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Everything posted by ElvenShadow
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[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Taunting mid match gives your opponent meter -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
When riot "stomp" hits there's an explosion and it knocks them strait up for easy follow up combo -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Venom has a new air normal where he twirls the pool stick. Didn't see IK yet Need more info on OTG but maybe same? -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Ky has a new lunge hop forward move. I saw it used as a follow up to 6HS -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
No -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Correction, special camera angle on last round victory, not just with super kill -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Intro movies are beautiful Didn't see tech throws -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Riot stomp is no longer a kick, it's a flaming punch but it moves the same way. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Stagger is still in the game. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
All moves feel like they have JUST a little more hit stop in general which makes it seem easier to confirm but makes combos feel a little slower. Movement is about the same speed I think. Edit: extra hit stop on hit only. Block feels the same as old games. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
If you kill with a super you get cool camera angles on the final hits. Millia can pick up hair pin quickly by just pressing down over it -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Announcer sounds pretty cool. Much more gritty than XX. It says "You rock!" When you win a whole match -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
You can still RC special moves of course All chars are being used -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Tried Millia vs Chipp. New forward HS. Air HS same as old one from XX only. New super. Activate and the. You can move freely and place roses around the screen to controls space. Time based i think. The backwards roll and move I described are the same. It's her new stand D. Sol has a straight up dive kick move now. PO has new shoulder tackle normal. Air teching feels about the same. There are currently 2 colors per chat and one extra that only comes if you pick same char and color as opponent. PO has new move that looks like HoS explosion. After he charges his special meter. Bursts with fire around him. Air dragon install activates fast. Sol looks way more Gearish (like a demon) More to come -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Ok I played one match against a human, Ky vs Ky. Game speed feels good! Pretty much just like XX series. RC works with whiffed normals and projectiles and does slow time but time slow is very brief and doesn't really seem like it will disrupt match flow. Dust feels nice and smooth and I tried both kings. Character select screen doesn't look like it will fit many more characters but hopefully they will redesign it. The graphics are stunning. Fully animated 3D intros for characters. The game is visually wonderful. Supers are cinematic like SF4 but go much quicker and don't really bother me or take long. FD feels the same. Tapping it will stop run momentum as always. Specials seems to carry momentum as always. Couldn't hear music. Ky had some strange air lightning bolt stab that I wasn't sure how to do. Millia has a backwards roll now too and also had some move that shot up from the ground sorta like testament dust but I dunno what it was. Either stand D or a special. I think I saw Sol do a dive kick like move outside of dragon install but I dunno. Even with the costume change, PO animates and fights like always so he still feels like PO visually at least. Meter builds maybe the same? Faster? It's hard to tell. I think that's all I got for now. More to come. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
I may not be able to test much lol.... Looks like you guys will mostly be relying on translating what all the japanese players say and pool it together -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Right now there's an opening event w Daisuke. It is about to end. Only a few ppl made it in for that. The line to play stretches to outside and is like 5 ppl wide. They won't even let me stand at the back of the line now. Hopefully I can get in line eventually. At least I got this thing. -
Uhh yea online is like the same and the promised changes don't seem to be working for me... The confirm sound works when finding a match but the custom search still has wonky results. I've only played like 10 matches though
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[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Oh yea, that's a great point. And now that I think of it, Rolento also hops on his weapon in SFxT, so never mind. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
