sign when you get hit with an overhead Edit: I think it's for counter hit actually
  21. I could be wrong but pushback in general seems just a little farther
  22. HOLY SHIT!!! Animation when you land heavenly pot buster is godlike!
  23. Throws feel the same I only played twice. Now I'm just watching and trying to post anything new I see
  24. Random guy standing next to me said there are no throw breaks
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