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Everything posted by ElvenShadow
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[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
They changed Bedmans shadow beast. It now sometimes shoots projectiles and it looks a little different than I remember. More like a sheep or a fluffy bearded dude. Maybe it's to compensate for slowing his IK activation. It still dizzied easily though. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
I asked Nakamura if Millia has new okizeme and he says no -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
If someone does a cinematic reversal super it will tell you if it is gonna hit by displaying "reversal" before the hit animation even happens. Useful to know what to expect when the camera makes it difficult to see right away. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
This may be obvious but a punished whiff BS is counter hit -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Nakamura is here. If I notice anything I'll tell u but I'm still playing vs mode -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
I-no has fantastic tits -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
You can't YRC whiff BS recovery -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
If you whiff an air BS you can't do anything until you touch the ground -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Yea it's pretty high -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
If you blitz shield chemical love, I-no can just do the follow up and hit you for free -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
I'm playing vs matches. There's no win limit. It's pretty much like final release. There's 7 head to head cabs. I'll keep an eye out for those things. I don't really have much time to type between matches -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Yea I think BS is fine My biggest gripes are danger time (unnecessary) and I think the damage is a bit too high. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Sol DI IK is the same I think, just he looks like a gear Not taking vids You can't wakeup BS -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Axel's old Dp replaced by a fire move DP. Looks really good. Can combo off it on counter hit only. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
I think they removed Faust raw combining into 5S off scalpel pull. I tried a bunch and can't get it to work. Combing to P still works -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
They have to be in block STUN so on its 25 -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Yea if he is there I can't see him. Out of the 3 you can only see the back if the head of one of them. That one COULD be him but I dunno... -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
I also only got danger time 3 times in 60 matches so it isn't that common. I'll test more about wakeup BS today. I want to say you can do it pretty fast after wakeup but let me investigate more carefully. Blocking mixup from YRC is a little odd. It doesn't allow the attacker to be extremely abusable. Like, you can't easily tick throw while they are slow because it takes longer for the blockstun from before the YRC to wear off. Of course you still can but you have to wait longer. I'm on my way to Akihabara now. It's about 11 am and I'll be playing until about 10:00 pm -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
About YRC, this is correct. Works the same way with Faust item throw. If you throw it and RC while opponent is in block or hit stun it will cost 50%. So no using it as a cheap combo extended for 25% -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
In arcade mode there is a cutscene half way through that shows 3 characters in those iron masks. They at definitely not Robo Ky like some people thought. One seems to be female and the others male. They are drinking tea at a table and there is a 4th empty seat with another tea cup. After you beat the game it shows one of the masked figures and says "to be continued" after the credits. I'm not gonna get into all these little details and some people actually care about fighting game story spoilers (LOL) but judging from this I dunno if we can expect to see an iron mask character as time release and playable, at least in this version of Xrd. Also Sin appears with Sol and Ky in their arcade modes and he has a full character model already finished, so we will almost certainly see him playable at some point, possibly even time released I also expect time released Ramlethal. This is all speculation. I have no proof. That's about all I've got for today. I'll play more tomorrow. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
I'm not 100% sure about this but BS might have damage proration. I dunno how much if any but combos don't seem to hurt as much after it. I played about 60 matches today vs human opponents and won about 53 of them (I have a card active now) and at least from today, BS doesn't seem overpowered to me. It doesn't last as long as you'd think and it's not hard to punish if whiffed. Sometimes you can't even get a good combo off a landed BS if the opponent is far or in an awkward position Just as BS could be used as an anti air, it can also be used when jumping in to bait anti air attempts. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
I-no air command grab looks like it works like Rose's soul throw. I don't know if it can be performed from both air and ground but it has a diagonal rising movement. After it hits, I-no chokes you with the string and then does this flip kick and she can combo off it (she's still in the air) -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
May has an overhead hop move. Reminds me of universal overhead move from 3rd strike but she retains forward momentum if doing it from a run Also the whale can't be blocked in the air unless you FD -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
I mentioned this before. He can hold S or K on pogo to charge the flowers and make them larger and stronger but they take longer to come out. -
[Xrd] News & (Theoretical) Gameplay Discussion
ElvenShadow replied to Shinjin's topic in Guilty Gear General
Ok I finished today. Here's a few more notes. There are 2 other vocal songs besides heavy day. One is called Lily and the other is called Ride The Fire. I know because they list them in the end credits. I think Lily is the ending song that I heard. Sounds like a rock ballad: reminds me of Pretty Maids. Hard to hear most of the BgM but it sounds different enough to where I think everyone got new theme songs. Stage select and match victory music are heavy. Stage select sounds pretty sick. Nice riff and some guitar soloing. Don't know anything else about music for now.