For those of you who know a lot about 3D models, do you think that putting Faust in the game will be difficult due to the fact that when he goes on pogo stance, the shape of his model drastically changes? Do you think this will make putting him in the game hard? Would they somehow just mold the model to actually smoothly transition into pogo stance or do you think they would just actually have the regular model get completely swapped with a new model separate for pogo stance during the start up of pogo move? Anyway, I'm getting up early tomorrow morning and heading to Akihabara. I should arrive at the loketest just a little after 10:00 AM when Club Sega opens... I'm taking tomorrow off of work just for the loketest LOL! (At the time of this post, it is just past 10:30 AM on Thursday here, so I will arrive at the loketest in just under 24 hours.) I'm gonna bring a notebook and a pen and write as much stuff as I can. I plan to stay there pretty much all day depending on how it goes. Due to my smart phone battery probably dying and typing a lot of shit on an iPhone being annoying, I dunno if I will post stuff right away but I will probably try to type up a report after the test at a manga kissa or something. I might post some drastic and important tidbits here and there as time goes on in this thread though and then save the full list for later. Now that we know more about the game, please give me some new things you would like me to test out, since some of the stuff people wanted to know have already been revealed. I am sure Japanese players will beat me to a lot of information being revealed on twitter and stuff and many of you will end up translating it but I will do my best to contribute to the information flow. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
I actually would rather not see Baldhead back unless it was just an alternate costume. I would be fine with the same old Faust design but a few little tweaks could be cool if done well. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
I think new Potemkin design looks cool. I dig the uniform and helmet, the shoes suck though. May's face seems slightly matured. Chipp and Venom look about the same. I can't wait to see what they do with Faust. Maybe he will get a new mask or something like that. -
I am proud to announce that I will once again be flying in from Japan and will be organizing the next addition in the Frosty Faustings tournament series! Frosty Faustings VI will be taking place on Saturday, December 28th and Sunday, December 29th. That's right, for the first time ever, Frosty Faustings will be a 2 day event! This means that you can expect a much larger tournament game selection. I am also proud to announce our new venue! Frosty Faustings VI will be held at Game Pazzo! (http://www.gamepazzo.com/) Some features of our new venue... 13,000 square foot facility! More room for tons more setups than we have been able to have in the past! Full bar and kitchen right in the tournament area! Stage area! Much, much more (check out the website) Master Tournament game list (in no particular order) Guilty Gear XX Accent Core Plus R singles (main event) Guilty Gear XX Accent Core Plus R teams Guilty Gear XX Accent Core Plus R special exhibition Super Street Fighter IV AE 2012 singles Super Street Fighter IV AE 2012 teams Ultimate Marvel vs Capcom 3 singles Ultimate Marvel vs Capcom 3 teams Persona 4 Arena Skullgirls BlazBlue Chrono Phantasma King of Fighters XIII Vampire Savior Arcana Heart 3 Divekick Injustice Mortal Kombat 9 Tekken Tag Tournament 2 Mystery Game Tournament Game Schedule by day Day 1 (Saturday, December 28th 2013) Guilty Gear XX Accent Core Plus R singles (top 8 as main event Saturday night) Ultimate Marvel vs Capcom 3 (pools until top 8, continued Day 2) Super Street Fighter IV Arcade Edition 2012 (pools until top 8, continued Day 2) Persona 4 Arena Skullgirls Injustice: Gods Among Us Tekken Tag Tournament 2 Arcana Heart 3 Mystery Game Tournament (to be carried over on Sunday) Ultimate Marvel vs Capcom 3 team tournament (after singles pools) Super Street Fighter IV Arcade Edition 2012 team tournament (after singles pools) Guilty Gear XX Accent Core Plus R Special exhibition invitational tournament event (after GG singles grand finals) Day 2 (Sunday, December 29th 2013) Guilty Gear XX Accent Core Plus R team tournament BlazBlue Chrono Phantasma Divekick Vampire Savior Mortal Kombat 9 King of Fighters XIII Mystery Game Tournament (continued until finished) Super Street Fighter IV AE 2012 (top 8) Ultimate Marvel vs Capcom 3 (top 8) (All game tournaments will finish within the same day except for SSFIV singles, Marvel singles and Mystery tournament. ) Registration: Please make sure to be at Game Pazzo on time for check-in and registration. Venue registration will be handled on the day of the event at the front counter. Individual game tournament registration will be able to be done online or at the venue on the day of the event. If possible, we would prefer that you register in advance online. It ensures that we are able to make the brackets as fair as possible as far as regional seeding and also ensures the tournaments will begin on time without delays. Last minute registration for tournaments will still be available the day of the event for those who decide to enter a game they were on the fence about. I will be posting more information very soon about advanced tournament registration payment. Saturday Schedule: 11:00 AM: Game Pazzo opens. On-sight tournament registration begins. You may start playing casuals. 12:00 PM: Tournaments begin. SSFIV and Marvel will have pools and they will start at 12:00, 3:00 and 6:00. Other games will have traditional brackets. Specific start times for other games will be posted later. 3:00 AM: Game Pazzo closes. Time to go drink/play money matches/sleep somewhere else Sunday Schedule: 11:00 AM: Game Pazzo opens. 12:00 PM: Some tournaments start, more specific details to come. 9:00 PM: Game Pazzo closes. We plan to have all tournaments finished before then. If necessary, they will stay open later until everything finishes but we plan to finish well before 9:00 PM in consideration for those people who need to travel far to get home. Game tournament entry fees: Every game tournament will be $10 to enter for each player. Team tournaments will be $10 for each person (so a 3 player team would be $30). Prize split for all games (not includeing pot bonuses): 1st - 70%, 2nd - 20%, 3rd - 10% Pot Bonuses: Each game may have different pot bonuses (some may have none). Distribution and amount will vary based on game. This section will be updated as more pot bonuses are announced. Guilty Gear XX AC+R Singles: $700/$200/$100 bonus for GG singles top 3 (provided by ElvenShadow and Game Pazzo and ShinSyn) Super Street Fighter IV Arcade Edition 2012: $300 pot bonus for first place! (provided by Game Pazzo.) Ultimate Marvel vs Capcom 3: $300 pot bonus for first place! (provided by Game Pazzo.) Persona 4 Arena: (Shinsyn) 16 Entrants: $50 1st Place Pot Bonus. 32 Entrants: $100 1st Place Pot Bonus. 50+ Entrants: $200 1st Place Pot Bonus. BlazBlue ChronoPhantasma: (Shinsyn) 16 Entrants: $100 1st Place Prize bonus 32 Entrants: $200 1st Place Prize bonus, $100 added to the Pot total, split amongst Top 3 payout 50+ Entrants: $300 1st Place Prize Bonus, $200 added to the Pot total, split amongst Top 3 payout. In addition, the game with the next two games with the highest amount of entrants will get an extra another $100 pot bonus for first place (Thanks to Max!) Support your games and sign up ASAP! More prize announcements to come soon! General Singles Tournament rules: All games will follow the community standard tournament rules that you would expect them to. Glitches, stages and characters that are banned in their respective games in most respected majors will also be banned at FFVI. There will be specific rules posted for each game soon. All single tournaments are 2/3 except for UMvC3 which will be 3/5. Semi finals and Grand finals for all singles tournaments are 3/5. Grand finals for Guilty Gear singles will be 4/7. All singles tournaments are double elimination. Winner must keep the same character, loser may switch characters. You may select a different character if you are fighting a new opponent. Rapid fire settings on buttons are banned for all controlers in all games. Wireless controlers are banned. If you want to use a wireless pad or stick, you must plug it in. Pot Splitting: There has been a lot of drama about pot splitting in the FGC lately. This has never been a problem at Frosty Faustings before. What you do with the prize money is your own business, but all finals should be played out seriously out of respect for the community and the people watching the stream. This is about the spirit of competition and respect. Please bring your A game until you win the tournament or are defeated. Game specific rules Guilty Gear XX Accent Core + R singles rules: Gold, Shadow, and EX Characters are banned. Boss I-no stage is banned. Kliff and Baiken console only FDC glitches are banned. Macros are banned. more to come Guilty Gear XX Accent Core Plus R special exhibition tournament: We would like to get the best players in the US to do a regional 5 on 5 where each player fights each player from the other team and the total wins are tallied. Teams will be decided in advance. If you are interested in participating, please tell me (ElvenShadow). More information to come. Streamed high stakes money match in GG: I would like to have a high stakes money match on stream against someone. If you are interested please let me know. Any amount is fine. I also encourage side bets. If anyone else has a high stakes grudge match against someone else they would like to set up. Please let me know. Request for Setups: Frosty Faustings is a community driven event and the event planning staff does not make profit aside from any tournament winnings. As such, all of the consoles and games are provided by the community and tournament attendees. Please bring any consoles and games that are on the tournament list. The more setups we have, the faster things run and the more time there will be for matches. We VERY MUCH appreciate your help! (we are looking into venue discount options for people who bring consoles games and monitors.) Casuals area and side tournaments: There will be some space to set up casuals and side tournaments. If you plan to run a side tournament, please inform me first. Registration It's time! Frosty Faustings VI registration is LIVE! Please PLEASE take the time to follow the instructions! It is not super clean but this two step process means we will get all the proper information! Note: All team tournaments and special events will be done at the tournament venue. These are just for singles! Note: When you pre-reg it is only $10 venue fee which covers both days! If you do not pre-reg it will be $15 and you will not be seeded by skill or region and may possibly face a cap.... REGISTER HERE: http://ifdhumbag.wordpress.com/ Streams: We will have 2 streams this year! More details to come. Closest Airport: Chicago O'hare Recommended Hotel: Holiday Inn-Express Chicago-Downers Grove. 3031 Finley Rd. Downers Grove IL 60515 m.ihg.com/hotels/holidayinnexpress/us/en/hoteldetail/chidg Only $67 a night!
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[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Those are good things to check. Ill be happy to check and find out as much as I can so please feel fee to post anything else u want me to find out. Hopefully the line to play won't be too insanely long. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Of course ill report all my findings